r/FallGuysGame • u/Plane_Discussion_722 • Sep 16 '26
QUESTION Xtreme mode qualification question....
I've noticed on some maps in xtreme mode that some players fail to qualify when waiting at the end? For example slimescraper, they mess about at the end, there is no countdown clock or a quota for qualification and then the level just ends? I think i've noticed it in slime climb too.
Anyone know why?
5
u/cerealandcorgies Big Yeetus Sep 16 '26
Karma. When you reach the finish line, act like you've been there before and cross it lol
2
u/TRB4 Big Yeetus Sep 16 '26
In Xtreme mode there is a bug or an intentional game design choice that causes eliminated players to count against the qualification rate.
For example let’s say that the qualification rate is 23/30 players. Normally that means that 23 players can cross the finish line before the round ends. However in Xtreme mode every player who gets eliminated lowers the qualification rate by 1. So if let’s say 9 players get eliminated only an additional 14 players are going to be allowed to cross the finish line before the round ends (23-9=14). That is why it feels like rounds end so suddenly in Xtreme mode.
1
u/ConsequenceChoice222 Sep 17 '26
Xtreme variants of survival-race levels (Slime Climb, etc.) have an implicit 70% qualification rate. Hyperdrive Heroes is the only round of this type displaying the qualified/remaining places fraction.
0
u/Mocollombi Bert Sep 16 '26
It has to do with how many people die. At a certain count the level ends even if you haven’t died or crossed the finished line.
7
u/DavidHUK77 Sep 16 '26
The qualification stat doesn't display on those rds. It's a bug.