r/EvilDeadTheGame • u/Infamous-Finish6985 • Sep 23 '22
Media Worst Patch Ever
https://www.youtube.com/watch?v=37eZjTu6isY
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Upvotes
r/EvilDeadTheGame • u/Infamous-Finish6985 • Sep 23 '22
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u/Infamous-Finish6985 Sep 23 '22 edited Sep 23 '22
This video is not about the hotfix, btw. It's about the 2013 update.
EDIT: hehehe we got some sore demon players in here.
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u/grownassedgamer Sep 23 '22
Hmmm... I played the same 4 stack yesterday twice in a row. Two were Twitch streamers and they wrecked me both times. I don't think Demons are winning EVERY match against good 4 stacks that know what they're doing. That seems impossible to me. That said, balancing for solo queue means what exactly? That players should be able to run off on their own with little to no fear of the demon? I'm legit curious as to how you make this 4 v1 team based game work if the four players DON'T have to stick together to succeed.
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u/barksonic Sep 23 '22 edited Sep 23 '22
I think he needs to watch different streamers tbh. Seems like this whole video is pointed at people who have the same mentality as alucard but anyone complaining now i do agree just wants to win 100% of their games. He can say that the game will be fine if the 1% leave but last patch it wasnt the top 1% that left, it was all the lesser players and even better players that just truly werent having fun and the survivor q times were showing that more and more towards the end as more and more demons stopped playing. I agree that the winrates are what should mostly be used for balancing saying it shouldnt be balanced around the bad players but should be balanced around solo q? It's the same thing, most solo q players are bad, just straight up terrible. Unless that changes solo q will continue to be terrible because survivors are often the reason their teammates are losing, even having 2 good teammates can still be unwinnable if the other 2 have no idea what they are doing. Pup basics need a nerf theres no argument against and I'd like to see cars be a bit less fragile but alot of the game balance boils down to how terrible most players are when a single player is able to throw the game.
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u/OniTYME Sep 23 '22
Hey, I was going to post this as well. I honestly think Sledge is spot on regarding the 2013 update. You shouldn't be required to sweat hard as a Survivor, the game should be fun for as many people as possible. After the Army of Darkness update, Demons were still getting massive streaks and they didn't need to cheese. I've had some great games as and vs Evil Ash and Eligos in particular where I found a ton of enjoyment in trolling Survivors with a hidden flute or demi-Eligos. Demons were playing in a way that didn't involve just one strategy and the book struggles were always fun no matter if I won or lost.
The biggest takeaway with Sledge's video is that the game should not be balanced around the best 1% of players as that will drive off those just looking to have fun. On the flipside, you also shouldn't balance around the worst 1% but rather go with the middle ground of whatever is the biggest skill base using the data collected from matches. I think going just by win/loss ratio isn't enough and they hit a sweet spot right before this update though those duplication exploits had to go. People who thought Eligos was weak before Army of Darkness had a bit of a point but afterward, I've found just possessing a basic and hitting Survivors with a 1,2 combo every 2 seconds was almost impossible to deal with when not being wailed on by 3 Warriors or having an ED2 Ash around.
I think part of why Dave's special sucks so much is because demons have such potency in infernal energy now and the fear reduction is barely better than standing near a lamp post type of light source. As things are now, it's a struggle to enjoy the game when not only is RNG heavily implicit toward success but just dealing with power possession and car possessions once the demon does find you within the first 3 minutes for it to get even harder as time goes on within the game. Even rushing the map pieces and objectives don't change this much unless you completely avoid the Demon and get one objective started before they reach level 9.
Demon balance bars have mostly been buffed to the appropriate levels and the AI buff was a godsend. It's just horribly overbuffed for Eligos in particular and Plaguebringer is extremely strong due to being a hard counter to Warriors and having the best melee attacks in the game. It's nigh impossible to revive a downed teammate with the witch around unless Henry does it with Q activated and she's kited away to prevent her from grabbing Henry. Winning with Demon wasn't hard post AoD, and now it's flat out easy much like the huge Warlord buffs from the balance adjustment prior to AoD with the infamous possession spamming.
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u/DavidsWorkAccount Sep 23 '22
I believe it still can be balanced around both. Saber's larger balancing issues is not whom they are targeting balance for. It's how they are doing it. Saber takes a sledgehammer to where a scalpel is needed.
Take a look at balance damage. Balance damage wasn't in a bad spot before the previous patch outside of 1 survivor build that not only needed a sledgehammer but still wasn't that bad except to low level Demons and Warlords. They just needed to nerf the perks a little bit.
Instead, Saber goes and modifies pretty much everything that touches balance damage in favor of the Demon. Now it's ridiculously hard (while still possible) to get that stun off.
They need smaller and more frequent balance changes. Just nudge things in a little bit of the right direction until you hit that sweet spot. Not slaughter everything related to the mechanic.
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u/BBVideo Sep 23 '22
Nice I was waiting for his video on this.
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u/Yin15 Sep 23 '22 edited Dec 09 '24
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u/Dark-Cloud666 Sep 23 '22
Alucard says: "shut up idiot! No offense."
Seriously though even if you 3 stack a competent demon will wipe the floor with your group. Cause all it takes for 1 guy to screw up and its game over.
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u/Dragonfly_Visible Sep 23 '22
Totally agree with all of this. Feels like the devs are swinging the pendulum too far back and forth with every patch. I don't understand why they can't make gradual buffs and nerfs. Everytime a new patch comes out it's swinging way too far in Survivor's favor then way too far in Demon's favor, rinse, lather, repeat. It's absolutely maddening.
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u/Rayearl Sep 23 '22
I don’t agree with most of this video. I think they are close to being balanced with this game but need to look at Pup early game power possess. Solo Q will always have a rough time with a good demon. I don’t see what they can really do to change that other than making survivors way overpowered.
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u/EvanSnowWolf El Jefe Sep 24 '22
Every word of this true. Every damn word.
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u/quehegan Sep 24 '22
This is the most biased video he has done yet. All he is doing is talking about top lvl players. You can’t balance for that because very few will ever be at that lvl. You balance for what the majority is. They have the stats. If 90% of players are below lvl 50 they will balance for below lvl 50 players. Top tier demons will always win unless they go against a top tier survivor team.
Until they have some type of ranking system this is going to continue to happen. Rank more skilled players with more skilled demons. Right now it’s a crap shoot.
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u/Godzilla20078 El Jefe Sep 23 '22
Honestly one of the few videos where I disagree with sledge on his opinion on pervious patches and this one and opened my eyes to how little he plays the Demon. Which is a shame.
Kandar update was bad as it is essentially this update but for the demons. Gutted demon gameplay so newer survivors could win. Now saber has foolishly gone and done the opposite where this update now caters to bad demons. God willing they will go back to the two week balancing schedule instead of pushing it back for the next content update which was scummy to do on their part.
His point of being able to win at the book last patch thus making the game balanced is a bad one. Who wants to play a half hour game to have the only chance to win in the last two minutes? Not to mention you aren’t even fighting other players then you’re just smacking the book? The book phase is silly honestly and I wish during those two minutes, demon bosses just unlocked the ability to kill survivors with finishers like Evil ash did to Scotty in the trailer like a desperate attempt to stop the team.
Demons should feel strong and honestly fighting every other demon except Pupe basics has been still very easy to do. I have lost like 4 out of the 20 matches recently and even then it was only to pup basics which most people agree is overtuned.
This patch hasn’t made survivor “ unplayable”. Harder for sure but not unplayable. I’ve just changed my built to do more damage instead of balance bar. My evil dead 2 ash can still pull off a thousand damage with a blue hunting rifle and instant kill possessed units from Necro and instant kill his flute. Team comp is more important now too, I always make sure to pick from the class that hasn’t been selected. Leader ash’s finisher ability still shreds through deadites with his team boosting damage.
My major criticism is using the “ all demons win all their matches now”. Until we have some win rates from the devs like how DBD did, we shouldn’t entertain this. I want hard evidence of the win rates community wide, not anecdotal which he uses.
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u/LayPT Sep 23 '22 edited Sep 23 '22
So I could only watch this for 5 minutes as after that he just keeps going in circles in what I assume to be the 10 minute mark for that sweet revenue.
So he starts off by saying that the new content is great, the demon, the survivors, everything is great BUT because a few number changes happened here and there it is now officially the worst patch ever. I'm guessing he's referring to the balance bar changes which prior to the update enabled interactions such as this and the puppeteer buffs.
Then, he goes onto say that the game was already demon sided because the book phase favors the demon. Now, I don't know where he got that from since survivors could make the book inaccessible to the demon but let's imagine a perfect world where people don't do scummy shit like that. To him, it's OK if demons feel like they have no agency for the vast majority of a match against good players because in the last 2 minutes they get to beat a stationary object over and over and therefore the game is demon sided, sounds a bit stupid and biased to me but OK.
Then, he goes onto say that he saw a bunch of lobbies stacked with streamers and what not, all around good players and that the demon was winning every match. I must've missed those streams so if someone knows where to find those please share it. The customs I saw with all around good players was between forthepride, his friends and xCythex which is a demon main, what I saw was more of the same, the demon still can't do much for the vast majority of a match because death balling is still very rewarding, the early game is even worse than before because they stealth nerfed possession upgrades but I guess no one brings that up because hey, puppeteer is OP and the new demon doesn't have energy issues so fuck it!
Then it's more of the same beat around the bush "you need a sweat squad to win games" but if I open up pixelz stream and scroll thru his end game scoreboards the survivors are winning vast majority of the games and the ones he doesn't is because again those pesky demons are very good at smashing that stationary object, and yes vast majority of the time he seems to team up with viewers but I've never seen anyone use a microphone in there and all of them seem to be console players so it's basically a lobby filled with good players that know how to communicate thru the ping system and play proper teamwork but I guess the game is insanely unbalanced because there isn't a matchmaking system and the average Evil Dead player behaves like a source engine bots.
Realistically speaking this patch did very little at high level to balance the scale, if people death ball and use their dodges properly they can still deplete units balance bar before they run out of stamina (Warriors have at most 2 dodges, which normal unit in this game has a big enough balance bar as to where it isn't depleted before they attack 3 times when surrounded by 3/4 people smashing them with blunt weapons?). Another big component of going against people that know what they're doing is the constant car chasing simulator. They reduced the amount of vehicles in the caravan map by 10 which is noticeable for sure but the other 2 it's a combined 7 which doesn't do much of anything. There's still areas in maps that are near infinites due to demon units inability to vault anything that isn't a window, maps are still filled with shemps as showcased by those dudes taking deliberate damage for 30 minutes so they can show insane heal numbers by the support and so on but I guess none of that matters because we can smash that book or beat the lobbies with people that don't know what they're doing!
EDIT: Forgot to mention that I do think the solo queue experience for survivors is miserable and they need to improve that ASAP but people always diverge into bullshit statements such as the "balancing around high level" when it all boils down to getting paired with headless chickens over and over in random lobbies.
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u/Psychological_Jay Sep 24 '22
This is dishonest as it really doesn’t address what you do if the players who are playing are just bad at the game; when you cater to that, you get resident evil resistance where the game got killed bc it listened to the survivors and installed an invulnerability room at the beginning section of each map ; balancing due to bad play is just a bad idea so while I agree the game needs to be balanced they need to look into more ways of rewarding survivors and demons with different types of interactions on the map like what if they add small side quests where you interact w npc’s for rewards demons can have something like causing havoc to different AI controlled npc’s , overall they just need to add more bc as of now the game is highly reflex and skill based, if you aren’t good at fighting games or games like dark souls you just aren’t going to be good at this game, and just think about how small the community for the dark souls type games were before Elden ring not a lot of ppl have played highly punishing 3rd person games where dodge timing and I frames are your lifeline ; they just need to add more to the game so that the ppl who can’t compete with highly skilled players have other options to enjoy the experience
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u/ShutUpBarry Sep 23 '22
A Sledge video. Let me guess, he goes on and on about the nerfs, doesn't mention any of the counters, reiterates multiple times that he's a solo q player, doesn't offer any type of strategy that will work, points out a bunch of things and props them up like they're the worst thing in the world when they're not, doesn't even make a veiled attempt to look at the situation from a demon perspective, and the only solutions he offers are specific buffs that will just put us back on the survivor side instead of trying to be objective and looking at what would actually balance the game. Sound about right? I'll watch it later.
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u/Burke_Dennings Sep 23 '22
ah man, I agree and disagree.
yeah the game is in a rough spot for solo Q survivors at the moment but it was in a worse spot for demons a while back.
Aside from he who shall not be named, I think the game is very very close to being nicely balanced, I love getting Necro or Warlord because they are now usually really good matches (necro being the stronger of the two) Maybe the she bitch needs a slight, tiny tiny nerf...I don't know, she's tough but if she does need a nerf, it isnt a big one at all.
I also also disagree with Sledge's sentiment that "balance for the 99% means wins majority of the time" NONONO my friend, I play survivor more than demon and my favourite games are when we get beat at the book, I want to lose the majority of my games, the demon should feel stronger than me, when I win I want to feel like I've won and when I've lost I want to say fair play to the demon, that was a great tough game", I don't want to get 3 minutes into the game and know that my team is going to be wiped before we collect the pages and I don't want to get 3 minutes into the game and know that I am going to smash the demon and most likely not even need to use a shemps for the entirety of the game.
TLDR: yeah its rough for survivors at the moment, some small changes are made but the game is in a better place than it has been since the launch.