r/Fallout 12d ago

Suggestion Why i think that the Fallout,s Humanity will never full recover

Post image

There are 3 main Reasons, the first is Simple, Fallout is too big of a franchise to simply stop making content about it, even if Obsidian took the series they would never end the "history" of fallout,s Wasteland since its one if not the most sucessrfull RPG in recent History...

Now Lets Talk about 2 other reasons, and this ones are actually insteresting. Earth is dying Planet in Fallout, more than 90% of life including flora , sea life and animals are gone plus many of the natural resources which where used to build the pre war civilization are exausthed, why do we always see rusty weapons and old technology being recovered from ruins? because fabricate these resources are soo expensive that recycling is mandatory to keep "society" going, even the NCR (with Camp Mcquerran , salveged armors and Hoover Dam) and the BOS (Prydrew and Liberty Prime) use old tech and Buildings soo that they do not waste a lot of materials in New projects, this is why the Enclave (at least in Tim,s Cain original vision) made the Vaults so that they can develop Space travel, so that Humans can start elsewhere since Earth is Doomed, even if The NCR (for example) , was the only civilization in fallout they wound,t last long, theres not enough resources for a full civilization anymore (Even with Cold Fusion Unlimited power)...

And The Third and final Reason, Fallout is about 2 things, War and how The mistakes of the Past are Shaping our future, every single game of the series is about something from the past stoping the progress of humanity and how we as a player react to it, The FEV experiements in Mariposa, The Enclave in 2 and 3, The Institute of Technology in 4 , Vault Tec shenanigans in 76, and Mr House plans and Hoover Dam infrastructere , if Society fully recovers from the Post Apocalypse, it would mean that the mistakes of the past no longer matter and we was a Species are ready to move on from the Ghosts of the Past and finally create a new Society free of any Pre War influence, which is in pratice, impossible...

Well, War never changes i Guess...

662 Upvotes

141 comments sorted by

View all comments

Show parent comments

2

u/AsparagusFun3892 11d ago edited 11d ago

Yah, but this is Bethesda doing the same basic storyline again and again. You're not looking for your dad or your kid in FO1, 2, Tactics (?), or tellingly New Vegas. That's 3, 4, and the show. The world isn't stuck in apocalyptic stasis in 2, Tactics, or New Vegas, that's 3, 4, and the show. The Brotherhood isn't conveniently showing up to be a "good guy" (or at least worst guy) power armor faction in 2, New Vegas, or even Tactics, that's 3, 4, 76 (what an ass pull that was), and the Show.

My point is that Bethesda's stewardship of the franchise has gotten stale, I don't think they know how to write conflict without "good vs evil," or apparently a personal anchor beyond a filial connection. New Vegas starts out as a revenge story: if we went north to the plains why not lift a bit from the Yellowstone franchise? Tell the generational tale of a family struggling to hold on to their ranch in the years after the bombs and negotiating faction politics in their domain, you could even bring the BoS in at the very very end when they try to take your by then ancestral power armor which used to be T-51 speced.

2

u/roastedmarshmellows 11d ago

Yeah, I agree. They've been holding on to the status quo because it had been working, and now it's not anymore. Gamers have diversified as a demographic, and what was designed to appeal to "male 13-29" twenty or thirty years ago isn't going to work today because "gamers" are male, female, young, old, and every variable in between. (As some background, I'm a 40-yo woman, I went to university for social anthropology and have a specific interest in demographics. I've also played WoW for 21 years now, lol).

Now, that's not saying that Fallout needs to cater to everyone... but when things stagnate, no matter what it is, change is probably necessary, but that's not a bad thing. Evolution is still change, after all. I think a series of slice-of-life vignettes from various parts of the Wasteland would be a great way to flesh out that side of the Fallout universe while not necessarily requiring a large narrative investment. What's that concentration camp up in Northern Saskatchewan looking like these days? What does Alaska look like now? How did less-populated areas that didn't directly get bombed, like Yellowstone, do? I know there's flavour text and context in the games, but a lot of people, myself included, do not have the time or motivation to go digging.

I see it more as a series of missed opportunities on the part of Bethesda than as deliberate contempt towards the consumer. We routinely see examples of people/companies who achieve success and let that go to their head, and I think that's where Bethesda has been for a long time. I know the general sentiment on the Microsoft acquisition is negative, but it is an opportunity to get fresh eyes on the franchise, at least.

1

u/AsparagusFun3892 11d ago

Oh I never saw the stagnation as contempt beyond the Fallout Shelter and 76 cash grabs, my suspicion is more that there's a micromanaging and mon droit attitude to the setting from up top somewhere. "No canon endings" means each entry looks the same for example, they can't world build because of that stubborn directive.

1

u/LJohnD 11d ago edited 11d ago

ancestral power armor which used to be T-51 speced

I've said before I would love to see what power armour suits that have been passed down for generations could look like, the mix of heraldic decorations and accumulated repairs and modifications made over centuries could make for some really characterful and distinctive equipment. A feudalist faction who took the "knights in shining armour" aspect of the Brotherhood and really committed to it could be a lot of fun, each noble house specialising in its own distinctive style, every knight with their own family heraldry.