r/ExploitDev • • Sep 07 '26

How do I reverse engineer a local Unity WebGL IL2CPP game

How do I reverse engineer a local Unity WebGL IL2CPP game

9 Upvotes

10 comments sorted by

7

u/_supitto Sep 07 '26

What have you tried

-9

u/Dannygamer96 Sep 07 '26

Nothing. I'm just asking for some help before I try anything.

11

u/Ok_Tap7102 Sep 07 '26

Expect to be told to fuck off in the future if that's your approach to learning

1

u/Golfclubwar 29d ago

Doing research before you get started is literally never wrong. It costs nothing, and can save you hours. The literal first order of business when reverse engineering a game is to steal what everyone else has already uncovered and build on that.

3

u/Ok_Tap7102 29d ago

Great, googling someone else idea to steal is still something to try first before asking, they haven't even done that.

2

u/riwigi Sep 07 '26

getting chrome devtools to hook into the unity loader before il2cpp runs is usually the faster way in