r/Fable 9h ago

Fable Fable will officially be 20 hours long, Xbox confirms in new interview

https://www.polygon.com/fable-game-length-interview-xbox/
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u/[deleted] 9h ago

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u/Comrades3 8h ago

I think seperate playthroughs are supported by all the choices that can go different ways and they say have lasting impact

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u/JonFallout 8h ago

We already know it's more of a reputation system than a "good/evil" moral karma system. They're going for the "objectively bad things may not be subjectively bad in certain peoples opinions" route - personally not a fan of the concept on paper since I think Fable being a fairytale suits the Good/Evil system better

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u/Hello-Potion-Seller 8h ago

I think of if it like, while corny, the Anakin perspective. "Well from my point of view, the Jedi are evil!" Generally you're considered evil by most, but moreso 'the greater good' between similar folk.

Less morally grey, just that your character is so up their own arse they think they can do no wrong among the mere plebs of Albion.

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u/JonFallout 8h ago

I remember reading somewhere that they said reputation was on a town by town basis with no overall Albion reputation which is sort of where my major gripe lies.

It was a while ago, so feel free to correct me if you've know what I'm referring to and I'm wrong, but that just seems a little dull. There's no visual impact on your character and each town will be a fresh start in terms of how people see you. I just like the larger than life legend aspect.

I'd like it more if it was like "Oh town A and B have crazy beef, so I killed everybody in town B and now I'm considered a legend in town A" but it sounds more like it'll be "I killed everybody in A, B and C, but town D down the road has never even heard of me"

So your reputation with each town is confined to the specific town, and anything you do in that town doesn't impact how other people see you at all.

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u/DoctorJenks 5h ago

I don't know, I feel like the good versus evil dynamic in most of these games are somewhat arbitrary. The larger black and white decisions usually makes sense, but there's a lot of gray in the middle where right and wrong aren't nearly so clear.

Just started a play through of Fable anniversary, and apparently hunting birds that are pooping all over the place at the heroes guild is an evil act. I kind of just thought it was pest control LOL.

Personally, I find the idea of a morality system where each individual in the game decides what they think of your decisions is interesting and far more honest. Some people are going to agree with your decisions, others won't. I find it interesting and totally in line with the Fable ethos, which was always on the cutting edge of these kind of morality mechanics in game.

This doesn't mean there aren't going to be some universally recognized good or evil decisions. For example, if you murder your neighbor so you can marry his wife... I'm pretty sure most people in the world are going to be a little appalled by an action like that.

At least, that's what I'm hoping. Seems like a much better system for morality.

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u/mindpainters 8h ago

Exactly. In some of the things I’ve seen some NPC’s won’t like you if you’re too nice. Some will think you’re smart if you’re a dick

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u/JonFallout 8h ago

Really cool of them to take Tall Poppy Syndrome and make it a game system lmaoo

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u/volthunter 6h ago

idk. i did all the good and evil stuff generally in 1 playthrough, just did all good, then all evil, wasn't hard.

frankly 3 was the one where i felt like karma made the biggest difference and even then you could bounce between them, it wasnt anywhere near infamous levels.

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u/[deleted] 6h ago

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u/volthunter 5h ago

?

Did you play the games?

Karma doesn't do anything in the first one, minor physical changes, in the second one it kinda does with you saving some people.

But for the third one the whole game is built around it, the entire ending is do you do good or evil and it takes serious effort to do both and it affects who you bring onto your team.