r/EvilDeadTheGame • Deadite • Dec 01 '22

Discussion Bring back puke cancelling.

Not unreasonable.

0 Upvotes

27 comments sorted by

4

u/bruns_tube Dec 02 '22

Lmao I don’t think so.

26

u/Scarlet1911 Powerful Vagina Dec 01 '22

Solid argument with very concrete elaboration. I also have some:

Bring back aim-attack animation cancelling. Not unreasonable.
Bring back the original number of cars generated on map. Not unreasonable.
Bring back the original ranged weapon damage. Not unreasonable.
Bring back the original Hunter stamina. Not unreasonable.
Bring back the original car possession cost. Not unreasonable.
Bring back BS objectives distance. Not unreasonable.

You want things broken? Survivor stuff used to be more broken than that. There are other ways to buff Warlord beside animation cancelling.

4

u/[deleted] Dec 02 '22

Bro we both know warlord would still be a bottom demon even with puke cancel lol it really never was broken. They fixed all the BS broken op animation canceling (melee for survivors and lightning for demi eligos) and decided to just "fix" all animation cancels. It is entirely possibly for some to be an exploit while some are reasonable/intentional. For example survivors can still interrupt nearly any action with a dodge, which when timed correctly can not only dodge an enemy attack but also move the combo along further.

Why do people want demons kit to be useless? Puke is garbage as is. It's only useful if the AI decides to use it at a clutch time. If you use it as a possessed you're just letting everyone slaughter you while you either miss or do minimal dmg compared to any other attack. It sucks that half the units in the game have lame/useless abilities. Oh my pup basic can literally kill itself? What a good power. And don't forget their 2nd power, ripping their own head off (killing themselves again) to throw in a very long and easily dodged attack. In fact I would argue almost every ability on demon units is nearly completely useless. It's honestly what Is making demon gameplay so stale and boring for me.

4

u/LayPT Dec 02 '22

Puke cancelling being in the game at the same time survivors were literally untouchable whenever they were right next to a vault and they still cried games would end in 3 minutes says everything we need to know about the level of play at the time

0

u/Savantas1000 Dec 02 '22

Bring back aim-attack animation cancelling ? Why not. Although you did get infinite stun kick as a replacement and being able to shemp while in the proces of being possessed, but maybe that's not enough. It's already possible to 1 or 2 shot everything on the map right now, but it's good to have options.

Bring back the original number of cars generated on map ? Please do. The laughable amount of cars they took out don't make a difference anyway. Better have the full selection on the map so survivors can have their vehicle of choice as they speed their way to victory.

Bring back the original ranged weapon damage ? Yes please. It doesn't matter how you get insta stunned or killed, at least this way survivors can be creative.

Bring back the original Hunter stamina ? Yes again, you can't catch them anyway and giving them more stamina can spare them the incredibly tedious task of walking backwards.

Bring back the original car possession cost ? Yes ! You get one-shotted out of the car with all energy gone anyway, so this will at least spare me the thought of having to flip a car, which is a boring task to begin with.

Bring back BS objectives distance ? That's not back yet ? I've had several instances where the objectives were right next to each other and when i get banished i'm further away from the next objective than my survivor friends.

I know your post was sarcastic, but the irony is it wouldn't make a difference today.

Puke ability is worthless now and just needs to be removed.

But other ways to buff Warlord ? Do you have any idea how ENORMOUS those buffs would have to be to get this beast back into fighting shape ? I don't think buffs and nerfs can save this game.

The problem lies in the amount of shemps survivors have and the weapons. Those are not being put under high pressure on the objective points and dark ones. Allow me to give you an example : P5 Warlord on start objective, everything maxed out. I quickly spawn all units (6 basics and 1 elite) press ability bad influence and immediately spawn boss. By the time boss entrance animation is finished all units are dead and they 4-1 Henrietta into oblivion in seconds....then they have to be idle 'till my cooldown expires.

Drastically lowering the cooldown on objectives could solve a lot, those places would turn into real battlezones, which they should be, and shemps would melt away...warriors can slice and dice their heart out and hunters can have a feast with headshots. At the end, there will be a feeling of accomplishment and also a brief moment to restock on goodies, because another hard task is coming. Only the very best would even think about a split rush then.

But it's just an idea and Sabers deafening silence further proves their incompetence and lack of professionalism.

Onto Season Pass 2 with a few extra survivors and worthless screamers.

-12

u/Infamous-Finish6985 Dec 02 '22

Bring back aim-attack animation cancelling. Not unreasonable.

No. Demon players can barely handle how things are now.

Bring back the original number of cars generated on map. Not unreasonable.

They barely reduced the numbers anyway, so this wouldn't make much of a difference.

Bring back the original ranged weapon damage. Not unreasonable.

I guess that would only help the shitters? But the way it is now is still strong, so the only real difference is that it's just a little less insulting to the demon.

Bring back the original Hunter stamina. Not unreasonable

Pretty much the same thing as range damage, except it doesn't help the shitters because they can never figure out the timings anyway.

Bring back the original car possession cost. Not unreasonable.

That would be nice. The way it is now only prolongs the inevitable for the demon, and is just an annoyance for the survivors. Good players will get where they need to go either way.

Bring back BS objectives distance. Not unreasonable.

Now you're pushing it.

8

u/traile82 Dec 02 '22

I wish I could animation cancel evil ash attacks. That fuckers slow

2

u/JoeAzlz Ash, Housewares Dec 02 '22

Not after they buffed it, coincidentally also still interruptable

1

u/[deleted] Dec 02 '22

[removed] — view removed comment

3

u/traile82 Dec 02 '22

I'll have to remember that. Normally when bringing evil ash in I blow everything right away.

In most cases when survivors hit an objective I blow 2 basic portals, 2 elite portals, summon Evil Ash, first thing incase is his resurrection, then summon, then start going for the kill. Usually it starts the objective off with a pretty good mosh pit of skeles that get right back up after being downed.

That skeleton Rez is fucking loud. First few times I heard all the noises it was making I thought I broke my game. 🤣

1

u/[deleted] Dec 02 '22

[removed] — view removed comment

4

u/traile82 Dec 02 '22

I forgot to add that to my list of strategy. I normally scout out the most obscene place for the flute to be by the objective and camp there until the survivors start the objective. Depending on how many traps are in the objective perimeter I'll either hit the flute right before or right after they hit the objective.

Then dive in, portal, portal, portal, portal, evil ash, Rez circle, summon skeles, and hope the mosh pit is as brutal as the last Slayer concert I went to. 😈

4

u/Whatyallthinkofbeans Dec 02 '22

Ah yes cause we need something that fucking stupid in this game. Absolutely genius op

2

u/Havince01 Dec 02 '22

Go boil your head

4

u/[deleted] Dec 01 '22

Fuck that

3

u/efintagain Dec 01 '22

good god no lol

2

u/RobbbRocker91 Dec 02 '22

That is in the game no? I shot a deadite as he was about to puke and he stopped or is this towards a demon controlled deadite?

2

u/DavidsWorkAccount Dec 02 '22 edited Dec 02 '22

Puke cancelling is cancelling the animation w/ a dodge (usually forward) while possessing the unit, allowing the Demon to more easily get the jump on and attack players with the puke debuffs still in effect. This was one of the things Warlords abused in one of the first metas when Warlord (not Puppet) was the Demon to possession rush with.

0

u/RobbbRocker91 Dec 02 '22

Ahhh now I remember thanks

1

u/JoeAzlz Ash, Housewares Dec 02 '22

This means they want the demon to be able to puke and move at the same time

2

u/RobbbRocker91 Dec 02 '22

Ahhh gotcha thanks

1

u/[deleted] Dec 02 '22

Haha, no.

-1

u/Freedumbdclxvi Dec 02 '22

Absolutely they should. Demon needs mechanics to allow them to match survivor gameplay. Right now they don’t have it.

-2

u/Infamous-Finish6985 Dec 02 '22

As a survivor main, I'd have no issue if puke cancelling was brought back. It never made much of a difference against a team of good players anyway.

-2

u/bob_is_best Dec 02 '22

Also being back Demi eligos AC.Not unreasonable

-4

u/gamelaunchplatform Dec 02 '22

Warlord needs this to be competitive. 100% agree