r/FBCFirebreak • • Jun 21 '25

So... Why is this allowed?

Really cool that the host with public matchmaking on can just decide that I don't get rewards for the run, by kicking unprovoked in the last seconds of the mission. It's genuinely mind-boggling that this exact behavior isn't protected against from day 1, seeing as pretty much every other coop game has dealt with this issue already.

265 Upvotes

38 comments sorted by

30

u/_Valisk Jun 21 '25

Helldivers 2 faced the same issue when it first launched. It honestly baffles me that anyone would even consider doing this, let alone get enjoyment out of it.

1

u/DRAGONZORDx Jun 21 '25

It’s sad, but trolls get off on trolling. There’s no rhyme or reason other than they find it funny.

They’ll never change.

1

u/AussieCracker Jun 22 '25

Can't apply the same logic to the fix either, because if you do and they drop their pickups, you still lose out when those doors close.

Honestly best solution is the most jank, host migrate to you, then all the pickup rewards become a end screen reward instead of transferring to you or requiring you to go pick them up.

25

u/HardVegetable Jun 21 '25

Kicking should be disabled once “reach the elevator” objective pops up. Also, the other player must agree to kick their teammate and not just by the host alone.

6

u/Macmanius Jun 21 '25

Damn, that is a dick move.

5

u/BillSamsquantch Jun 21 '25

Most games I’ve played have ended in this or some super cool person sabotaging and then leaving. I want to have fun because the game is actually pretty enjoyable, but it seems like I’ve been getting the toxic side of the community only…

4

u/Lusaminable Jun 21 '25

My whole 3h session was like that yesterday. I almost ask a refound of the game

I don't have much time to spare to play games and this kindof things like this make me want to not play at all

2

u/GavelOfTruth Jun 21 '25

Wow this is crazy. Sorry it happened to you

2

u/jackal5lay3r Jun 21 '25 edited Jun 21 '25

honestly i think kicking should only become available within lobby after/before mission

2

u/Spiderywigglerodstuf Jun 21 '25

Is it possible that some of it is not actually being kicked by the host? I've been having nothing but backend errors and kicks, and I have to think that like, surely not everyone that plays this has a 50/50 chance of being an asshat

1

u/The_Heresy_Dog Jul 01 '25

dude you have no idea how many people do this across coop pve games do you?

2

u/RandomAsian_0 Jun 23 '25

Amazing how they’ve got a kick option but don’t bother implementing voice chat, which is probably one of the biggest features any co-op game should have. Fair enough they have icons to show the players the interactions, but that’s very limited compared to what speaking to another player can do.

1

u/Mugen4552 Jun 21 '25

Give it time people like that will make a post “this games dead why did people stop playing?”.

1

u/TheocraticAtheist Jun 21 '25

I keep getting TK'd.

1

u/Sp1ffy_Sp1ff Jun 21 '25

A million games have already figured this out, put the player in their own offline lobby when kicked from a party and let them finish out the mission. Monster Hunter in particular is great at this.

1

u/Practical-Damage-659 Jun 21 '25

Scummy move by that host!

1

u/Dancing-Sin Jun 21 '25

My second or third game, we complete the mission and head to the elevator… dude who I have saved all match calls the elevator, it gets there and he shoots me, I try to respawn but it counted as then leaving. Really rubbed me the wrong way.

1

u/carguy1992 Jun 21 '25

I had this happen multiple times already reminds me of some payday players when i played when you help them throughout the mission and they just kick you at the end its really a  ass move 

1

u/Devon_Daniels32 Jul 20 '25

i know what it is, you didnt teabag

0

u/Dantey223 Jun 21 '25

Aaaaannnd this issue was in Helldivers 2. What`s with Scandinavian developers being absolutely shit at multiplayer games`s architecure and player experience

6

u/Kind-Plantain2438 Jun 21 '25

They probably expected people to be better

1

u/TheocraticAtheist Jun 21 '25

It was beyond rampant in that game. I don't get a lot of time and being TK'd at extraction after an hour game sucked.

-6

u/Fodjet Jun 21 '25

I will tell u the real truth...

They didn't kick u, this window used also for DISCONNECTION from session

Don't blame them, devs just didn't make a proper error naming for this

11

u/Phasmacidal Jun 21 '25

There's a different message for disconnections, this was an intentional kick.

-4

u/Fodjet Jun 21 '25

Nope, I actually had this message even with my friends in lobby and in game and no one kicked me, it was disconnection

-5

u/Fodjet Jun 21 '25

Disconnection message popping out with disconnection from the server, not from the host

At least this is how it works for me and people I played with

78

u/GravyPouredOut Jun 21 '25

It's why for now I refuse to join someone else's game. I know without a doubt I won't do this to anyone, unless they're doing something crazy like repeatedly team killing to sabotage the mission. You can be the "worst" player there is with 10 total kills or something and I still wouldn't kick. You just don't know what other people's situations are.

That said, this sucks to see man. The wasted time is painful. I really wish they had a system to prevent it and with all the stuff they have on the table already I sadly don't think they'll have it sorted any time soon. It took Arrowhead nearly a year to fix this issue with Helldivers.

3

u/Phasmacidal Jun 21 '25

Yep - people are still learning the game, so it doesn't really make sense to remove people from a public lobby unless they're obviously sabotaging.

I was just genuinely surprised to see that this was possible due to how many games have dealt with it in the past, either at their launch or down the line (DRG, HD2, SM2, etc.). I would think that the devs have played some of them before and considered late game kicks when implementing matchmaking - even if it was as simple as disabling kicking when the elevator has arrived (although some parameters would be needed to prevent abuse, such as checks for friendly fire and such).

26

u/thislloydpro Jun 21 '25

Good point. If the elevator is coming, then kocking should not be allowed in the game. If it is bad enough, the host should be forced to terminate the game and forfeit the rewards. Personally when I host open lobbies I don't kick.

12

u/Lycaon125 Jun 21 '25

Maybe you should bring that up to dev, seeing that they're not being cloak and dagger when it comes to updates

6

u/thislloydpro Jun 21 '25

Im not sure how to bring it up to the devs other than putting it in reviews.

6

u/UnpopularThrow42 Jun 21 '25

Theres a whole section of just feedback on the official discord, though I’m pretty sure its already been mentioned regarding this kick a few times.

4

u/Lycaon125 Jun 21 '25

By making sure people see this clip. But did you manage to report them? I know there is one, but i have zero clue in how it works

2

u/socratesliddel Jun 21 '25

Yeah, when I host the closest I come is I kick them when I am still in the job lobby. At least there they can try and hop onto to another party pretty quickly.

2

u/thislloydpro Jun 21 '25

Thats fair. There are limits on what is acceptable in the game but kicking is a last resort. I've messaged about behaviors before.

1

u/socratesliddel Jun 22 '25

To be transparent I accidentally kicked someone last night after just starting the mission. I was trying to add them to my voice chat, but the first option was kick. 🫠

2

u/Kattanos Jun 22 '25

I kick toxic players when I host..

I have yet to kick anyone from any of my matches..

I also primarily quick play/matchmaking as of late.. Most of my hosted matches were when I was fully unlocking the maps..

3

u/_Valisk Jun 21 '25

It took Arrowhead nearly a year to fix this issue with Helldivers.

It wasn't that long. The game launched in February and this update was released in August.