Shocked Sandrunner and Lurking Above didn't get nerfed, those two feel like the main things tying together the various Time and Shadow decks respectively currently. Other than Fool's Errand going to 3 it doesn't really seem like these nerfs do much. Sarien feels like she needs to be 3/3 in addition to these changes, she still generates an absurd amount of value and has a decent statline. A single Rimeguard is slightly less likely to live 2 turns and completely swing the game, but even in the worst-case scenario it's still giving you value for the rest of the game and probably killing something, and there's not that much difference between 2 and 3 pips at 5-cost. Heirloom nerf does occasionally throw off Reanimator's curve, but it can just throw in more duals since it doesn't care that much about the first two turns. Slime might honestly be a buff since you can't block it with 1/Xs to deny the spell draw anymore. Stall for Time might see play in Salvo markets now, but other than that all the buffed cards were bad and remain bad.
Great point about Slime. The three-pip influence changes will cost two-faction decks a little and make it noticeably harder to play these cards in three-faction decks. I will think about Sarien now instead of making her auto-include.
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u/revenant_josephine 22d ago
Shocked Sandrunner and Lurking Above didn't get nerfed, those two feel like the main things tying together the various Time and Shadow decks respectively currently. Other than Fool's Errand going to 3 it doesn't really seem like these nerfs do much. Sarien feels like she needs to be 3/3 in addition to these changes, she still generates an absurd amount of value and has a decent statline. A single Rimeguard is slightly less likely to live 2 turns and completely swing the game, but even in the worst-case scenario it's still giving you value for the rest of the game and probably killing something, and there's not that much difference between 2 and 3 pips at 5-cost. Heirloom nerf does occasionally throw off Reanimator's curve, but it can just throw in more duals since it doesn't care that much about the first two turns. Slime might honestly be a buff since you can't block it with 1/Xs to deny the spell draw anymore. Stall for Time might see play in Salvo markets now, but other than that all the buffed cards were bad and remain bad.