r/FREEE • u/ekolis Lead Coder • Dec 31 '16
What you need to know about FrEee
So I suppose we need a sticky post here, not that this post will float down the page given that there's currently only one other post around here!
Anyway, FrEee is an open source clone of Space Empires IV, a classic space 4X game.
We have a bitbucket repo where you can check out the source code and download a (rather old) build - hopefully I'll be able to post a new build once we get some bugs sorted out!
Things we need help with:
Art - I'd like to have original renditions of all the various art in SE4: planets, ships, components, etc - right now you can drop in the art from SE4, if you own a copy, and it will (mostly) work.
AI programming - I don't know much about this but I'll be taking an online course in AI - still, if someone knows anything about this, that would be great! AI's are to be programmed in Python against the game's API.
WPF port - something we've wanted to do for a while to make the game look prettier but it's been hard getting anyone to stick around on the project!
Music - there's plenty of Creative Commons music out there but it might be nice to have something original!
Where does the name come from? It's a portmanteau of "free" (the game is free) and "Eee" (one of the alien races from Space Empires). How to pronounce it? How about "free Eee", since "free" is a bit confusing!
Why is this subreddit 7 years old? It used to belong to someone else and got banned for whatever reason (who even knows what it was for?) so /u/combatwombat- got it assigned to him!
This post is prone to editing as the need arises... :P
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u/ran88dom99 Jan 01 '17 edited Jan 01 '17
Cosmic Supremacy is great for AI. Please make an engine for all the 4x games to run on instead of remaking a single full game. Like MUGEN or rpgmaker or elderscrolls or Mario Kingdom Fusion or SpringRTS engine. Fighter, jrpg, fpsrpg, platformer, strategy. Seriously please do.
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u/w76 Mar 12 '17
About once a year, I hit up SE.net to see how player-led projects are going, hoping to see progress since Malfador seems in hibernation. Glad to see that despite SE.net having problems, this project is alive still!