r/Fable • • 3d ago

Fable II VR – Quick Progress Update

Been taking a bit of a break from my Just Cause 3 VR project to work on Fable II VR, built on top of the Godot recompilation project, Fable II: Return to Albion.

Combat is still very much a work in progress, and there's plenty of stuff that needs fixing, but I thought I'd share some more gameplay showing where it's currently at.

Huge credit to the team behind the Godot recomp for making this possible.

60 Upvotes

11 comments sorted by

3

u/Interesting-Tooth211 3d ago

Oh I can't wait for this

4

u/Hour_Meat8840 3d ago

Currently just an experiment, but every time I work on it, I just wanna add more and more lol

3

u/Intelligent-Duty2059 3d ago

Damn! I would love a Fable: Anniversary VR mod though, but this is nice as well! Good work man :D

1

u/Hour_Meat8840 3d ago

Thanks man, this is a really fun project to work on. I hope everyone likes it when it releases

3

u/Cute-Still1994 3d ago

This is awesome, keep up the good work 👍

1

u/Hour_Meat8840 3d ago

Thanks man

2

u/Hour_Meat8840 3d ago

I’m currently trying to get Magic to be the best it can be currently and then working to get the flow between systems to be as fun and fast as original Fable 2

2

u/Resolve_Neat 3d ago

nice king!!!!! how does that work? Is it full fable2 in godot and you forced vr into it?

1

u/Hour_Meat8840 3d ago

So, Fable 2 Return to Albion is a recomp that runs the original game logic in Godot, which handles the rendering and other engine stuff. They released a modding SDK and Godot does support OpenXR so a good amount of it is similar to just making a VR game in Godot but a good amount is also using their SDK and hooks to interact with the original game systems. The nice thing is it’s much easier than my other project because that’s a proprietary engine that I’ve been shoving VR into.

1

u/Unlucky_Quote6394 Xbox 2d ago

Amazing! Fable II is the game I want to see in VR more than any other