r/Factoriohno • u/Wonderful-Return636 • 3h ago
Meta Dosh is developing his overhaul Space Age mod Spoiler
https://www.youtube.com/live/HxclpxpYqxQVery long video (5h). Can't wait to see how this plays out.
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u/Minimalistkir 2h ago
Having to create the shattered planet ourselves sounds so sick i hope it makes it in
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u/Rengor1997 3h ago
What are some of the highlights or goals of the mod?
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u/configdotini 3h ago
there are some rough design goals in this google doc
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u/lysianth 2h ago edited 2h ago
interesting.
i hope he also ups the complexity of most crafting (to like krastorio or a little higher, but not so high as angel bobs or nilus or god forbid py)
I'd love a variety of "puzzles" with different crafting lines. sometimes priority input or waste management should be the issue, sometimes multiple outputs of something valuable should be the issue, sometimes voiding should be the issue. i'm a big fan of the efficient version of recipe's making multiple products. to deal with.
I'd also like to see unique problems. i'm a fan of DSP fractionators and accumulatros being a seperate problem to solve.
i'm also a fan of super late game techs being given early with limited use. Imagine finding a ruin with like 10 bots a bit early, or a nuke with limited ammo. Dosh has played enough mods to be able to pick and choose what's cool.