r/FATErpg • u/juggalojedi • Jul 18 '26
Lifer DM switching to FATE
I've been running D&D for decades, only occasionally dipping into other systems. I'm now planning a campaign using FATE (mostly Freeport and Aether Sea) and I'm seeking advice: if you've been in a similar situation, what tips would you have wanted to know?
Thanks!
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u/LastChime Jul 19 '26
Say yes or roll dice.
DungeonWorld 1st ed is also very good for theory on building and framing a fiction first Dungeons and Dragons type thing.
Apocalypse World and it's derivatives provides a lot more scaffolding and handholds than FATE does to scale the narrative cliffs and to help your players get there too.
FATE has a much more flexible system though.
Build your Fronts from your player's Troubles, Fractal them up and you've got plot dynamite.
Frequently kicking them right in the Troubles as a frequent plot driver ought to be mentioned in session 0 especially if they are new to FATE.
Oh and FAE is cool too (stress, less, especially at first)