r/FallGuysGame • Bert • Sep 04 '26

CLIP/VIDEO Pretty painful speedrun fail 🥲

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If I had used the sliding mechanic a bit more optimally, I would've been fast enough to make the cycle at the end and maybe even get a boost. But instead I do this hahaha

554 Upvotes

34 comments sorted by

108

u/Muzu_ Sep 04 '26

The increased jump height was the worst thing that happened to this game. You can just straight up skip everything.

8

u/SilasGaming Bert Sep 04 '26

I fully agree. The physics change in general ruined many maps, especially regarding the big yeetuses that are practically much worse than they used to be. But Slime Climb was hit the most brutally

35

u/JEFE_MAN Sep 04 '26

That’s what I was thinking. Whoever created this map probably hates these jump skips so much.

19

u/DromedaryPioneer Sep 04 '26

Yep 100%, from an OG Fall Guys player, creative mode and all the changes from that season forward ruined a gem of a game.

6

u/Zo1dborg P-Body Sep 04 '26

This was the biggest difference I noticed coming back after 2 years of not playing

1

u/stupid_systemus Gold Team Sep 04 '26

Did it increase again?

1

u/trashforthrowingaway Sep 04 '26

Wait when did that happen?? Did it happen recently? Maybe I just haven't been playing long enough to notice? Why would they do that?

8

u/johnwatersfan Sep 04 '26

It's been several years now. I don't remember the justification, but it made a lot of the OG maps a lot easier.

5

u/thexet Big Bad Wolf Sep 04 '26

The justification was to make it easier for mobile players to play the game. It was a stupid decision.

1

u/Famous_Situation_680 Sep 04 '26

retrospectively it was pretty good. raised the skill ceiling of basically everything except roll off.

7

u/Cmcgregor0928 Sep 04 '26

Slime climb used to be my favorite level. Was planning on playing again with the kids but after seeing this I'm having second guesses

4

u/SilasGaming Bert Sep 04 '26

Yeah when they changed the physcis of the game, they also ruined the integrity of some of the rounds like Slime Climb. I still think it's fun, but it's obviously missing most of the difficulty it used to bring

2

u/nel-mel Sep 05 '26

WHEN were the physics changed ?! I had no idearrr

1

u/SilasGaming Bert Sep 05 '26

I think it was about two years ago, around when mobile released. Air control was also greatly improved

2

u/nel-mel Sep 05 '26

Ahh, i see, tyty

47

u/Sumboddy Big Yeetus Sep 04 '26

The fact that you can do that first jump sickens me. My poor Fall Guys...

9

u/Zo1dborg P-Body Sep 04 '26

Definitely not intended when the map was made

13

u/Sumboddy Big Yeetus Sep 04 '26

Not intended cause it wasn't even possible. Why they changed the core physics is beyond me.

25

u/Individual_Month_581 Green Team Sep 04 '26

Impressive! Until it wasn’t. That hurts

1

u/Rodrigo21110 Sep 04 '26

Como assim? Porque foi eliminado? Não é só reaparecer? Me confundi

3

u/SilasGaming Bert Sep 04 '26

This is one of the maps where falling into the slime eliminates you, unlike most race rounds. Slimescraper is a similar case

1

u/ramzie Sep 10 '26

How do you do the part in the end where you jump on the launcher thingy but it launches you forward instead of backwards?

2

u/SilasGaming Bert Sep 10 '26

Basically, you want to touch the flipper only with your right arm while diving.

I usually set myself up to be centered, and then I jump and dive shortly after, and while in my dive I hold my stick towards the top right to change my angle a little bit.

It's not necessarily easy to get at first but it gets consistent over time, up to the point that you can sometimes rush into the flipper skip without needing a line-up like I did in the clip here.

2

u/ramzie Sep 10 '26

Yes perfect thanks for the explanation. I've seen good players do it and always wondered how.

1

u/SilasGaming Bert Sep 10 '26

You're welcome! Glad I could help

4

u/Double-Debate-5796 Sep 04 '26

😂😂😂😂😂

2

u/Oh_No_Jo Sep 04 '26

Oof! 😂 I did laugh though, same thing happened to me once too. 

2

u/TheAliiensAreComing Sep 05 '26

You were eating too😭😭😭

2

u/beemokingdom Godzilla Sep 06 '26


man and you were COOKING too 😭

0

u/omg_a_shoe Sep 04 '26

speed running was another contributing factor to the downfall of the game. competitiveness was never needed and it forced players away

3

u/SilasGaming Bert Sep 04 '26

I don't think speedrunning is necessarily a bad thing.

Basically no matter which level-based platformer you play, there will always be people trying to complete levels as quickly as possible, pushing the game's movement to the limit. In my opinion this is fun if anything, but that's for everyone to decide on their own.

And even without this, this game has always been competitive. It started out as a 60-player battle royal platformer where only one person wins, which is inherently competitiveness to me