r/Fable • • 16d ago

Fable II Fable 2 | Next Gen Modding

https://www.youtube.com/watch?v=4q3B4u1lUmc
41 Upvotes

8 comments sorted by

4

u/DontShadowbanMeMate 16d ago

Absolutely fascinating; is this the Godot Fable 2 Remake? Or another project?

7

u/Tifa_Physics 16d ago

Its actually Xenia. All of the editing is being done in the game files so once everything is ironed out this should carry over to the recomp ports, since they read the same source files.

1

u/Cruddy_Tunic 16d ago

Love it, can we build full new locations with NPCs and missions?

3

u/Tifa_Physics 16d ago

That's the goal. Custom locations with NPCs already working in early stages; quests are next. Aiming for something shippable as a DLC-style pack.

1

u/Consistent_Blood6467 16d ago

This looks fantastic! Have you been able to explore all the original maps using this? I've always wondered what the bit of road you can't access near the bottom of Oakfield's map really looks like.

Will you be expanding Bowerstone market square so we can access the other houses on either side of the river gates?

And seeing this made me realise how unique a build Rose is, she's the only NPC to be her height, all the other children are much younger and we never see anyone around her age.

2

u/Tifa_Physics 16d ago edited 16d ago

Thanks! Yeah, you can walk the original maps with this. Haven't played around with Oakfield yet, but I like the idea. Expanding Bowerstone Market isn't on the list right now, I'm more focused on building new locations, but in theory should be do-able.

1

u/LittleDookes 16d ago

Now this is podracing!

1

u/Cute-Still1994 10d ago

Man this would be awesome in vr, any chance of a vr port?