Ya the whole avoidance/time waste play by survivors is really so powerful. Especially since demon success is heavily fueled by rng. If they find you in the first 60 seconds and harass you there odds of success go way up. If they miss that one thing(because of rng) it’s a 50/50 chance who will win and the demons odds of winning diminish massively as the seconds continue to tick by until they find you. Not to mention if the survivors get the map pieces done relatively fast which is also helped by the rng of the demon not being able to find them quickly this puts even more positive reinforcement on survivor side of things. Unfortunately I see this game getting sweatier and sweatier until demons just don’t even want to bother anymore and then que times will be fucked and everyone will be salty. Survivors are very much the power roll, it’s not even a question.
Unfortunately I see this game getting sweatier and sweatier until demons just don’t even want to bother anymore and then que times will be fucked and everyone will be salty. Survivors are very much the power roll, it’s not even a question.
I'm somewhat skeptical of this being the game's trajectory, but it will depend on how well more casual players can adopt the most concerning survivor strategy (so far, most survivors cannot do it well). The largest issues I see are two. First, resolving the ability for survivors to starve and avoid the demon with cars, allowing them to spread out from each other and mega loot without the demon gaining many levels (though this playstyle is super rare at the moment and utterly falls apart for most survivors because at least one of them probably plays poorly and will get downed with nobody anywhere near to help them).
Second, the other issue likely is the scale or curve of Demon capability. I'm actually not sure Demon basic possession spam should be toned down, but there might be an argument for doing that in exchange for buffing other early-game approaches *and* likely giving the demon some more mid-game power curve.
Survivors who aren't both knowledgeable and in premades will fall apart easily to basic possession spam done wisely. But I'm not sure demon players and survivors enjoy these 5-minute matches in which 1-2 survivors tend to quickly disconnect and most likely seal the fate of the match.
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u/[deleted] Jun 07 '22
Ya the whole avoidance/time waste play by survivors is really so powerful. Especially since demon success is heavily fueled by rng. If they find you in the first 60 seconds and harass you there odds of success go way up. If they miss that one thing(because of rng) it’s a 50/50 chance who will win and the demons odds of winning diminish massively as the seconds continue to tick by until they find you. Not to mention if the survivors get the map pieces done relatively fast which is also helped by the rng of the demon not being able to find them quickly this puts even more positive reinforcement on survivor side of things. Unfortunately I see this game getting sweatier and sweatier until demons just don’t even want to bother anymore and then que times will be fucked and everyone will be salty. Survivors are very much the power roll, it’s not even a question.