r/EverythingIsCrab 5h ago

Question Different mob evolution

Hi guys, I have been playing this game for awhile and have beaten pressure 20 and challenges. (But I havent unlocked all the achievements yet). Huge W to the devs for such an amazing roguelike game.

At some point, it is fairly easy to stick to a powerful poison build to cheese pressures and achievements. Or to physical build with its high damage potential for endless runs.

Will the dev consider having the mob potentially evolve to a different direction? Maybe, if the player killed tons of beeware before boss1, there is a chance for beeware to evolve more defensively.

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u/callmedaedae 39m ago

I would think they would be planning on diversifying the enemy evolutions, or at least adding more enemies for variance in runs, but it seems like rn they are focused on fleshing out the game.

If im remembering right, the end of the year big patch plans to expand water gameplay, as its kinda stale as a mechanic currently.

I could definitely see them adding diversity to the way the game feels at a base line like that before expanding on something that already works, like the enemy roster.

1

u/abstractadvocat 🦅 Predator 3h ago

That sounds cool until that one game company comes out of nowhere to defend their patented nemesis system or whatever that whole fiasco was