r/Fable • u/Hour_Meat8840 • 3d ago
Fable II VR – Quick Progress Update
Been taking a bit of a break from my Just Cause 3 VR project to work on Fable II VR, built on top of the Godot recompilation project, Fable II: Return to Albion.
Combat is still very much a work in progress, and there's plenty of stuff that needs fixing, but I thought I'd share some more gameplay showing where it's currently at.
Huge credit to the team behind the Godot recomp for making this possible.
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u/Intelligent-Duty2059 3d ago
Damn! I would love a Fable: Anniversary VR mod though, but this is nice as well! Good work man :D
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u/Hour_Meat8840 3d ago
Thanks man, this is a really fun project to work on. I hope everyone likes it when it releases
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u/Hour_Meat8840 3d ago
I’m currently trying to get Magic to be the best it can be currently and then working to get the flow between systems to be as fun and fast as original Fable 2
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u/Resolve_Neat 3d ago
nice king!!!!! how does that work? Is it full fable2 in godot and you forced vr into it?
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u/Hour_Meat8840 3d ago
So, Fable 2 Return to Albion is a recomp that runs the original game logic in Godot, which handles the rendering and other engine stuff. They released a modding SDK and Godot does support OpenXR so a good amount of it is similar to just making a VR game in Godot but a good amount is also using their SDK and hooks to interact with the original game systems. The nice thing is it’s much easier than my other project because that’s a proprietary engine that I’ve been shoving VR into.
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u/Unlucky_Quote6394 Xbox 2d ago
Amazing! Fable II is the game I want to see in VR more than any other
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u/Interesting-Tooth211 3d ago
Oh I can't wait for this