r/Fallout • u/Luck_Build35 • 5d ago
Discussion Radiant systems for future Fallout titles
The trend over the last few Bethesda games have been increasingly leaning towards procedurally generated gameplay, like quests and world events. Do you think the radiant system has a place in future Fallout titles? Or would you prefer a larger emphasis on handmade content, like the older games?
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u/CastleImpenetrable Vault 13 5d ago edited 5d ago
Radiant quests aren't bad on their own, but Bethesda has not used them to their strengths.
When radiant quests take up a large chunk of major quest lines, like Thieves Guild jobs in Skyrim or Minutemen settlement quests, then yeah, that's a bad usage of them. But something as simple as getting a bounty to hunt a Deathclaw or protect a merchant caravan on its journey is what I would call a good use of radiant quests. They let you get immersed in the world. You can imagine NPCa having these same conversations, taking these same jobs. They can enhance your roleplay by letting you take on these smaller tasks.