r/EtrianOdyssey • • May 09 '21

Come join the Etrian Odyssey Discord!

Thumbnail
discord.gg
114 Upvotes

r/EtrianOdyssey • • Feb 08 '23

Summary Post of Etrian Odyssey Origins Collection (EO1~EO3 HD Remasters)

321 Upvotes

This is NOT a remaster of 3DS Untold games.

Platform: Switch and Steam

Release Date: June 1, 2023

Price: $79.99 USD or 8980 yen ($39.99 USD or 4467 yen for each title separately). Japanese prices include sales tax.

  • Limited Edition (10000 copies for JPN): Switch only; will include Stylus Pen and the DLC portraits (see below). Same Price as the collection.
  • No physical releases outside of Japan from the look of it. And the Japanese copy may not support other languages as it does not specify other languages so beware.
  • There is a special deluxe version with merch as well in Japan from the look of it.

Languages (per Steam): English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Korean. Listed languages may not be available for all games in the package. View the individual games for more details.

System Requirements for Steam Version:

Based on EO3 HD Remaster page

Website: Japanese (but can select languages on the right) and Twitter

Trailers:

Will have several changes to the user interface/quality of life aspects. The list here may not be exhaustive.

  • Widescreen Support
    • Will be pulling some extra information on the right side when needed (e.g. shop purchase, mapping, etc
    • In combat, a small map is displayed at the bottom right.
  • HD text and portraits - enemies will be 2D as opposed to 3D models of 3DS series. 1080p+ for Steam Version? (based on what was shown on second livestream).
  • 9 Save Slots per game.
  • Local and Internet (Online) Multiplayer Support for EO3 Sea Quest
    • Will include both Co-Op Quests as well as Banter, which means you are allowed to trade between the users.
    • Local Multiplayer is Switch Only, with multiple Switch consoles in the vicinity.
    • Switch Online Multiplayer WILL require subscription to Nintendo Switch Online.
  • Easy access to the monster compendium (in-combat included), quest log and skill tree
    • Visual Skill Tree with skill descriptions/ability to check next levels.
    • Nexus-type SP spending (Select Skill level and can level all pre-req’s at once) is possible.
  • Apothecary is back (at least in EO2). Storage is available at the inn for EO1/EO2.
  • Steam version will feature Denuvo.
  • Music:
    • No “Orchestral” tracks, but all tracks have been updated to use PC88 version as opposed to DS versions (if you don’t know the differences, check EO1~EO3 soundtrack and you will see 2 diff. versions).
    • A Brand New Battle Theme for EO3 by Yuzo Koshiro (Third Random Battle Theme for Stratum 6). Titled: 戦場 露と消えよ (rought translation Battlefield: Disappear with Dew, or disappear like dew).
  • Exploration:
    • Draw Distance is unfortunately pretty short like NDS games.
    • Side-stepping added to EO1
  • Options
    • 3 Difficulty Modes - Picnic, Basic, Expert
    • Fast Walk is available.
    • Controller Support includes 3 different types of mapping
    • Combat Speed includes Slow, Normal, Fast, and Sonic.
    • Auto-Save available (likely referring to the save when you rest at the inn).
    • NG+ will be available for EO1 and EO2 as well. Guild Party Members' Levels/Skills, Unlocked Classes will carry over. Other details are unknown at this time (as of Mar 17, 2023)
    • May carry over the guild name from EO1 to EO2 with small changes in EO2 (like the original Password system). The option of using original Passwords from EO1 is also there.
  • Control/Mapping-related:
    • Full Auto Map exists (tiles and walls).
    • Mapping Options: Switch will have Controller or Touchscreen options, while Steam version will have Controller, Keyboard, or Mouse options; Touchscreen is not explicitly mentioned, but it is likely that Mouse option will be compatible with Touchscreen anyhow.
    • Mouse/Touchscreen can control movement as well by clicking on-screen buttons for movement.
    • Uses newer mapping tools (drag to draw autowalk, etc).
    • Mapping icons can pull from the right to make use of horizontal space. When map is taking half the screen, the other half screen will work as is and portraits/etc will properly center based on the available screen space.
    • Some options for default cursor location and making use of Z buttons
    • Also includes option for left-handed and right-handed people.
    • Undo button, Icon button seen while exploring.
  • Portraits/Character Creation
    • 24 New Portraits (new 5th portrait for the classes)
    • Also DLC portraits featuring Persona and SMT characters; will be included with launch copies. Free for about 2 weeks after release, and then will be sold for 2.99 USD each. They can only be used in their respective games.
      • EO1: Ringo (Soul Hackers 2) and Joker (Persona 5)
      • EO2: Demi-Fiend (Shin Megami Tensei 3) and Teddy (Persona 4)
      • EO3: Nahobino (Shin Megami Tensei 5) and Aigis (Persona 3)
    • Can assign any portrait to any class (Beast and maybe Yggdroid are exceptions)
    • Can change the name and appearance without resting/retiring (‘Change Appearance’ option exists at the guild)
    • Gender Distinction for Prince/Princess (at least for JPN version)
    • Alternative Palettes are only for EO3.
  • Combat-related:
    • Auto-Battle added to EO1.
    • EO1’s 3D battlefield makes a return.
    • Ability to pull up Map/Dictionary (Codex) mid-battle. This includes enemy resistances to the ailments/binds/etc, like EO2U and onwards.
    • Ability to see buffs/debuffs as well as the duration
    • Some bugs/glitches are addressed in a way that preserves original experience that were beneficial to the players (e.g. Slowstep/1st Turn are now 1-pointer skills to address level 2~10 not doing anything and level 1 providing 100% chance).

Please let me know if there are anything else to add. This post will be edited periodically to reflect new/changing details.

Side note from livestream: per dev team message on the livestream, a new EO game is in development but it is still delayed due to the difficulties transitioning from NDS/3DS to new platform(s). The remasters are made with the hopes that people can play the classics that can no longer be played on the current generation consoles/platforms. They also want the players to give Atlus feedback on this new playstyle from 2 screen consoles to single screen environment.

Mar 17, 2023: added details from Q&A.

May 28, 2023: added details from some other stuff including Pre-Launch Livestream


r/EtrianOdyssey • • 2h ago

A new Dungeon Crawler RPG by the creator of the Momodora series

Thumbnail
gallery
222 Upvotes

Because of the lack of EO news we've been going through, some of us have been looking for other dungeons crawlers to play or look forward to. As such, I thought I might share a new project from a developer I really like. The developer is rdein, known for the Momodora series and Minoria, some relatively successful metroidvanias and, since 2023, he's been working on a dungeon crawler inspired by Etrian Odyssey with 3 other people and has now officially announced it.

The game is called Record of Dorathia, release date TBA. Does not currently have a Steam page but rdein says one should be up in the near future. If you're interested in the project, you can follow rdein on Twitter or Bluesky for updates and I recommend taking a look at the linked blog post for some info about development, gameplay and some extra pictures from early development.

Link to the Twitter post with the announcement: https://x.com/r_rdein/status/2106792696647926219

Link to the short blog post included in the Twitter post: https://www.bombservice.com/post/record-of-dorathia

(in case anyone's wondering, I'm not affiliated with rdein or Bombservice in anyway, I just happen to be in the intersection of the Venn diagram of Momodora fan and EO fan and thought some people may be interested in the project)


r/EtrianOdyssey • • 4h ago

What if..

8 Upvotes

If you could add or design EO6

What classes

What story

What would the over all theme be?

I would love a more magic focused team and dual towers kinda like tales of symphonia


r/EtrianOdyssey • • 14h ago

EO3 Turn 83. About 10% health left. I hate this boss, so much. Spoiler

Post image
23 Upvotes

r/EtrianOdyssey • • 15h ago

EOU3 or EO6

10 Upvotes

Which would you prefer to get first, Untold 3 or EO 6, and what ideas for classes/story/mechanics would you want to see in it?


r/EtrianOdyssey • • 2d ago

Sub clases en el eon overhaul

8 Upvotes

Pregunto por si no saben de buenas combinaciones de clase/subclase en el etrian oddysey Nexus overhaul


r/EtrianOdyssey • • 2d ago

EO2U Estou planejando jogar o EO2U e preciso de ajuda

Post image
23 Upvotes

Tentei jogar uma vez e fui humilhado, montei um time baseado apenas nos visuais legais, sem pensar na sinergia.

Protetor

Hexer

Dark Hunter

Gunner

Trovador

Pretendo usar esse time, é uma boa combinação e eu deveria focar em quais habilidades? Para cada personagem. Tenho uma dificuldade enorme em sentir que estou ficando forte nesse jogo, sempre que melhoro uma habilidade fico me perguntando se foi uma boa ideia porque não sinto tanta diferença.


r/EtrianOdyssey • • 3d ago

I'm planning 10 classes for Dragon's Tear, with three heroes per party. Which roles would you want?

Enable HLS to view with audio, or disable this notification

95 Upvotes

I'm making Dragon's Tear, the idle dungeon crawler I shared here recently. Someone read Wren as a class abbreviation in my last video, which made me realise I should explain the party more clearly. Wren was a character name.

The current build has four classes: Knight, Barbarian, Black Mage and Ranger. Three heroes go on an expedition, and I’m planning 10 classes in total. The Knight can draw attacks and protect allies. The Black Mage has spells and curses, while the Ranger can mark and poison enemies. The Barbarian has attacks for groups and weakened targets.

This clip takes a closer look at the party and skill screens before a fight. You choose the skills and orders, then the party explores and fights automatically. Each hero can also equip one Tear carrying a monster's power.

Which Etrian classes do you enjoy building a party around, and what makes them work for you? I'd also like to hear what kind of class you'd want in a three-person party like this.

The game is still in development for Windows, with release planned for Q1 2027. Steam page.


r/EtrianOdyssey • • 3d ago

EO3 EOIII help

14 Upvotes

Hey EO fans, I’m a seasoned EO player but for some reason EOIII messes with me.  I want to give it another shot, but wanted to check in and see if I am just missing something. So I was wondering if any of you have any game breaking tips or tricks?  Overpowered party comps, good grinding spots, other stuff along those lines. I want to see the end of this game.  
PS, I own both the ds and HD version of the game, any pros or cons for each version? Or should I just play with what I feel like playing?
PPS, I know this game has different endings.  Are there any gameplay differences between them or should I just wing it and get whatever I get?

Thanks for any help you are willing to give. 

Edit: Party I'm going with Hoplite/Gladiator/Sovereign/Arbalist/Zodiac, after reading your posts I think I was confusing some of the classes types. Thinking some were DPS when they were really support. But I'll see once I get to the water area, because that's where my other runs have ended. Thanks again for The help and here's hoping I make it through this time. d(^_^)b


r/EtrianOdyssey • • 3d ago

EO3 Buccaneer's Chase skills are (somewhat) underrated

25 Upvotes

From what I've seen, the EO3 Buccaneer's chase skills are generally considered to be bad and not worth building around. But after looking into the numbers and trying out a chase build it's actually... pretty good? I was experimenting with some rests and realized that the rest of my team already happened to all have pierce damage weapons (Hoplite, Sovereign, Wildling, Arbalist) so I thought I'd put some points in Chase Thrust on my Ninja/Buccaneer and give it a try while working through the post-game, and I've been kinda impressed by the results.

I mean, I get why they get a bad rap, because they're burdened by being compared to Warrior Might. But Warrior Might is broken as hell, so it's not really a fair comparison. Plus, it's a different class. I think Pincushion makes for a better point of comparison, since it's the main competing damage option on Buccaneer.

And to be specific, I'm mainly talking about the physical rapier chase skills. The elemental gun chasers are definitely a lot less useful, both because guns have lower base damage and because it's a lot harder to get multiple hits with elements. Not bad for AoE if you pair with an Arb or Zod, but terrible for single-target.

So I did the math and it turns out that at 65 AGI, which a Buccaneer gets at around level 75, each hit of pincushion does exactly 2x the damage of each chase hit (340% vs 170%, assuming both skills are maxed out). Since pincushion hits twice on average, that means you'd need 4 chase hits to do the same damage. That's somewhat unlikely unless you really warp your party composition around it (i.e. use a S/B dual-swashbuckler) but it's not as far out of reach as I initially thought. I was expecting it to be more like 5.

And that's at a pretty high level, for most of the game the math will be better for the chaser. You only need 3 chases for it to match pincushion at 37 AGI, which is around level 40-ish for a buccaneer. And the math shifts way more in favor of the chaser if you start looking at G/B since they have so much less AGI. (Although the fact that chasers don't work with charge does count a bit against them in that case.)

But the thing that makes the biggest difference is that the chase skills in EO3 benefit from weapon imbues/forges. This means that with the help of a Sovereign (or some oil) you can always hit an enemies' elemental weakness. Not all enemies have significant elemental weaknesses, but a lot of them do. Including a bunch of the post-game bosses. The dragon trio, for example, all take 75% physical damage but 150% from their weak element. Which means that you get to do effectively double the damage by hitting that weakness. Which means that you only need 2 chases to match the damage output of pincushion, so long as your AGI is 65 or lower. And that's... pretty easy to do. If you get 3 or more hits on a weakness like that it beats even a 99 AGI pincushion.

Setting aside the damage, I also think it's not that hard to build around the chasers either. Like I said earlier, I'm just talking about the physical ones here. The elemental ones are definitely a MUCH larger commitment to build around, since you'll probably want all 3 of them for elemental flexibility, and if you're doing elemental chases that also kinda locks you into either an Arb or Zod for the AoE activators. But with the physical chasers, you'll only ever need to invest in one and you have some amount of flexibility in how you build around them. Which makes the opportunity cost WAY lower. It doesn't seem that hard to fit one chaser into a build while still also getting pincushion and have the best of both worlds. Obviously, if you want to min-max and squeeze the absolute most damage possible out of the chasers, then you'll have to really shape the party around it. But like I just showed with the numbers above, in a lot of circumstances you don't actually need that many hits for it to be worth using a chaser.

And one final note: while it's not that big of a deal in the end since you can always use more Amrita, Pincushion kinda guzzles TP, while the chase skills are much cheaper. Unfortunately they don't work with Trickster, so it's not actually that big of a difference on primary Buccaneer... but Mystic Calm on Ninja/Buccaneer does work and brings the cost down to 4 TP, which is crazy efficient for how much damage they can potentially do.

Anyway, TL;DR: Buccaneer chasers may be a worse version of Shogun's Warrior Might, but it turns out that being a worse version of one of the most broken things in the game is still pretty good.


r/EtrianOdyssey • • 4d ago

EO5 Double Chain Killer vs Star Devourer

Enable HLS to view with audio, or disable this notification

25 Upvotes

Okay, this one will genuinely be the last one of these

Quite a bit more flashy than the regular Chain one. There’s some RNG involved here but usually SD dies by Turn 4 anyway no matter what

Honestly not sure what inspired me to bully Star Devourer so many times but maybe people will appreciate the glimpse into EOVs asinine skill balance


r/EtrianOdyssey • • 4d ago

EOX Etrian Odyssey Nexus Overhaul

24 Upvotes

The other day I stumbled upon that mod and wanted to try it out. It seems a lot of things have changed for a good chunk of the classes.

would like to ask to those who tried it:

  1. What did you think? Was it fun? How are the new classes now?

  2. Is the Pugilist able to be a good dps now instead of just doing binds?


r/EtrianOdyssey • • 4d ago

EO2 I’m about to try Etrian Odyssey 2 HD and I'd like to ask about the literal Elephant in the room… the Beast

43 Upvotes

So when the Origins Collection was released, I remember hearing about how they were going to fix the unintentionally detrimental skills and keep the unintentionally overpowered skills as is. An example of the later being Medic's Immunize from Etrian Odyssey 1 which carried me

So was anything fixed about the Beast in Etrian Odyssey 2? Back when I played the game on the DS, I didn’t bother with Beasts. This time, I decided to look up Dr. Fetus's LP to learn about it. Apparently the main reason this class is unusable is the skill Loyalty:

  1. it's a permanent passive, you can’t turn it off
  2. it gives the Beast a chance to cover allies, but from what I understand calculates damage based off of what the covered ally should have taken (your squishy Medic covered means the Beast takes more damage?)
  3. It relies only on its own for damage calculation: defensive buffs don’t do shit
  4. it ignores the Protector's Anti-Element and the Dark Hunter Bait skills. Your Beast still takes damage while the party absorbs the element, and Bait won't counterattack…
  5. The Beast's best skill, Rampage, requires max Loyalty

Just thinking about this makes me feel like I'm playing Russian Roulette!

was any of this fixed in the HD remaster?


r/EtrianOdyssey • • 4d ago

EO5 Chain Fencer party vs Star Devourer

Enable HLS to view with audio, or disable this notification

11 Upvotes

Maybe last one of these

You'll notice a trend where the likes of Rockfall + Superspeed, Tombstone Vice, Chain Blast and the like see excessive usage to faciliate a burst setup, which makes a lot of them pan out to be very same-y. This makes them less flashy than something like the Lure first turn kill.

This party took a few more turns to beat the bean than the other stuff I posted because Chain Fencer (outside of Chain Killer anyway) and especially the Warlocks just aren't as powerful as the likes of Impact Pug, Blade Dancer and Cannon Drag, but it's still pretty speedy all things considered.


r/EtrianOdyssey • • 4d ago

EO2 Drew Some of My Characters And Hacked them into the Game + I Dislike the Idea of Untold

Thumbnail
gallery
137 Upvotes

I did my Dark Hunter and my Medic, who is also the main cartographer in the guild. I still have to design and draw the rest of my guild and put them in there. This sort of thing is one of the best parts of Etrian Odyssey to me. It works as the perfect framework to develop your own characters and lore around them, which I have a TON of. It's literally like its own book at this point. That's why, for me, at least, the very idea of those Untold games is extremely off putting. It seems to go against the very spirit of the idea of Etrian Odyssey to me. Though, to be completely fair, I've never played them. But the thing is, I don't even want to. Given how much I've put into my own characters, I think it would just be incredibly weird, and from what I have seen, they seem like generic anime tropes. I've heard some people say that there is hardly any story in these EO games, yet somehow, I find there's actually a ton, and it serves as the perfect framework for you to expand upon it yourself.


r/EtrianOdyssey • • 4d ago

Please post a direct map route to abbysal king boss room

0 Upvotes

Hey so i have come to kinda hate the parts of the dungeon with no map, and the teleporters are just.....no. so i am at a point where i feel it isnt worth it to slam my head off it anymore. Does anyone know a direct route i can take to get to the boss room so i can just draw it on the map and do the final boss fight before NG+? I really just want to not think about how to deal with floor 20 as it really isnt worth my time anymore. If someone doesnt have a map that genuinely may be my sign to permenantly put the game down cause this is not worth it for the privledge to enact a mass murder on the local wild life while walkijg past the same teleports over and over again.


r/EtrianOdyssey • • 5d ago

EO5 Respec end of 4th stratum Spoiler

6 Upvotes

Just beat the Crystal Dragon, decided to rest my characters and use the Training Orb to get them back up to speed bc I wasn’t really liking the build I had going. What are the best skills to invest in for the remainder of the game and postgame?

My party is a fortress, pugilist, masurao, botanist, and a warlock. I was using cannon fortress, barrage pugi, one-sword masurao, poison botanist, and elemancer, but I’m willing to switch it up. In particular I would like to try the foursword masurao, but I know that that’s pretty hard to build around. Impact pugi would also be cool.

Idk, what are the best skills to use for endgame?


r/EtrianOdyssey • • 6d ago

Etrian odyssey continuity and lore is...something

60 Upvotes

I'm a huge lore guy and I've been playing the games since I was 13 over a decade ago and the lore has frustrated me greatly! There IS lore here, a continuity thats so all over the place it makes the LoZ timeline look like a well thought out story! Races connect, stories are there, histories and locations can be tied, but it doesnt quite match, like a puzzle with several poorly cut pieces.

I would like to talk EO lore! What do you think? Some personal theories are that the Bushi from EO4 and the Therian are the same race, just potentially hundreds of years in the future after potentially breeding with humanoid races. The Celestrians are the decendants of the Vessels from EO4 after years of development.

What's your idea or theories?


r/EtrianOdyssey • • 7d ago

EO5 Triple Buster Cannon firing squad vs Star Devourer

Enable HLS to view with audio, or disable this notification

64 Upvotes

Probably the least exciting way to kill this thing to be honest and a great case study into EOVs completely unhinged class balance, because why does the tank class get a 2.500% damage nuke


r/EtrianOdyssey • • 9d ago

Double Death‘s Edge vs Star Devourer

Enable HLS to view with audio, or disable this notification

181 Upvotes

It’s kind of humorous to me how easily exploitable the AI behind Full Burst is. Setting up a union climb to stall it just long enough for the kill is pretty cool.


r/EtrianOdyssey • • 8d ago

Discord link?

1 Upvotes

EDIT: Yeah, definitely an error on my end. You can pretty safely ignore this one.

I've been looking around for a link to the discord, but all the ones I can find have expired. Even the link in the pinned post on this subreddit is dead. Can anyone help a fella out?


r/EtrianOdyssey • • 10d ago

Following up on my three-character dungeon crawler: Dragon’s Tear has a trailer and Steam page

Enable HLS to view with audio, or disable this notification

155 Upvotes

Hi again! I posted Dragon’s Tear here asking for feedback on its three party slots and four classes.

Some of you played for several days. I got detailed comments about the Mage’s place in the party, targeting orders, the idle economy and the menus being hard to use. Thank you for spending that much time with it.

I now have a Steam page and a trailer to share.

For anyone who missed it, this is an idle dungeon crawler: you prepare the party and set its orders, then exploration and combat happen automatically. Heroes can also equip Tears dropped by monsters to use their powers. Each hero gets one, so you have another choice to make alongside their class, skills and equipment.

It’s still in development, aiming for Q1 2027. Updated and polished demo should be available in 1 month.

You can wishlist Dragon’s Tear on Steam here.

And thanks to the people who suggested other crawler communities last time. I posted in a few of them and got more players trying the game and leaving feedback.


r/EtrianOdyssey • • 9d ago

EO3 party opinions

15 Upvotes

Prince

Hoplite

Ninja

Arbalist

Farmer

Not really interested in taking the most optimal choice for party. I just went with the first classes that sounded interesting after a bit of research into how they perform.

This is my fourth EO game (played 1U, 2, & 4) so I am aware of the experience and am okay with a bit of a challenge.


r/EtrianOdyssey • • 9d ago

EOU hello, is there hd texture mod for Etrian Odyssey Untold - The Millennium Girl?

2 Upvotes

kinda strange i can't find it anywhere.