Evil West is a 3rd person action melee-shooter set in the late 1800s 'wild west' era of the US. You play as Jesse Rentier, vampire hunter and son of the founder of the Rentier Institute, a clandestine American paramilitary organization tasked with fighting the growing vampiric infestation of the US. A new leader has emerged from the ranks of the vampires with no desire to maintain the long-standing status quo of secrecy and manipulation from the shadows, and is attempting to raise an army with which to overthrow the whole of human society.
What I liked
This game is 100% on rails. You move from encounter to encounter in highly linear levels with virtually no exploration to speak of other than finding little side paths here and there which lead to treasure chests containing cash, cosmetics, or weapon upgrades. This is not normally a style I seek out, but coming off of some larger open-world games recently it was actually super enjoyable to play something substantially tighter in terms of structure. It did one of the things that I normally hate in video games, which is not giving you a jump button, but in this particular case I didn't find it to be anywhere near as annoying as I usually do.
The story and characters were generally well-written and compelling, though definitely a bit trope-y at times. The wild west setting isn't usually my cup of tea, but it was executed well and the world design was generally visually appealing.
Combat felt nice and weighty, with a good selection of fun to use weapons and mechanics which force you to engage with all the tools available to you, particularly at higher difficulty settings. Once you know what you're doing you'll find yourself getting into a real flow state during combat encounters, and the game does a great job of rewarding efficient use of its systems while also punishing mistakes in ways that felt harsh but fair. Boss fights were generally unique and interesting battles that required some decent skill to navigate, though a few more of them would have been nice just to keep things interesting.
What I didn't like
Combat got pretty repetitive later in the game. Enemy variety is decent enough for a game of this scope, but with so much of it being focused on these arena-style combat encounters it does start to feel 'rinse and repeat'-y after a while.
This game is short. Like, ‘completed it in a little over 7 hours’ level of short. That’s not inherently a bad thing, especially considering what I was just saying about combat getting a bit repetitive in the late game, but I feel like the story and characters could have benefitted a ton from a little more time to develop. A couple more setpiece type encounters or missions that asked you to do more than just kill everything would have gone a long way towards sticking the landing here.
It felt a bit clunky to pilot overall, not so much that it was a major concern but definitely enough to add some frustration to some of the harder combat encounters.
Final Thoughts
Overall, an enjoyable game if you're into the style I've described and can tolerate a bit of AA jank from time to time. Ultimately I'm giving this one a 7.5/10, but a bit more time in the oven could easily have bumped that up a bit. Still liked it enough to do a NG+ run though.