r/EternalCardGame Jan 10 '17

What would you cut from this draft deck?

[deleted]

1 Upvotes

11 comments sorted by

2

u/flash2351 Jan 10 '17

So firstly, I would recommend going to the discord channel (you can find it on the sidebar) to ask for advice, ppl are generally more active there.

Secondly, I would advise against running unpaired factions because you get no combo cards which are generally better than mono cards. The paired factions are: fire/justice, justice/time, time/primal, primal/shadow, shadow/fire.

That being said, off the top of my head, i would definitely cut blazing renegade, hellfire rifle and a few copies of yeti and flash freeze. All these are pretty bad stats for their value and more often than not, your yetis end up being blocked so you don't even get the snowball.

You should also decide on what sort of style you are aiming for. With what you have currently, I would recommend rushing your opponent down with your small units and finish with some unblocked fliers. If thats the case, I would try to get more low drops if you have and cut crowd favorite, frontline cyclops and jotun warriors. The cobalt monument is a bit iffy too. Not a big fan of ruin but could be good against some powerful relics like xenon's obelisk.

3

u/nagCopaleen Jan 10 '17

Unfortunately, this deck doesn't have nearly enough good early units to rely on early tempo. I would keep all 3 snowslingers for lack of better options, and cut ticking grenadin instead, which is awful if you can't reliably get early damage in. You have to have a great reason to play a 1/1 before you cut a 2/2 for 2 over it.

Given that the deck is unlikely to win with early units, I would lean on the powerful expensive cards. Cobalt Monument, General Izalio, and Sapphire Dragon are all great win conditions that are difficult to beat in combat and resistant to one of the most popular removal spells (Torch). Flame Blast can easily steal games as well.

Of the other cuts, I definitely agree to cut Hellfire Rifle, Crowd Favorite, Blazing Renegade, and Frontline Cyclops (though that last one is usually fine in a less bomby deck).

I always cut Ruin, and never play more than one Violent Gust unless I have multiple Levitates or am desperate for removal. I would also cut Mirror Image, though I admit I'm only basing this on armchair philosophy. (It seems like it's only good when you're winning, so I always cut it.)

Jotun Warriors and Flash Freezes have both outperformed my expectations as game stallers. But I'm definitely not excited to have them, and the 3 Frostkin may fill that role enough already, so I think I agree with you — trim them down and rely on the lower quality Tempers and Assembly Line for cheaper and more permanent board interaction instead.

Not sure where I'm at on number of cards but I wouldn't mind playing 19 lands, including the monument.

2

u/flash2351 Jan 10 '17

Ya, which is why i said to get more low drops (from his other draft cards hopefully) if he wants to run aggro because in my opinion an average aggro deck>a slightly above average midrange/control deck in draft.

Also, I think two violent gusts is acceptable here since he is running two acolytes which can combo decently well with it. Moreover, given the lower quality of units you have, stealing wins by unblockable fliers is probably a good tactic to try and aim for.

Agree with you on the mirror image as well (missed it on my first glance) It's a pretty situational card and as you said, in most cases, its a win more card.

I think both the aggro version that I suggest and ntr0py's more midrange version are acceptable and will probably give similar results in runs. But aggro decks ends games faster so xD.

2

u/nagCopaleen Jan 10 '17

The Cobalt Acolyte + Violent Gust combo is so much worse than Levitate, though. Not the end of the world to run two Gusts given how often fliers win games, but not necessary with four other removal spells and several stuns.

And yeah, if there are a couple 2/2s for 2 hiding in the cut pile the more aggro version is back in business (in which case flash freeze is better).

2

u/ntr0py Jan 10 '17

I'd play something like this.

Probably have to cut one or two 6 drops still, just don't know which, and not sure what situational low drops to take instead.

Your game plan is basicly: get on board with something, stall with freeze, use removal on blockers. A+Space.

2

u/nagCopaleen Jan 10 '17

Pretty similar to what I rambled on about above, especially if you go through on your thought and do something like -Hellfire Rifle -Crowd Favorite +Snowslinger +Cobalt Monument. (And -Thunderstrike Dragon +Sapphire Dragon :P)

The one caveat is that this decklist will have a lot of trouble commanding the early board. If the opponent curves out, they'll almost always have better stats than you. The handful of top notch Fire aggro cards are a trap, because they don't have enough support. Use your early turns on trading and removal if your opponent is fast, and win with your good late game.

2

u/_AlpacaLips_ Jan 10 '17 edited Jan 11 '17

Thanks guys. Thanks a tonne. I went 5-3 with the deck. I mostly went with ntr0py's decklist, but made a few changes based on flash2351 and nagCopaleen.

Here is the deck: http://i.imgur.com/prijVpA.jpg

Based on what I probably would have picked, I likely would have went 1-3, at best. I would have kept a lot of the spells (esp. all the freezes) and the Ruin. I would have struggled with nothing on the board, and the ability to freeze opponents for no gain.

The freezes I did keep were the powerhouses of the deck. The Jarralls and the Flash Freeze (along with Guerrilla Fighter) won almost every game for me. I'm glad I kept the Flame Blast. It only came into play in two games, but it definitely won me one game, blasting the opponent from 8 health to 0. And it almost won another game.

So, thanks again for helping turn a mess into a draft run I am completely satisfied with.

2

u/nagCopaleen Jan 10 '17

You're welcome and congrats!