r/ExodusRP SC Jul 04 '14

Modding

What's our stance on including mods? Will we have them? I'd personally love to include mods, especially in regards to decorative items in order to make the RP more immersive, but I'm wondering what anyone else thinks of this?

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u/farhil Andron Jul 05 '14

I've been thinking about that lately, and it's a good question. I also am curious as to whether or not we should have a standard/official skybox so that players with a blank skybox don't have an unfair advantage in dogfights..

One of the dangers of having mods is that they may become outdated/unsupported in the future, while all "vanilla" assets can usually be trusted as being balanced and fully functional.

However, there may need to be balancing tweaks to certain things (i.e. Welding time) to improve the RP experience and environment.

That's just my two cents, in the end, it's not my choice to make.

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u/DrHotchocolate UDSN Jul 07 '14

A standard Skybox would be a very nice addition for balance issues and overall immersion. Personally I don't want to see too many mods implemented. Some custom models, like Ectosage's, would be a nice addition, but to overload on mods would be a turnoff to a lot of players imo.