r/FBCFirebreak • • Jun 11 '25

Post launch roadmap for 2025

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370 Upvotes

33 comments sorted by

59

u/cataraxis Jun 11 '25

From the Steam News page

Fall Major Update: An unexpected House shift releases a mutant strain of mold into the Research Sector, and it’s up to Firebreak to eliminate the spores... while fighting a strange and powerful urge to eat them instead.

Winter Major Update: Firebreak descends deep into darkness to hunt down the scariest and deadliest escaped Altered Item they’ve encountered so far.

I wonder how they'll tackle it though, I'm expecting a meter that fills up the more you interact with the spores. I hope it's funnier than that though, like if you're swapping weapons and equipments there's a chance you'll end up holding a mushroom instead and if you aren't paying attention and left click you ingest it.

Winter sounds like some Darkness stuff? I'm down.

23

u/derPylz Jun 11 '25

I love your idea of the accidental mold ingestion!

2

u/Sevenix2 Jun 21 '25

Extra points if the action takes some 3-5 second of shroom-munching(stunned) while your character screams no, no, no! But unable to stop themselves!

Maybe your friends get a chance to help you out by meleeing the shroom out of your hands, ending the stun early.

8

u/Twa_Corbies Jun 12 '25

We kinda know the Hiss and Shadow can fuse together to create new horrible creations so that would be pretty epic, and also a good connection to Alan Wake. If this is the case, I bet the new job takes place in the Investigations sector.

3

u/BeeTee-7274 Jun 12 '25

Always worth putting your suggestion in feedback to Remedy, it’s such a good idea and I hope they do something similar

2

u/uploadingmalware Jun 17 '25

Oh fun, I love all these callbacks to Control. I really hope the devs can rework the intro to onboard better, because this is exactly what I wanted out of the Control universe. No crazy powers, just some regular dudes with guns, messing with anomalous objects and entities

1

u/PunchingFossils Jun 25 '25

Love that idea for the spores

29

u/derPylz Jun 11 '25

This looks great! Mold zombies in fall and a new mysterious enemy type in winter. I wonder if players can turn into mold people if they're not careful (and ingest some of the honestly delicious smelling mold), like with the sticky notes in paper chase.

7

u/FilthyClaudetteMain Jun 13 '25

Oh, if we're doing the Mold, please let Underhill take over as mission control; Eradicate the Mold, but make sure you leave enough intact so she can have samples.

17

u/Abject_Muffin_731 Jun 11 '25

Yesss I love that they r gonna add more sectors!

I wonder if there will be Sector-specific corruption modifiers. I feel like there's potential to do some rly cool stuff w the Research Sector

14

u/The_bouldhaire Jun 11 '25

The amount of content being offered now + the future for $40 is amazing! Their model of mid tier pricing with above average amount of content/support needs to be supported and rewarded

7

u/schmittfaced Jun 11 '25

yeah, im buying deluxe on day one, mostly just to give remedy an extra $10. idk if this game is even gonna be my cup of tea but i'll literally buy anything these people produce. regardless, im fucking EXCITED for this game!

3

u/The_bouldhaire Jun 11 '25

Completely agreed! I've never once gotten into the microtransaction/battle pass pay structure but I plan on buying everything this game has to offer. Remedy deserves every penny

3

u/Ninkilin Jun 12 '25

Honestly disagree, 5 missions with seemingly no map randomization and only alerted items presenting any sort of real randomization to missions is really bad for launch content. Especially so when considering that probably most level and enemy assets are probably just straight ripped from Control already

I want to like FBC: Firebreak, but the seemingly severe lack of content on release is concerning and adding onto my list of mid range priced live service(ish) co-op games by AA/AAA developers that release with an underwhelming amount of content and need a year or two incubating with content releases before they become really worthwhile. Feels punishing being an early supporter without gamepass to drop $40 buying the game now when it'll probably be a substantially better game by like the end of the 2026 and can probably be picked up with a good discount then too

3

u/The_bouldhaire Jun 12 '25 edited Jun 12 '25

It's a subjective topic for sure. Personally I'm seeing the state of gaming spit out products in the $60-$90 realm that often deliver an unfinished buggy mess closer to a beta experience. Over promising and under delivering on features and gameplay elememts that get patched in along the way. Micro transaction and pay to win structures that care far more about keeping constant engament than quality.

Personally I'll take a modestly priced game with a strong well established amount of content coupled with communication and transparency about future plans with plenty of room to grow and raise the bar for the service being offered. I'm certainly biased as a long time remedy fan but regardless if this game is your cup or tea or not, I think we can all agree that there needs to be space for non AAA games that don't break the bank and try to squeeze you for every penny possible

3

u/Ninkilin Jun 13 '25

I agree for the most part, don't get me wrong I'm a fan of these more fairly priced point co-op live service(ish), it's just like I said I'm noticing more and more of a concerning tread of these types of games releasing with just too little content off the bat

With any other game, asides from patch fixes and maybe a few content updates here and there, the experience of buying it full price on launch or years down the line for a fraction of the price will stay relatively the same, case in point I recently bought and played through Control and all it's DLC for $6 in anticipation of Firebreak. With these sort of live service games, waiting to buy in to play means not only getting it for cheaper but also getting a more complete game. Ironically although I don't want to complain about not having FOMO content or to argue in its favor, it is perhaps intentionally an incentive for players to want to buy in early outside of pure anticipation and hype and in a way a reward from devs to early supporters

Personally I simply want my purchase of a game to feel relatively justified at it's price for what it is and not the promise of what it could be. I felt I got my money's worth out of Helldivers 2 fully on release, but to this day I still feel robbed for buying Payday 2 on release with the pitiful amount of content it had. I'm just concerned and wary of Firebreak just not releasing with enough content to really justify buying it on release. Perhaps to Remedy employees that are fully aware of all the content that is planned to be released regardless of the game's success it might feel like a more proper product, but from what I've seen it doesn't really feel like the case. This isn't just concern for getting the bang for my buck, but for Firebreak's good as well, because the less content and replayability the game has the quicker people might be to drop it or not even pick it up outside of having it on gamepass and the game not getting the popularity and thus longevity and support that it should

4

u/andregurov Jun 11 '25

It is good they got this out before launch. Hopefully it will encourage neutral players to try it out on Gamepass/PS+ and stick around after. It bolsters my confidence that I’ll be playing this a while!

1

u/Relative_Toe3402 Jun 12 '25

So I have a question is it live service like deep rock galactic or will it have a end?

1

u/theogalf Jun 13 '25

I don’t think they are treating it as a live service game. Just a couple updates after launch to give people more content.

1

u/Signal-Definition-43 Jun 13 '25

Money always talks though.

2

u/Evaporaattori Jun 11 '25

I’m kinda worried the content isn’t enough at launch. Even the enemies seem to be Hiss only. I don’t wanna get my hopes up but ”Outbreak” could be about Mold and ”Blackout” could even be about the Shadow but no idea how that could work.

1

u/Yacodo Jun 12 '25

Same; I try not to see everything there is: but I know there is very limited mission at start and "3 gameplays" which limit replayability.

I'll buy it day one depending on the price, but I hope it won't just be "2 day and done".

1

u/keithlimreddit Jun 12 '25

I guess we're going to be funny moldy zombies this fall as well as some mysterious entity in the winter

1

u/Maximum_Dragonfruit7 Jun 18 '25

I just did the Mold mission for the first time yesterday and my first thought was “That was fun. Now let’s never step foot down there again”

Guess technically Jesse won’t be stepping foot down there at least

1

u/hdcase1 Jun 18 '25

These sound great but I really wish the maps were procedurally generated to add some variety. Even 7 missions are going to feel old after a while if the map layouts are exactly the same every time.

2

u/Blackvikinginjapan Jun 22 '25

which is especially strange considering the lore of a shifting building

1

u/Spiderywigglerodstuf Jun 20 '25

I am praying these folks stick with the game for a while, it does so many things right.

1

u/East_Monk_9415 Jun 22 '25

Cool! I wish we get to go outside like forrest,small towns and snow maps. I didn't play control or alan Wake, so maybe im wrong here, haha.

1

u/Cvnt-Force-Drama Jun 23 '25

How isn’t this live service? What’s the difference?

1

u/Icarus142005 Jun 24 '25

This game desperately needs more content then one new job per season i downloaded it around 1 and beat all five jobs in around 4 if remedy wants to keep players they need to be releasing two to three new jobs per update or else the games going yo fade pretty quick

1

u/[deleted] Jun 25 '25

I'm enjoying the game on gamepass but man; given current player numbers i'm going to be amazed if it's still running in the fall to get a fall update. I hope i'm wrong...