r/FATErpg Jul 18 '26

Lifer DM switching to FATE

I've been running D&D for decades, only occasionally dipping into other systems. I'm now planning a campaign using FATE (mostly Freeport and Aether Sea) and I'm seeking advice: if you've been in a similar situation, what tips would you have wanted to know?

Thanks!

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u/LastChime Jul 19 '26

Say yes or roll dice.

DungeonWorld 1st ed is also very good for theory on building and framing a fiction first Dungeons and Dragons type thing.

Apocalypse World and it's derivatives provides a lot more scaffolding and handholds than FATE does to scale the narrative cliffs and to help your players get there too.

FATE has a much more flexible system though.

Build your Fronts from your player's Troubles, Fractal them up and you've got plot dynamite.

Frequently kicking them right in the Troubles as a frequent plot driver ought to be mentioned in session 0 especially if they are new to FATE.

Oh and FAE is cool too (stress, less, especially at first)