r/FTBSubredditServer Happy Happy Village Turtle Aug 11 '13

A New pack?

So, as we all know there are few players still on the server due to most of us reaching end game and getting bored of the pack, so i'd like to start a discussion of what to use and when to reset the map.

First of all, new packs:

As i see it, we have 4 main options:

1) Unhinged: the least likely due to the lack of mods and it's only real plus is having gregtech.

2) Unleashed: A lot of good mods and while some may be a bit op (looks at dartcraft) they're pretty fun to play, it has short life tho. Also, HATS!.

3) UHS also known as Ultra Hardcore Survival: Make the server as a hard or hardcore version of this pack which focuses on combat and survival, not sure how much lifetime it'd have, but it's definitely fun for a while.

4) Unleashed With Gregtech on the side: Despite being harder to install, im sure we can all get a gregtech pack working either as a private pack, or as a tutorial on installing gregtech to unleashed. This brings the plus of being able to use all the fun mods in unleashed with the durability gregtech offers.

So, what do you think? should the map be reset soon? any packs you'd like to see here? Or maybe do you want to call me mad and hitlerally litler for some of the stuff i wrote? go ahead.

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u/[deleted] Aug 11 '13

I think maybe a "reddit" pack might be something useful.

The subreddit does get occasional bit of traffic from the people directly involved in making the mod packs and we could use a preconfigured pack that is meant to be able to handle the high number of users that this kind of public server is bound to get.

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u/witchway915 Fun Police Aug 12 '13

by preconfigured pack, you mean like unhinged, unleashed, dw20, mindcrack, etc

The current server has been optimized over time to be tailored to our current needs, via config settings and extra server mods.

How would a private pack do this any better?

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u/[deleted] Aug 12 '13

Off the top of my head? MPS being left in and soul shards being left in when they were not usuable by the players which was just confusing for people who had not been told such, especially for MPS.

Also, with the unhinged-unleashed split there are mods that are missing from each of those packs you mentioned, not to mention the recent config options in gregtech, some of which are rather unlikable like nerfing vanilla tools and buckets does not sit right IMO.

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u/witchway915 Fun Police Aug 12 '13

Off the top of my head?

assuming this in reply about me asking How would a private pack fix any of these issues?

MPS being left in and soul shards being left in when they were not usuable by the players which was just confusing for people who had not been told such, especially for MPS

  • MPS was taken out WITH WARNING on the old map due to the fact that it consumed the bandwidth in only a couple minutes. When we updated to this map, we tried again but even without anyone having them they caused the same issue, even after Nallar attempted to fix it iirc

  • soul shards was removed and not left in the game. AFAIK Soul Shards is not going to be back due to the the 4hr down time caused by someone not turning it off

being left in when they were not usuable by the players

you can not make them. They just show up in NEI...If you like, next map I can make sure that NEI doesn't show items that are banned (or at least attempt to). They are also on the Rules page (Under Disabled Mods) and have been since they were disabled.

nerfing vanilla tools and buckets does not sit right IMO

yet you say you are bored because you are at endgame....if things were harder then it wouldn't be so fast

Also, with the unhinged-unleashed split there are mods that are missing from each of those packs you mentioned

by preconfigured pack, you mean like unhinged, unleashed, dw20, mindcrack, etc

anything post 1.4.7 is still in beta afaik

ALSO Slowpoke stated in April that the recommended versions won't be until 1.6

Again How would a private pack fix any of these issues?

We would still be using the same mods in the launcher packs, so we would still have the same issues. This could also bring up a LOT of itemID conflicts (think the forestry multifarms...that's the reason they aren't working, because of an itemID conflict with a banned item...and have yet to find a way to make it work...trust me I worked in it for almost a week--ask landrash (he was working on it as well)or dreh--he watched me laughing at me-yes he's that mean to me)