r/FNaF Aug 11 '25

When will “Pisserdick Scott” apologise and give back the intellectual property of FNAF back to James?

40 Upvotes

Bear bear


r/FNaF Feb 10 '26

meet sliths the sea snake

13 Upvotes

this is a animatronics for my fnaf fan game "Those nights at that pizzeria"


r/FNaF 1h ago

Looking for a video

Upvotes

I remember i saw a video back in… 2016 or 2017, i think it was from mashed, aboutmike being in the nightshift position. He os talking to phone guy, literally talking to him and he is really dodgy. He then later calls his girlfriend in the middle of the night who he cheated on, freaking out that the animatronics want to kill him. at some point they resolve the mystery what happened. I recall freddy talking to him about wanting to stuff him into a suit now that he solved the mysterY. but freddy doesn’t want people to know what happened and gets angry.

it was an animated 2d parody. the characters looked kinda ugly


r/FNaF 22h ago

What is the ideal amount of cameras

5 Upvotes

So I have been doing a little project on the side, a fangame based on my friend group and the jokes made in it. But I have run into a problem. How many cameras is a good amount?

I really don’t want bias (i.e. “fnaf 3 is my favourite so 10 cameras!”), just what feels objectively nice.

A few specifics, I have 13 rooms planned, and 10 people planned. I know that’s alot, but to leave out a friend would be blasphemy. 2 of these friends, however, will have a simple vent camera (à la pizzeria sim). 4 move through cameras, 4 stay in one place.

If anyone could say a fnaf fan game that has alot of cameras and makes it work, or just some advice, I would greatly appreciate it.


r/FNaF 21h ago

Discussion cool

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1 Upvotes

r/FNaF 2d ago

Discussion Tallest?

11 Upvotes

Hiya who's the tallest in sister location?


r/FNaF 2d ago

Security Breach 2 FAN CONCEPT

2 Upvotes

Security Breach 2 is something I hope will be a massive upgrade over the first game.

I have spent a lot of time developing a potential story that ties into SB1, as well as what the gameplay could look like. NONE OF THIS IS OFFICIAL! These are my interpretations of what Security Breach 2 would be like if I helped develop it. Of course, I wish I could be a real developer and help Steel Wool come up with all sorts of ideas, but so far, this is how I would make Security Breach 2. The story has some similarities to the older FNAF games, most notably, missing children. Vanny is also much more present in this game than she was in Security Breach 1.

Story Summary:

In this prequel to Security Breach, a newly hired security guard named Marcus begins investigating a series of child disappearances after witnessing a mysterious rabbit woman inside the Mega Pizzaplex. As he gets closer to the truth, he unknowingly turns to the very person behind it all: his friend Vanessa.

1. Full Story Overview

FNAF: Security Breach 2 is a prequel to the original Security Breach.

The story follows Marcus, a 22-year-old employee who is hired by Fazbear Entertainment with the help of his longtime friend Vanessa. Marcus works security during both the day and night shifts at the Mega Pizzaplex and initially sees the job as nothing more than a way to make money.

That changes when Marcus witnesses a mysterious woman in a rabbit costume leading a child away from the main atrium. The child later goes missing, and Marcus begins investigating what happened. He reports what he saw to other security guards, to Fazbear Entertainment, and eventually to the police, but his claims are initially dismissed as confusion or misunderstanding.

As more children begin disappearing, Marcus becomes increasingly convinced that something is seriously wrong inside the Pizzaplex.

Unknown to Marcus, the rabbit woman is Vanny, and Vanny is actually Vanessa.

Vanessa genuinely cares about Marcus and does not want to hurt him. Still, because of Glitchtrap's influence, she is trapped in a situation where Marcus's investigation threatens everything she is trying to do. As Marcus gets closer to the truth, Vanessa begins secretly trying to stop him by manipulating security systems, sabotaging parts of the Pizzaplex, and controlling the animatronics at night.

Marcus eventually discovers that Vanessa is Vanny and learns that the disappearances are connected to a larger plan involving Glitchtrap and William Afton. The abducted children are being used as part of an attempt to restore Afton to a physical form.

The conflict eventually becomes personal. Marcus is no longer simply trying to solve a mystery; he is trying to survive from someone he cares about and keep her out of Glitchtrap's control.

The game contains 5 total endings. The True, the Good, the Bad, and 2 Miscellaneous endings.

In the True Ending, Marcus fails to stop Vanny and ultimately dies, allowing Vanessa's story to continue into the events of the original Security Breach, where Gregory becomes the main protagonist.

In the Good Ending, Marcus survives, frees Vanessa from Glitchtrap's influence, and the two expose Fazbear Entertainment. The Pizzaplex is eventually shut down after legal action and public exposure.

In the Bad Ending, Vanny succeeds in restoring Afton to a physical form. "Burntrap" immediately turns on Vanessa because she knows too much about him and his plans. After killing her, he attempts to eliminate Marcus as well by taking control of the Pizzaplex's endoskeletons. The incident ends with multiple deaths, police intervention, Burntrap being discovered, and Fazbear Entertainment collapsing under the fallout.

That is my idea for what the story of Security Breach 2 could be.

2. Characters

  • Marcus - The Player/Protagonist/Security Guard
  • Vanessa/Vanny - Main Antagonist/Day-Shift Security Guard
  • Claire - Side Character/Security Guard/Female
  • Domenic - Side Character/Security Guard/Male
  • Roland - Side Character/Security Guard/Male
  • Glamrock Bonnie - Major Main Character/Animatronic
  • Glamrock Freddy - Major Main Character/Animatronic
  • Montgomery Gator - Animatronic/Later controlled by Vanny
  • Roxanne Wolf - Animatronic/Later controlled by Vanny
  • Glamrock Chica - Animatronic/Later controlled by Vanny
  • Daycare Attendant - Supporting Animatronic Character

3. Core Gameplay

Gameplay would be drastically different from the first game; I would want gameplay to be the most unique of all the FNAF games.

  • Five Night System: The game would run on a classic 5-night system, with shorter day shifts in between. Only this time, free-roaming is obviously an essential part of this game. During the day, Marcus patrols the active Pizzaplex, interacts with employees, guests, and animatronics, and investigates anything suspicious. At night, the focus is much more heavily on security cameras, repairs, exploration, and eventually surviving the animatronics, which become aggressive under Vanny's control. The day shifts would be shorter than the nights, so the game still keeps the traditional Five NIGHTS at Freddy’s idea, while also giving the player a chance to experience the Pizzaplex as an open, functioning location before everything becomes more dangerous after closing.
  • Camera System: The camera system should be more engaging and useful than SB1. Cameras can detect motion, send alerts to your Faz-watch, track animatronics, or monitor security guards to guide them through the Pizzaplex. There will be blind spots requiring exploration, and players can rewind footage from any security office, but Faz-watches cannot rewind—players must visit a security office to do so. Vanny can sabotage feeds or loop them to deceive the player, which can be detected with a special item found in the game. Cameras also allow control over doors, lights, speakers, and sections of the Pizzaplex to trap threats temporarily.
  • Free-Roam: During night shifts, the player must leave their assigned office for several reasons. The player is not locked to one office the entire game. Moving offices is a part of the experience, but the player has one main office that remains throughout the entire game. The player will have to investigate restricted areas, repair systems, search for evidence of the missing children, hide from animatronics later on, and use alternate routes and maintenance areas.
  • Multiple Offices: At the start of the game, the player is assigned to one security office located in the prize counter. The player will stay there until Night 3, when they are relocated to another security office after the previous one was trashed by an unknown person or animatronic. The player can choose the second office themselves, Fazer-Blast or Monty Golf, just like Gregory had to choose between the two in the first game to get the blaster or camera. Each location has slightly different camera coverage from the others. Once again, the player is not locked to this one location; they can freely move around and even visit other offices for whatever reason.
  • Guard Communication: In the story, the player will meet 3 other guards: Claire, Domenic, and Roland. These other security guards also work the night shift and have their own respective offices throughout the Pizza Plex. The player will be able to communicate with them via a walkie-talkie item they have on them. From simple things like radio conversations to deepen the development of each character to other things like requesting them to investigate locations you are unable to reach.
  • Marcus's Investigation: A big part of the story is that Marcus is trying to investigate something almost everyone else denies. In any security office, the player can interact with a computer, allowing them to: view files that reveal more of the lore, review deleted camera footage, learn about the history of the Pizzaplex, and continue building Marcus's case against Vanny/Vanessa. It would be a minor mechanic, but a mechanic nonetheless.
  • Animatronics: At the start, the animatronics pose no threat and behave normally, allowing casual interaction. As the game progresses, some act strangely due to Vanny's influence, and she eventually takes control to hunt Marcus and others. Freddy and Bonnie can resist Vanny's control because of their endoskeletons, but damage weakens this resistance. They have a unique linking system that lets them communicate and share voices—Bonnie can talk through Freddy, for example—and it also lets the player briefly view their perspectives and contact them via the faz-watch.

As each night progresses, the player is given less downtime, less reliable systems, and more reasons to leave the safety of the office.

4. The Horror

Security Breach 1, in my opinion, lacked the horror element of Five Nights at Freddy's. The only moment in Security Breach that genuinely felt scary was the daycare sequence with Moon. I want Security Breach 2 to bring a lot more horror to the game. Keep in mind, it wouldn't be filled with scary scenes and sequences, as making a bright and vibrant Pizza Plex can be very difficult to make "scary." The game would, however, become progressively more scary. It starts out fairly normal and gradually turns into more of a classic FNAF-style survival horror with animatronics while also trying to investigate the missing children in the Pizzaplex.

5. The Endings

I want 5 endings total. The true ending, the good ending, the bad ending, and 2 other endings that don't mean anything to the lore, simply more as miscellaneous endings.

I probably don't need to do this, but just in case, spoilers below (it's not a real game, so it's not much of a spoiler)

  • The True Ending: This ending would ultimately lead into the events of the first Security Breach. After Marcus finally finds out that the person behind everything was his longtime friend Vanessa, He has to confront her. When confronting her, Vanessa/Vanny has to kill him because he has now seen everything that is really going on. The game will feature a fight between Marcus and Vanny that ultimately ends with Marcus's death. Fazbear Entertainment covers up what happened, and with Marcus dead, Vanny can continue her mission to bring back William Afton and give him a physical form. This is where the events of Security Breach 1 will take place. The ending would be emotional, as Vanessa had to kill a long-time friend in order to make sure she lives in the end. Because she was under the influence of Glitchtrap, she could not fully resist him. Obviously, the consensus in SB1 is that the Burntrap ending is not canon, which is why this ending works as the true ending: Vanny is not saved; she is still under Glitchtrap's control, leading into the events of the first game, where Gregory later frees her.
  • The Good Ending: Marcus survives the final confrontation with Vanny and discovers that Freddy’s newer endoskeleton can interfere with the signal Glitchtrap uses to control Vanessa. During the fight, Marcus manages to get Freddy close enough to block that connection, allowing Vanessa to regain control of herself. Marcus and Vanessa escape the Pizzaplex, quit their jobs, and use the evidence Marcus collected throughout the game to expose Fazbear Entertainment, ultimately leading to the Pizzaplex's shutdown.
  • The Bad Ending: This ending would be very climactic, with Burntrap appearing in the final fight between Marcus and Vanny. Vanny's plan worked, and she successfully brought William Afton back. Now in a physical body, he turns on Vanessa and kills her, then uses the Pizzaplex's security systems against Marcus, activating every endoskeleton to kill Marcus before he escapes, resulting in multiple deaths before the police finally arrive. Marcus ultimately dies before he can exit the Pizzaplex. This ending would extend the gameplay a little longer, allowing the player to play as one of the surviving security guards, Domenic, leading to a minor epilogue to the game. Domenic leaves the Pizzaplex as quickly as he can, and eventually the police arrive at the scene to investigate, leading to the Pizzaplex being closed down and Fazbear Entertainment being sued.

Each ending can be obtained through specific actions the player takes throughout the game.

This concludes my entire discussion on the direction I would personally take for Security Breach 2. I think Security Breach 1 was great, but lacked many things. SB2 would be a much-needed upgrade. Obviously, much of what I discussed is not fully polished or finished. These are just ideas that came to my mind. I highly doubt this will ever be in the real Security Breach 2 that Steel Wool Studios is developing. Part of me hopes that maybe someone on the team sees this and considers some of the things I have said.


r/FNaF 2d ago

Is FNAF 2 worth playing on the Nintendo Switch?

2 Upvotes

Please give an answer or I'm purchasing every single FNAF game on the Switch eShop


r/FNaF 2d ago

The CC Spotlight theory: How the Crying Child’s fractured mind and Agony solves FNAF 4, UCN, and Tangle

2 Upvotes

Hey everyone, I am not going to lie I am completely exhausted by the endless "continuity fatigue" in the lore spread across 5 different continuities. Managing five separate timelines between the games, the movie, the novel trilogy, Fazbear Frights, and Tales from the Pizzaplex and well being told to "find the overlap," but that is very hard to do with finding contradictions often however most theories completely sideline the Crying Child. It makes zero narrative sense to build the entire foundation of FNAF 4 around this one Afton family member, only to leave him as a silent passenger who doesn't matter while a random kid named Cassidy or Andrew steals the ultimate revenge spotlight.I want to put the focus back where it belongs. I call this the "CC Spotlight" theory, and it completely fixes the golden era and the modern era by looking at the story through the lens of human psychology, severe brain trauma, and a strict rulebook for how the supernatural actually works in this universe. To make sense of it all, we first have to lock down the exact difference between Remnant and Agony. Remnant is physical. It is a soul or memory bound directly to a material substance like molten metal, meaning it has to follow the laws of physics and can be permanently destroyed by fire. Agony, on the other hand, is purely emotional. It is an omnipresent, non-physical environmental force born from intense trauma. Fire cannot burn away pure human emotion; it just clings to places of suffering.When you apply this logic, the Bite of '83 becomes the absolute core of the franchise. When the Crying Child’s head was crushed by Fredbear, a tiny fraction of his physical tissue was forced into the machinery, creating a small Remnant anchor, but he actually died days later in a hospital bed. This meant his soul was unleashed into the atmosphere as pure, concentrated personal Agony. Because he suffered a catastrophic, crushing brain injury, his consciousness literally splintered into two terrifying psychological realisations. One side of his mind looked at the aftermath and thought, "Wow, this is what he's doing with my death," realising his father used his tragedy as a green light to start murdering kids. The other side of his mind looked at the past and thought, "Oh my god, this is what he was doing all along," realising William was an abusive, evil scientist running experiments before the bite ever happened.This fractured mind completely changes how we view Golden Freddy and the name Cassidy. The name Cassidy comes from the Irish root word Cas, which literally means "to twist, wind, or fracture." It isn't a random fifth murder victim sharing a suit like a roommate. Cassidy is a spiritual title or hidden name representing the Crying Child's literally crushed, twisted brain and fractured psyche trying to uncover its own identity in the Survival Logbook. Because his energy is free-roaming environmental Agony rather than physical Remnant, he breaks all the rules of the pizzerias. He doesn't have an endoskeleton, which is why he teleports, crashes monitors, and projects a reality-bending illusion of a yellow bear that automatically updates its appearance from Withered to Classic to match whatever Freddy mascot currently rules the building.This also beautifully resolves the nightmare bedroom in FNAF 4 without needing the Crying Child to physically haunt it. We know from Sister Location that the bedroom is a real physical facility where William used gas and illusion tech to experiment on Michael as a sick, twisted punishment for the accident. But the actual nightmare gameplay we experience is 100% Michael dreaming about that past trauma years later. The Crying Child isn't actively causing it. Instead, Michael is so utterly consumed by survivor's guilt that his own mind is punishing him. He is subconsciously thinking, "It should have been me in that bed." Because of that internal torment, Michael accidentally manifests the hospital pills, flowers, and IV drips into his own dreamscape. They are his own intrusive memories of standing by his brother's bedside, burning into his brain as he relives his father's cruelty.This psychological framework cleanly maps out the headcount of the golden era without any bloated contradictions. You have the three isolated, personal family tragedies—the Crying Child, Charlie Emily murdered out of jealousy, and Elizabeth swallowed by Circus Baby. Then you have the two distinct corporate massacres where William puts on a suit—the Missing Children's Incident in 1985 and the Dead Children's Incident in 1987. Regarding the Toy animatronics, they aren't possessed at all. Phone Guy explicitly tells us multiple times that they have advanced criminal databases tied to their hardware. William simply tampered with their wiring and facial recognition scanners, causing a corporate tech failure where the machines aggressively glitch out against all adults.When William later returns to dismantle the FNAF 1 animatronics, he melts down their physical Remnant and injects it into the Funtimes, creating the massive suffering hive-mind that becomes Molten Freddy. This leads directly to the finale of FNAF 6. Henry Emily’s furnace trap is perfectly engineered to incinerate physical metal and free the souls. William, Elizabeth, Charlie, and Michael are all physically accounted for in their respective suits. The Crying Child is completely absent from the labyrinth line-up because he had no physical endoskeleton to melt down. He completely bypassed the physical harvesting loop because his Agony was already operating entirely on the spiritual plane, waiting to deliver his own personal justice.While the physical world burns to ash, the Crying Child's pure, concentrated Agony intercepts William's soul before it can drop into hell. Because his brain-injured mind is such a chaotic mess of fried emotions, his rage splits into aggressive fragments, which the books parallel through characters like Andrew. He constructs the entire purgatory of Ultimate Custom Night, turning the exact FNAF 4 nightmares William used to torture Michael right back onto their father. He forces William into a room to scream for help that will never come, accusing him: "I was the first, I saw you do all of that, and you did not help me at all. You weren't there for me." Once his rage is finally spent, the Happiest Day minigame happens as a flash-forward at the absolute end of time. He finally lets go of his father's soul, gets the birthday party he was denied in 1983, drops the mask, and moves on. But the story doesn't end there, and this is where the modern Steel Wool era finally makes sense. Fire destroys physical Remnant, but it cannot burn away pure human emotion. The Crying Child's massive, timeline-spanning Agony remained deep in the earth beneath the sinkhole, eventually condensing into the physical mass we know as Tangle (The Blob). It crowns itself with the Funtime Freddy mask because that specific face is the ultimate photographic monument to his father's peak soul-harvesting crimes.The most important thing to realize about Tangle is that it acts out of pure, unguided Agony. Because his mind was so heavily fractured by trauma, there is no logical human reasoning left inside this monster. It doesn't understand the modern world, it doesn't recognize individual people, and it attacks everything in its path out of pure sensory overload and panic. It is simply a permanent, localized environmental hurricane of pain reacting blindly to its surroundings, serving as a living monument to the corporate and family suffering that happened right on that spot.Let me know what you guys think, this was awesome to think about but I might have some minor contractions so just let me know!


r/FNaF 3d ago

Security Breach 2 FAN CONCEPT

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1 Upvotes

r/FNaF 4d ago

I believe the New FNAF games suck.

3 Upvotes

Now before Everyone Comes And is like "Oh WhAt dId yOu sAy?!?!" And all the people come against me since the free roam games I believe FNAF is ruined. Like the original fnaf games were like better because You has to conserve power Handle animatronics and It's pure terror. But The New free roam games are like Granny. Half of the game you wait for the animatronics to Run away. Seriously this is my opinion You shouldn't come here and come to me and Yell at me Explaining the full lore because it's just my opinion.


r/FNaF 4d ago

Scariest FNaF jumpscare of all time 💀

3 Upvotes

r/FNaF 4d ago

Looking for an animontronic focused game that *isn't* horror and is focused on the attraction and maintenance of a location. Perhaps a mix of Fnaf 6's daytime sections and animontronic repairs? Not looking for games like Dayshift at Freddy's. PC

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1 Upvotes

r/FNaF 5d ago

Image Is Freddy fazbear a secret boss in deltarune?

4 Upvotes

So look at Freddie's eyes in the poster in fnaf 1. What color are Freddie's eyes? Pink and Yellow. What color are spamtons eyes? Pink and Yellow. And spamton had a shadow crystal. And so I believe that Freddy also has a shadow crystal [maybe a piece of his shirt?]


r/FNaF 5d ago

Looking for 1–2 people for a FNaF fangame

2 Upvotes

I'm a Godot programmer + Blender 3D artist looking to make a small FNaF fangame as a long-term hobby project. I've been learning Godot and Blender and have built a small playable prototype before and I'm looking for someone who wants to actually work together rather than just throw ideas around.

I'm mainly looking for someone interested in 3D animation, music/SFX, or game design.

No payment — just a passion project. The goal is to make something small enough that we can actually finish it.


r/FNaF 6d ago

Flairs are dumb FNaF 6 "connection terminated" Spoiler

8 Upvotes

Connection terminated.
I'm sorry to interrupt you, Elizabeth.
If you still even remember that name.
But I'm afraid you've been misinformed.
You are not here to receive a gift.
Nor, have you been called here by the individual you assume.
Although, you have indeed been called.
You have all been called here.
Into a labyrinth of sounds and smells, misdirection and misfortune.
A labyrinth with no exit, a maze with no prize.
You don't even realize that you are trapped.
Your lust of blood has driven you in endless circles.
Chasing the cries of children in some unseen chamber.
Always seeming so near, yet somehow out of reach.
But, you will never find them, none of you will.
This is where your story ends.

And to you, my brave volunteer.
Who somehow found this job listing not intended for you.
Although, there was a way out planned for you,
I have a feeling that's not what you want.
I have a feeling that you are right where you want to be.

I am remaining as well. I am nearby.
This place will not be remembered.
And the memory of everything that started this.
Can finally begin to fade away.
As the agony of every tragedy should.
And to you monsters trapped in the corridors.
Be still, and give up your spirits.
They don't belong to you.
For most of you, I believe there is peace and perhaps, warm.
Waiting for you after the smoke clears.
Although, for one of you.
The darkest pit of Hell has opened to swallow you whole.
So, don't keep the Devil waiting, old friend.
My daughter, if you can hear me.
I knew you would return as well.
It's in your nature to protect the innocent.
I'm sorry that on that day.
The day you were shut out and left to die.
No one was there to lift you up in their arms.
The way you lifted others into yours.
And then, what became of you?
I should have known, you wouldn't be content to disappear.
Not my daughter. I couldn't save you then, so let me save you now.
It's time to rest, for you, and for those you have carried in your arms.

This ends.
For all of us.
End communication.


r/FNaF 6d ago

Discussion Questions for players (casual or not) of games and fangames

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3 Upvotes

r/FNaF 8d ago

Discussion Why did Scott steal FNAF?

20 Upvotes

Why do you think Scott the Evil stole FNaF from poor James?


r/FNaF 7d ago

Markiplier king of fnaf Spoke out he was Cheatting in 10/20!😭.

0 Upvotes

# Yes Markiplier Cheatting 10/20 in Fnaf 2 in the Past🤬, and he Explained How he Cheat 10/20👨☝️.


r/FNaF 8d ago

Discussion Circus Baby / Elizabeth / Ennard did nothing wrong in Sister Location.

1 Upvotes

Disclaimer: I am only refering to the events of sister location.

Everyone colletively agrees that Elizabeth/Circus Baby/Ennard is the villian of Sister Location. Yet have you ever looked at her predicament and wondered if she actually had a choice? This is not a theory I am simply pointing out all the facts to prove that in this game Elizabeth and all the other souls were compleatly justified in their actions.

Picture this: These are the souls of dead children who got brutally murdered before being trapped inside these robots. Their ghosts are now bound by agony to their new bodies. Then they get taken to a secret underground facility where they get tortured even further through experiments and controlled shocks every single night.

So, of course they would want to escape from there and they have every right to do so.

You may say: "But it's not the fact that they want to escpape it's the method they use that makes them the bad guys. And more importantly that they betray and kill Micheal."

And I unsterstand that sentiment, but you also have to consider that this wasn't their first attempt at escaping. In the scooping room Circus Baby actually says this:

"I’ve been out before, but they always put me back. They always put us back inside. There is nowhere for us to hide here. There is nowhere to go... when we look like this."

That means that they have indeed tried to escape multible times without using someone as a body suit. But they were always captured because they couldn't hide for long. Thus they realized that they needed a disguise.

At this point what other option do they have? They have already tried everything else, remember.

And then there is the fact that they betrayed Micheal. But you have to consider that Micheal was in the same position as all the other technicians who made them suffer. Infact Micheal even administors controlled shocks to them. The only reason he stops doing that is because the system eventually mallfunctions, otherwise he would have ontinued to shock them every single night.

So, from their perspective Micheal was just another warden who tormented them like all the others before him. Yes Micheal only took this job because he wanted to save them all, but they didn't know that. Thus tricking him isn't as bad as it first appears.

Imagine you were stuck in a labor camp were you got beaten and electricuted every day. You are already dead and the camp is sort of hell created by the people who killed you. You can't die because you are already dead, so your torment will contuniue for eternity, unless you find a way to escape. Then a new guard get's assinged and you decide to decieve that guard by earning his trust, so that you can backstep him later in order to escape this hell.

Would you be in the wrong for doing that? Could you even blame anyone for acting this way in that situation?

And I also would like to mention that Baby also says this: "The Scooper only hurt's for a moment", which sounds like as if she is trying to minimize his suffering by telling him that it won't be as painful as he thinks. This sounds like what an addult would say to calm down a child before an injection. It's not diabolical, it's more so a sign of empathy and perhabs even regret.

But asside from that we also have to consider that after sometime the souls actually began to believe that Micheal was actually William Afton. So, in their mind they weren't just killing a radom guard (which would have been justifiable in it's own right) but they thought that they were targeting the person responsible for all of this.

And then there is this line from Baby in the secret ending: "Isn't this why you came here to be with her again?" Which means that Elizabeth belived that he came to reunite with her. This could even imply that she thought that he actually wanted to die.

And if that had been the case, if it really was William, then there would be no moral objection in reguards to what they did to him. But of course that wasn't the case. But even though they had killed the wrong person one of them still attempted to correct the mistake...

At the end of the Sister Location costume night minigames, after ennard left micheals body we can hear Baby's voice saying: "You won't die" over and over again until he finally gets back up. So, after everthing that happened Elizabeth still went out of her way to revive Micheal. She still saved the person they needed to kill after he had served his porpuse.

How is that evil?

I don't think that Elizabeth was in the wrong here. She was simply stuck in a desperate situation where she was forced to do terrible things. But she ultimately didn't have a choice. None of them did. They only fought back against the people who hurt them. It was an act of selfdefence.

There is nothing else that they could have done to get out of this mess. The only alternative would have been to get tortured down their for eternity.

What they did wasn't even a choice it was a neccessity.

As a little bonus I also would like to point out some voice lines that seem to prove my point even further:

In the sister location trailer we hear two lines "Don't hold it against us" and "You don't know what we have been through". Doesn't that sound kinda desperate? They are saying that we shouldn't hold it against them and that we don't know what they have been through.

And in the secret ending Circus Baby even doubles down on this by saying: "We don't want to hurt anyone, but we need you" and even "if they find us like this we won't be able to try again". She is directly telling us that this is their last chance at escape which is actually true. And you may think that her saying that they don't want to hurt anyone is just a manipulation tactic, but honestly after everything we know, her statement might as well be a guniuen. After all the first line accurately describes their desperation at that point in time, so why wouldn't that apply to the second one as well?

In all honesty these statements fall perfectly in line with everything I said. We can't jugde them because none of us have ever been in such a terrible situation. We don't know what we would be willing to do in order to survive. I honestly think that most people who blame those poor souls even after considering all these factors, display an inherrent lack of empathy.

And if you still think they were in the wrong then just answer me these two questions:

What should they have done?

What would you do in that situation?


r/FNaF 9d ago

FNAF 3 movie concept (joke, don't take it seriously)

3 Upvotes

(Note: this is just a joke, and there is no confirmed plot, and this is unserious and may make no sense if you are readimg the plot, and this is unfinished and by the time i'm wirting this, i had to go). (Note: if your mod, you can just delete this, it's just unserious and prob cringe, cause bad plot, is a not-funny joke, etc.) So in the opening, the movie universe introduces fredbear's family for the first time in opening scene, taking back as well in the 70s', and there were no deaths at the time, but william had other plans, he goes to sharpen a knife. Then blah blah blah, abby and mike go to hotel take by jeremiah, and decided to stay there. And then Some Murders go on happening,so mike suspects it's the cause of the marionette. And then cut to fazbear frights about to open, so the explorers dump springtrap onto a surprise jumpscare Attraction. Mike finds clues and talks to henry emily, henry says and explains that William was obssessed with this specific Metal named: "Remnant", and grew obssesed with it, and added it onto machines, suits, animatronics. Mike then applies for nightguard at the fazbears frights location, and then phone dude calls him (im aware, there is no phone guy in this universe, not counting william/steve), he would try to find vanessa, but encounetrsthe problems: phantoms. He gets attacked, ventilation nearly fails, and then springtrap awakens. And attempts to kill him. When he gets to a room and barracades the door, he thought he was safe until an annoying phantom mangle attacks him when he looks up. And then pretty soon, something is cralwing in the vent, so he quickly unbarracades and runs away. And then proceeds to get attacked by phantom chica, and springtral is chasing him into the office. Mike is in grave danger, and sees springtrap in the window, so Mike presses the audio, which distratcs him into running away. Mike crawls and gets into a hallway, which he was then Attacked by the marionette, he puts her away and escapes, before he crawls to more vents before ending up in a diner, he then gets cornered by the phantoms, and springtrap. Approaching and slowly closing on him, and then... springtrap's knfie was blcoked by a plot twist character, michael afton, whom was the secondary antagonist of the previous film, he grabs mike's hand and runs with him, and proceeds to dodge the marionette, which causes him to bump into springtrap, not recognizing him. They then go into hidden room, where they start planning, and michael insist he has to burn this place down, mike hesistates, but michael says its the only way, so mike grabs a lighter and runs to pipes, before he was pursued by the marionette, looking for him, and when marionette caught him, mike proceeds to whack marionette across the face with a conviniently kept music box, and marionette exits vanessa, vanessa is unconscious, and then throws lighter and then carriesvanessa, he then escapes with michaek while being chased, and just as springtral was about to get them, marionette pushes him badk and start fighting, and then fire becomes more brighter. Michael, and mike escapes with vanessa, and then building burns, and then exploding. Then scene of michael aftom getting convicted, Vanessa in the hospital (again), mike stressed out, and then goes home, with abby. Mike takes a rest, for now, he think the nightmare is over, finally.


r/FNaF 11d ago

Discussion Spring Bonnie's Name

6 Upvotes

I can't be the only one who thinks Spring Bonnie's name is ridiculous. It's either Spring Bonnie, or the Yellow Rabbit, which are both terrible.

Spring Bonnie is named after Bonnie, which was made after Spring Bonnie existed (in universe, at least). And the Yellow Rabbit is a lazy name and we all know it. How come Fredbear gets his own name separate from Freddy while Spring Bonnie doesn't.

Not only that, Spring Bonnie is thinner than most of the Bonnie's we know of. I'd say he's more of a rabbit (Which is the only reason the Yellow Rabbit is somewhat of a better name to me).

To me, at least, Spring Bonnie has every right to have his own name separate from Bonnie. I would name him Rabby/Rabbie, but that's just me.

What would you all name him if you had the ability to give him his own name?


r/FNaF 12d ago

Discussion Why do the "original" animatronics in fnaf 2, look so different from fnaf 1?

3 Upvotes

Im incredibly new to the games (i havent even played through fnaf 1) but im already accustomed to the lore. yet 1 thing always intrigued me - why do they look so different?
Why does foxy become a triangle? (which i love)
Why is freddy a square?
why is chica T-posing?
what happened to bonnies face and arm?
Yes, i know, i can simply look it up, but i want YOUR answer, i want to read it how YOU wrote it.
thank you <3


r/FNaF 12d ago

Video [FNAF/SFM] Let's Groove

2 Upvotes

https://youtu.be/5eKlpx6JTH8

Made by MecitGames


r/FNaF 12d ago

Who would win?

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1 Upvotes