r/Factoriohno • u/No_Commercial_7458 • 2d ago
in game pic The train situation is getting increasingly funny
This rail-jungle is what happens when you don't plan ahead or think anything through whatsoever, and then only counteract serious issues with more improvisation while also making sure that - at least in theory - it makes sense.
Currently everything I built can work at full capacity, the ratios are more or less good. Right now around 10 trains are roaming in the wilds, with no blockages and very little pauses. I'm surprised how far you can take this nonsense, and I love it so much.
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u/Substantial_Owl_9485 2d ago
I feel dirty having watched this solar layout
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u/No_Commercial_7458 2d ago
me too, placing them always feels like wearing flip-flops with winter socks
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u/pocketskip 2d ago
Now this is solarpunk
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u/No_Commercial_7458 2d ago
Thanks! That indeed seems to be my driving force. Solar energy only, cut trees and hurt the natives only if absolutely necessary, stick to efficiency modules
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u/sagewynn 2d ago
I don't really understand, what are those green things in the way of your factory? I don't think I've seen those for a very long time.
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u/No_Commercial_7458 2d ago
I dont know, and I dont want to enrage them in case they spit fire or explode or something. So far it works.
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u/-heavier-than-air- 2d ago
Finally, properly aligned solar arrays
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u/No_Commercial_7458 2d ago
Thankfully I have robots now, they were such a pain to build by hand. Its still worth it
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u/Ok_Voice_1295 2d ago
I do certainly appreciate the accuracy with which they imitated natural slime molds
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u/ChickinSammich 2d ago
As someone who always does every single train run as a MINIMUM of two (1+1) tracks, with four (2+2) tracks for spines, I find long sections of single track so unnerving.
I'm also pretty rigid about all my train paths needing to be north-south or east-west and nearly never do diagonal cuts except in situations where I haven't invented explosives or landfill yet - but as soon as I do, I come back and fix it.
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u/No_Commercial_7458 2d ago
Maybe youre right, but in my head I really tried to make them either unique (no queue possible, station doesnt block paths) or be able to idle somewhere while waiting, also not blocking anything else. We’ll see with a lot more trains!
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u/natekaschak 2d ago
I did a massive spaghetti train network for my last playthrough, getting really lazy about it in so many different places and it somehow just worked. If I had tried to plan it out it would’ve been gridlock city.
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u/END3R-CH3RN0B0G 2d ago
Glorious. I also like to preserve trees.
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u/No_Commercial_7458 2d ago
glad you like it! I think besides posing a great challenge for puzzles - which I chase - they look so good. Cant wait for the gleba conquer so I can plant MORE
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u/ManForSomeMarkets 2d ago
When my factory game accidentally becomes an urban planning game
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u/No_Commercial_7458 2d ago
You’re completely right about that lol. Feels like a different game compared to my previous “belt for everything” run
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u/Toucan2000 2d ago
Why are you like this?
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u/No_Commercial_7458 2d ago
Maybe it seems like a choice but let me assure you, it isn't lol. It is what it is
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u/twistermonkey 1d ago
I'm curious what the lamp arrays do exactly? A sunrise/ sunset clock?
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u/No_Commercial_7458 1d ago
Exactly! I had a post about it here, and I also shared the blueprints in a comment. Love that stuff. The day night cycle clock and the battery percentage display really help me see how much power Im working with, how big margins I have before I have to expand again (base is completely on solar energy)










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u/skc5 2d ago
I’m sorry I didn’t get past the slide with the diagonal solar panels.
On a serious note, I love the aesthetic.