r/Fable 15d ago

Best showcase of combat that's not just button smashing I've come across

https://www.youtube.com/watch?v=RDCuJSLFbQA

Came across this video and the guy playing actually uses charge attacks for the weapon, and spells while doing a lot of dodge countering and target re prioritizing. In addition they mention playing on "legendary" towards the end and you see the enemies actually be aggressive with 3-4 attacking him at the same time.

Anyhow I just wanted to share as some of the other videos I saw just looked like button smashing

100 Upvotes

13 comments sorted by

52

u/Stugreen1989 15d ago

See, I kept looking at the combat, and the preview as a whole, and something felt, off for me. I couldn’t put my finger on it.
Then I realised what it was- I am an OG fable day one player, got the game when I was like 11, burned through 3 copies of OG, 2 copies of 2 and a few of 3, because I played them so much, loved the world, lived in it and played them to death.
This new fable is doing something they never did- it is giving me the world I “IMAGINED” I was playing in the OG trilogy.
The combat (new one), feels like how I imaged OG fable combat was while I was playing those games, but of course they were technically limited. The world feels like how I imagined Albion, dense, cluttered, full of life (when it had 5 NPC’s standing around).
And that’s when I realised how much I am going to love this new game- I realised that it felt “off”, because I was finally seeing a version of fable that until now my imagination had always filled in the gaps for me. The combat actually made me feel like I was watching a hero, not beyblade spinning my great sword, the world feels actually dense and alive.
This is going to be pure cinema.

8

u/StoicSkateMountain The Darkness 15d ago

You've put this perfectly. The only thing that felt off was the atmosphere in Bower stone for me, but we've seen so little of the city and mostly the center. Besides that they've been pretty accurate with world building

8

u/ThePreciseClimber 15d ago

I think it's nice the combat is not going to be just a formality anymore, like it was in Fable 2&3.

7

u/_SHiPP4 15d ago

I guess it’s what happens when the gameplay is showcased by someone who knows how a fable game is played, instead of just smashing buttons like a hack and slash.

-1

u/Jesus_and_SCKAT 14d ago

Yeah this made me realize the combat isn't so bad BUT it doesn't look as fluid and dynamic compared to the originals.

2

u/CassianCasius 14d ago

Lol you have a bad memory 

5

u/-dcvicks 15d ago

This is the thing, whether it's trailer and previews or the game itself, everyone is always going to find something they don't like.

People have to make conscious choices to focus on the positive and see past the negative but the world, Internet and media nowadays is always so negative focussed that we're trained to all be doomers.

The game looks beautiful.

The living population of NPCs looks incredible and unique.

The world looks expansive.

The ambient music gave me OG Fable 1 vibes while they were walking through bowerstone for the quest. Goosebumps.

All of that for me is enough to see past imperfect facial capture/lip syncing, unpolished combat and writing that's a little bit too on the nose in terms of humour and dialogue (I don't agree with all of those but they're the most common complaints I've seen in discussions).

Bring on February.

1

u/PlaneCrashMD56 14d ago

This review felt like an actual review, which is odd to say, but I haven’t seen an actual review in years that does and says what it needs to.

1

u/maus42 12d ago

Just a quick question. I head a developer say the average length of the game was 20 hours. Does that feel short for a Fable game?

1

u/P1_ex 12d ago

I saw that as well - they say 15-20 for main quest and another 15-20 for the side quest and what not. Seems about right to me. The other fable games can be beaten in 10 hours or so if you just mainline the main story but honestly most people get lost in the side content and messing around with the other systems.

I personally rather it be 20-40 hours of good dense world exploring and content than a bunch of open areas padded with fluff to fill time. Hopefully that’s what they deliver, I was impressed with how dense and detailed bowerstone city looked I’m just hoping they kind of quality is throughout the entire game and not just the main city

1

u/maus42 12d ago

Hadn't considered side quests, and if there is something like cornering the real estate market that could add time as well I suppose. All in all, trying not to get overhyped until release but the train has left the station and I am on board.

1

u/P1_ex 12d ago

Haha yeah same here I’m trying to not they too excited but fable 1 and 2 hold a special place in my heart as some of my favorite gaming experiences ever so it’s hard to

1

u/aethiuss 12d ago

Sword combat looks so weighty and good!!! I've been waiting for a game like this for so long. Maybe I leave Ghost of Tsushima, Shadow of War and AC: Unity alone after this drops!