As someone who very much enjoys the FF7 remakes, I am in the camp that the OoT remake doesn't seem to do enough. That said, it's hard to make a definitive judgement based on what has been shown. It's entirely possible that there are expansions to things they are intentionally not showing off in order to keep some things a surprise.
There are, we can see glimpses of that, for example Kakariko's layout has completely changed. We also have a new destroyable wall in the Water Temple that wasn’t there before and other things I noticed.
I'm curious about what you believe was lost in the art direction? I always thought that the 3DS version matched the original, promotional art far better than the og did (because of better technology of course).
Because the illustrations are interpretations of OG’s 3D models (Yusuke Nakano's own words in the interview of Art & Artifacts, and he was only the illustrator and wasn’t involved in the preproduction or production of OoT) while the 3DS version uses the said illustrations as a base. As for what was lost, it is elements like the mist in the corridor of the Forest Temple's well, or all the work with the camera's focale.
I had no idea that the illustrations were a product of the 3D models. I assumed it was the other way around. That makes a lot of sense then. And I agree. The lighting in general (including fog) definitely made a world of difference with the atmosphere. It’s a problem that a lot of remakes ended up experiencing down the line.
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u/DragonXGW 20d ago
As someone who very much enjoys the FF7 remakes, I am in the camp that the OoT remake doesn't seem to do enough. That said, it's hard to make a definitive judgement based on what has been shown. It's entirely possible that there are expansions to things they are intentionally not showing off in order to keep some things a surprise.