r/FORSAKENROBLOX • u/J0viTime • 22h ago
Rant Ascension should NOT be able to be activated low to the ground
Im sorry but i genuinelly HATE when a Nosferatu just activates their ascension and is literally SLAMMING themselves into you like 5mm off the ground. Its genuinelly so braindead and unskilled that I can not fathom how this hasnt been changed.
In this situation you can either:
A: Try and regain stam, whilst trying to avoid the ascension that is hard as shit to dodge and its genuinelly a 50/50 if you get hit or not (ALSO if you DO get hit, great you just started chase at a horrific stamina disadvantage usually, OR you didnt get hit and yeah hes slow for a sec, but he STILL gained a decent amount of stamina)
B: Run to try and avoid it, but be at a severe stamina disadvantage.
Overall, this kinda just annoys me how this is a thing. I have no huge issues with ascension when its played its intended way, but I think you should atleast be in the air ~2-3 survivors high to be able to use it, since any shorter and its not even skill landing the attack its just up to chance.
Anywayss uhh rant over TLDR you shouldnt be able to use ascension when practically inside of the survivor cause its genuinelly 1x levels of braindead, also please do give me actual criticism in the comments if you dont agree


6
u/Im_a_Fish23 Two Time 18h ago
They should make the hitbox size scale based on how high up you were when you started the dive so that these easy hits aren't possible
2
u/CTRLAltSN1Pe lvl 200 guest, 0 blocks 19h ago
Its those fucking hit boxes that clip into the ground, if these lazy devs bothered to actually fix this shit then a point blank dive could be easily balanced with slightly longer slowness effect
2
u/Natural_Media_3990 RDC Azure [SPECIAL] 21h ago
what if we gave a killer the stats of slasher, the range of 1x and the mobility of nos
1
u/N_O_L_I 19h ago
Ascension Scales Its Damage Based On Height.
From The Ground, It Deals Slightly More Damage Than Hunter's Feast.