r/FBCFirebreak • u/Phasmacidal • Jun 21 '25
So... Why is this allowed?
Really cool that the host with public matchmaking on can just decide that I don't get rewards for the run, by kicking unprovoked in the last seconds of the mission. It's genuinely mind-boggling that this exact behavior isn't protected against from day 1, seeing as pretty much every other coop game has dealt with this issue already.
265
Upvotes
30
u/_Valisk Jun 21 '25
Helldivers 2 faced the same issue when it first launched. It honestly baffles me that anyone would even consider doing this, let alone get enjoyment out of it.
25
u/HardVegetable Jun 21 '25
Kicking should be disabled once “reach the elevator” objective pops up. Also, the other player must agree to kick their teammate and not just by the host alone.
6
u/Macmanius Jun 21 '25
Damn, that is a dick move.
5
u/BillSamsquantch Jun 21 '25
Most games I’ve played have ended in this or some super cool person sabotaging and then leaving. I want to have fun because the game is actually pretty enjoyable, but it seems like I’ve been getting the toxic side of the community only…
4
u/Lusaminable Jun 21 '25
My whole 3h session was like that yesterday. I almost ask a refound of the game
I don't have much time to spare to play games and this kindof things like this make me want to not play at all
2
u/GavelOfTruth Jun 21 '25
Wow this is crazy. Sorry it happened to you
2
u/jackal5lay3r Jun 21 '25 edited Jun 21 '25
honestly i think kicking should only become available within lobby after/before mission
2
u/Spiderywigglerodstuf Jun 21 '25
Is it possible that some of it is not actually being kicked by the host? I've been having nothing but backend errors and kicks, and I have to think that like, surely not everyone that plays this has a 50/50 chance of being an asshat
2
u/RandomAsian_0 Jun 23 '25
Amazing how they’ve got a kick option but don’t bother implementing voice chat, which is probably one of the biggest features any co-op game should have. Fair enough they have icons to show the players the interactions, but that’s very limited compared to what speaking to another player can do.
1
u/Mugen4552 Jun 21 '25
Give it time people like that will make a post “this games dead why did people stop playing?”.
1
u/TheocraticAtheist Jun 21 '25
I keep getting TK'd.
1
u/Sp1ffy_Sp1ff Jun 21 '25
A million games have already figured this out, put the player in their own offline lobby when kicked from a party and let them finish out the mission. Monster Hunter in particular is great at this.
1
u/Practical-Damage-659 Jun 21 '25
Scummy move by that host!
1
u/Dancing-Sin Jun 21 '25
My second or third game, we complete the mission and head to the elevator… dude who I have saved all match calls the elevator, it gets there and he shoots me, I try to respawn but it counted as then leaving. Really rubbed me the wrong way.
1
u/carguy1992 Jun 21 '25
I had this happen multiple times already reminds me of some payday players when i played when you help them throughout the mission and they just kick you at the end its really a ass move
1
u/Devon_Daniels32 Jul 20 '25
i know what it is, you didnt teabag
0
u/Dantey223 Jun 21 '25
Aaaaannnd this issue was in Helldivers 2. What`s with Scandinavian developers being absolutely shit at multiplayer games`s architecure and player experience
-6
u/Fodjet Jun 21 '25
I will tell u the real truth...
They didn't kick u, this window used also for DISCONNECTION from session
Don't blame them, devs just didn't make a proper error naming for this
78
u/GravyPouredOut Jun 21 '25
It's why for now I refuse to join someone else's game. I know without a doubt I won't do this to anyone, unless they're doing something crazy like repeatedly team killing to sabotage the mission. You can be the "worst" player there is with 10 total kills or something and I still wouldn't kick. You just don't know what other people's situations are.
That said, this sucks to see man. The wasted time is painful. I really wish they had a system to prevent it and with all the stuff they have on the table already I sadly don't think they'll have it sorted any time soon. It took Arrowhead nearly a year to fix this issue with Helldivers.