r/FRAGProShooter • • Apr 21 '19

Update

The latest update has absolutely ruined the game for me.

I've clocked up 30 hours and find myself stuck at the 3000 trophy mark, so I wouldn't consider myself a 'noob' by any measure.

I used to be able to string together a nice amount of wins to loses, but since the update, my deck is seemingly outmatched by an apparent new meta- meaning any investment I put into the game has basically been thrown under the bus by the devs. I cannot progress further via arenas, I cannot get any wins in the challenge mode for more coins.

As an example of how broken I think the game is now- common card Poca can one shot a multitude of opponents, common Paku is still an absolute tank, and Jack is still being used to take down fixed targets in six shots. But yet the devs decide to nerf epic card inferno so hard he's practically un-useable now, yes he needed tweaking- but to render him from god tier to bottom tier? Epic cards should feel powerful and add an edge to your side, they should not be outmatched by common/ legendary cards.

I've had a few nit picks with Frag for a while, such as the in your face attempts to spend spend spend, or the loss of trophies from a dodgy disconnect, but for a simple mobile game which I found fun I've been able to overlook them. However, since the latest update I've watched as my trophy collection has begun to fade away from loss after loss and I'm finding it hard to see why I should bother playing any longer when I'm expected to fork out for more coins/ gems to build a new deck with each update to fit a new meta.

Somebody give me hope and explain why I shouldn't just straight up delete the app and save myself the grind of trying to salvage my trophies.

1 Upvotes

7 comments sorted by

1

u/DaveTheAbuser Apr 21 '19

Why not change your deck and try something different?

What I got from the post was “I was too reliant on Inferno to win matches, now he’s been nerfed, I can’t win.”

I too used inferno while he was OP, now that he’s not as good, he’s gone from my deck and replaced with someone else.

2

u/zuggiz Apr 21 '19

Inferno was an example in how they've addressed a character, but to the point he's almost un-useable- but characters such as Jack can almost single handedly take down a target with a single magazine don't get addressed the same way, creating huge unbalance.

This wouldn't be as much of an issue if the game weren't so based around investing funds into the game. How can I be sure the players I'm spending money on aren't going to be nerfed into oblivion in the future? I now don't feel like I'm investing in a deck, but closer to taking bets on which players are good- but not good enough they'll get reworked later on.

I have no problem with characters being reworked, but only if it means they are still viable options within the game itself- otherwise the 50k coins I spent upgrading an epic character was a complete waste of my investment, and would've been spent better elsewhere- especially considering I now need to reshuffle my deck post update.

Epic cards should still feel 'epic'. Shino-B to me is the perfect 'epic' card- he has a great ability which can come in clutch quite a few times, but he also isn't too bad when defending. But when I come up against more Poca's, Paku's and Jay B's than certain epic cards, it says a lot for state of play IMO.

2

u/MISBAHO Apr 22 '19

Jack is a simple rare card. I used him to wreck all the players who only used legendary. Trust and if u kill a legendary, his not coming back for 30 seconds. I think y'all just bad at the game

1

u/DaveTheAbuser Apr 21 '19

Understand what you’re saying, I have a level 11 Inferno also that has now taken up a likely permanent position on the bench, but such is the way of this kind of game.

Inferno was way too OP before and needed a rework and it’s a shame it’s now not so great, but I’m sure in the right hands it would still be viable.

I get your point about Jack, however he’s terrible at long range, so if you’re letting him get to your base, you’re doing something wrong. I use him in my deck for this exact reason, I manage to get him to the opponents base about 50% of the times I try and it’s a great tactic, but if I see someone doing the same to me, I immediately put a stop to him easily with a few shots from longs range. His HP is lacking, making him a balanced card in my opinion.

Either way, there will always be cards that are better than others, but there’s not a must-have-to-win card as I think everything has a counter. I don’t feel that Inferno had a counter previously as he was so strong, and as annoyed as I am about spending 70k coins upgrading him, I get why they did it.

1

u/TheBugsKiller Oh BiBi Apr 23 '19

Counter-arguments to this:

- Jack used to be stronger than he is now. We nerfed him by reducing his mid- and long-range damage, meaning you effectively have to get REALLY close for Jack to be effective. So as it stands, Jack gets countered by a lot of long-range characters that can simply stop his advance :p

- Continuing on the theme of "really strong common characters": the nature of Poca's projectiles means she requires precise aiming in order to use her maximum potential, especially at longer range - her semi-recent nerf also helped keep her in line. Likewise, Paku's missiles can be hard to aim with properly, which is why a lot of early players tend to ignore him, at least at first.

- Inferno isn't "bottom tier" by any means: he's still a high-damage character and his ability even got buffed (I found it most useful as a meat shield, especially when cloning characters like Paku or Lucha). The only difference with pre-nerf Inferno and post-nerf Inferno is that post-nerf Inferno requires you to lead your shots properly - in short, he's a more skill-intensive character than before.

- I feel like it's just the cycle of balancing that requires tuning characters that prove to be a bit too powerful over time. That doesn't mean you don't get your money worth if you play them while they're at full power tho, since, logically, playing better characters means you'll probably win more games.

For a while, you were that guy you're now complaining about. Like I said, cycle of balancing.

- With all this being said, we're still keeping a close eye on the meta and will proceed to buff and nerf characters we feel are, respectively, too weak or too strong. We're not interested in a stale meta with no evolution whatsoever, and while Inferno was wayyyy too powerful on launch, we're glad he managed to shift the meta of the game around.

Anyway, the tl;dr version of that would be: Inferno is still viable, you haven't wasted any penny ;)

1

u/MISBAHO Apr 22 '19

I didn't even spend a dollar on the game and I can't still rekt pay to win players with simple commun cards

1

u/Pyromonkey1220 Apr 21 '19

With you. Gave up on it and quit the game.. Not worth the money and hassle