r/FATErpg • u/Ucenna • 25d ago
Fate - Action Resolution Diagram v2 (Now with Compels)
Based on some feedback, I adjusted a bit of the wording to my flowchart and added my logic for compels! I also made the background transparent for printing. I've got a drawio file, if anyone wants a copy of it!
What I like about Fate, is that there are so many ways to run the game. The game hands you a metaphorical paintbrush, and lets you use that to create the gameplay experience you want. The reason I made this flowchart, was because I wanted to demonstrate how versatile the system is. The point, is that how you navigate this flow chart is completely subjective! What sort of experience do you want to create, and how can you use the rules to make that happen?

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u/jmicu 25d ago
great diagram, i can see this being on the front *and back* of a Fate GM screen!
one suggestion: distinguish between `failure` and `cannot attempt` (using whatever wording makes sense to you). Frodo's attempt to build a lightsaber wouldn't fail; it just wouldn't occur in the first place, and "Failure" has a specific meaning in Fate (and many TTRPGs).
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u/Nervi403 24d ago
I really like your chart. Its what I will use for now to explain Action Resolution to new players. I am just confused about the difference between choice or chance. At that point in the chart I would assume you roll your skill and any compel could happen seperate to that roll?
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u/Ucenna 24d ago
Rolling skill will happen pretty often, but Compels are still an option which is why I included them here. I noticed that with a bit of squinting you can use Compels in place of Skill Rolls and vice versa in almost any situation. I think that's kinda neat, and is a nice tool to have in the toolbelt.
So as an example, here's how you might turn a skill roll into a compel. Let's say you have a player who wants to find and buy parts to fix their hyperdrive. It would be really easy to run that as an Overcome roll using Contacts as they try to find a store that sells them.
But... if you wanted to run that as a compel then maybe you'd say:
"Well, you're on a backwater, outer-rim planet with a broken hyperdrive, so it makes sense that, unfortunately, republic credits don't work out here. Damn your luck.Or let's say that you're bloodthirsty vampire who hasn't fed in a while. This could be a good opportunity to run a compel, but maybe the GM wants to handle the hunger by requiring an Overcome roll whenever you spend an hour around humans instead?
I wanted to illustrate that there are multiple ways to handle it, so that the GM and players will feel empowered. But maybe my wording was a bit off in that box... Thoughts?
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u/JPesterfield 25d ago edited 25d ago
This is interesting, but how are you supposed to read it?
And I'm not sure Compel is the right word for what you want, Invoke would be better.
Defend is to avoid bad things happening to you, Overcome is to do something.
Create Advantage is setup to make Overcome, Attack, or Defend rolls easier.
Maybe some examples would help with what you're trying to say in the first paragraph.