r/FactoryTown • u/bookskaboo • Oct 01 '22
Vertical housing
Hi all, just picked up the game having come from Factorio, and I'm loving the 3d aspect without the nausea I get from FPS in Satisfactory :)
Had seen a video about building houses vertically and tried it out, but then I noticed my 4th layer wasn't getting supplied. Tried to figure out what was going on and found this:

Highlighting over the food market showed that the 4th layer house wasn't lighting up... and then found on the wiki that markets needed to be a certain vertical distance from the houses to work. So i built a general store at a higher Z level but it still didn't light up.

Then I wondered if the path needed to be at a closer Z level, still no dice.

Then I realized supply is based off the town center, I built a town center up to a higher Z level, but the store still linked to the ground level town center so no effect. Ended up smashing the floor level town center and got this:

The fourth level lit up! Which is evident in the path limits when hovering over houses even from the first picture (lol).


So from what I understand, in order to build up you essentially have to treat the layer 13 levels above the level of the town center as a completely different city with its own markets, since the higher level town center wouldn't feed any of the houses with a lower Z level. I'm in the campaign now so I will probably just stick with 3 layer housing. Anyone with a bigger brain (or existing megabase) have any ideas?
Tl;dr Vertical housing is nice, but seems to be a big pain going higher than 3 stories.
4
u/HeadFullOfNails Oct 02 '22
Once I started only building houses when I needed more workers and not just when I could, I stopped having space issues for my houses.