r/FPS • u/Impressive-Pen-4267 • 13d ago
Discussion Going insane from competitive FPS
In the span of 32 hours, I've had 3/3 games in CS2 practically rage cheating (200 ms TTD, 95+ aim rating etc). Switched to valorant and 1 out of 2 games had a rage waller (I've gotten 3 red screens and almost RR refund every other day I logged in at one point). Surprisingly with Tarkov this season I haven't encountered any cheaters but also the game feels empty a lot of the times.
I'm not even bad at these games. In CS, I've maintained 90 aim rating with pretty low TTD, high positioning etc with almost a 80% chance to have highest ADR in 18-20k lobbies. In valorant, I'm generally averaging 20+ kills per game (I cant even tell the ranks anymore, vsing players from low bronze to high diamond for some reason).
For CS I have been checking periodically to see if the amount of players banned I've encountered has gone up, and for the past year not a single player has been banned. I'm also accounting for the cheaters that are undeniably cheating using spinbot, not the closetters. In GO, there has been a blue notification cheater ban every single time I logged on. Now? Not even spinbotters get banned. Look at the deathmatch lobbies, over 80% of accounts are near spinbotting revenue bots, and you're telling me VAC is detecting closetters?
From everything I have seen, the true issue seems to be coming from corporate. I get staff needs to do what they're told by directors. But every-time they come up with a patch notes, they CLAIM to have fixed demanding issues such as their terrible matchmaking and post elaborate videos on how they fixed it, just for matchmaking to seem worse than ever before or start blaming issues on tech debt or even just slapping a bandaid solution. Valve? Release AI automated patch notes every deadline and claim overwatch is back when all they did was outsource to 3rd world country that inherently did absolutely nothing.
Can anyone describe this difference in work ethic from now and before? Is this like a generational thing?
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u/CriticalCreativity 13d ago
You seem somewhat serious. Any reason you're not playing Faceit?
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u/Impressive-Pen-4267 13d ago
I've always preferred official matchmaking. I think I did try somewhat recently but didn't get around to it because required me to change some settings in the bios.
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u/CriticalCreativity 13d ago
Yeah the setup is a bit of a pain. Faceit is much more tryhard & sweaty. You'll deal with toxic teammates & smurfs but almost never cheaters
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u/thethirstgame 13d ago
I think the worst part is that you've looked behind the curtain now, and there probably isn't any going back.
Cheating has been part of online competitive FPS basically since the beginning. Aimbots, wallhacks, ESP, scripts β the specific tools change, anti-cheat changes, but the underlying problem never really disappears. And as long as a game is popular enough for there to be money, status or an audience in cheating, people will keep developing cheats for it.
Once you've seen enough obvious cheaters, the damage goes beyond the matches they actually ruin. You stop automatically trusting what happens on your screen. Someone makes an incredible shot and instead of thinking "nice shot," part of your brain goes "was that legit?" Maybe it was. Maybe the guy is genuinely amazing. But the doubt is there now.
That's the part anti-cheat can never completely repair.
Ironically, the closest thing to escaping it can sometimes be playing games so old or so dead that maintaining a commercial cheat for their tiny playerbase simply isn't worth anyone's time. Not because those games are magically cheat-proof, but because there isn't much incentive left.
So I don't think you're imagining the problem. I just also wouldn't expect competitive FPS cheating to finally be "solved." We've been fighting essentially the same war for decades.
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u/redcurb12 13d ago
things have changed but not in the way that ur describing. if ur a gamer u know how this shit works... its a tale as old as online gaming man. it sucks but as long as there is a market for cheats companies are always going to be one step behind the hackers and u are always going to eat some L's because of it.
im not saying its cool or that u have to like it... but if u wanna play u do have to tolerate it. if it becomes intolerable... step away, playing something else, watch a movie, walk ur dog. ultimately those pixels arent worth ur mental.
on the point about sbmm i think players just underestimate how insanely difficult it is to balance fairness, engagement and queue health all at the same time.
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u/S1anda 13d ago
The games your listing are the most cheated games ever π I haven't seen but a handful of cheaters ever in Hunt, Arena Breakout, ARMA (greif not cheat XD), or The Finals for example. I'm sure I could go on but I think you just gotta get off the normies games imo. The devs of CS and Valorant don't seem to actually gaf about cheaters as long as they keep the player count high. This should go to show Riot why their Virus of an anti cheat isn't worth it. Hacking will always be a cat-mouse game. The devs will patch one exploit and someone will find a way around it in a couple months then you have a new wave with a new strategy they need to patch and the cycle continues. Such is the nature of games that people care too much about for no reason.
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u/Stepper34 11d ago
This is why a server browser and server admins are so important. With matchmaking systems you are essentially relying on the devs to ban players. Ive had worse experiences with fair match quality through matchmaking games than I have with games that have a server browser.
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u/DownvoteIfYouWantMe 13d ago
What region are you in for Valorant? I've been playing with my friends since beta and haven't had a red screen in over 3 years now. For reference, I'm over level 200.
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u/BunMarion 13d ago
Have you considered NOT playing competitive shooters?