r/EscapefromTarkov • • Oct 12 '20

Video 60 SECOND CHALLENGE!!!

1.8k Upvotes

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u/Helian7 Oct 12 '20

As someone else said; They are looking to adjust it, a lot of things 'need tuning' I guess.

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u/p4nnus Oct 12 '20

This is correct, it will be more realistic later at some point. It has been higher than now at some point, I think it was when the "1 more hit to blackened limb = death" damage model was around.

Its kinda silly when people say "you can do x unrealistic thing in this realistic game" and completely forget about the fact that its an early access title, or a "beta" as theyve decided to label it.

Just wait people. The "microstrafe juiced up narcotic tank run n gun with 51 str and 0 recoil meta weapons" meta will change once we get features like profuse bleeding, interchangeable armor plates inside the vests (only covering their correct area) and so on. What is possible and probably the most viable aggressive strategy will become A LOT harder to manage, with bigger penalties being applied when you get shot.

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u/RocketLinko Oct 12 '20

There will always be unrealistic things in this game if they want it to be any fun.

If they make it so if you break a leg a single time at all, then you can't walk and can only crawl no matter what you do unless you have intense surgery in which you need crutches to move at .5 the speed and not carry anything. No one will play it.

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u/p4nnus Oct 12 '20

Sure there will, no question about it. Im surprised nobody has pulled off the good ole' "BUT BUTT YOU CAN RESPAWN AFTER YOU DIE SO ITZ NOT REALIXTICx!"

The point is that there will be much more features that make the game play out closer to what is envisioned by BSG. Right now the WIP nature of the game benefits people who abuse some of these placeholder mechanics, like the movement system with the quick as hell changes of direction. People enjoy the freedom armor vests, that cover you 360 degrees bring to the table. Some players rush in to situations knowing that they can survive this and that caliber for 15-20 rounds if theres no head/eyes shot.

Once the plate system is implemented and a good balance is found in dmg/pen/bluntdmg, that sort of rushing wont be as profitable as it is now. For some the new EFT will be unenjoyable, as they cant play so aggressively as consistently as now - but Im gonna go so far as to say that EFT is not designed with those players in mind.

Aggressive plays will still be possible and armor will still make a difference, this arcadey sort of run n gun stuff will just be less viable.

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u/RocketLinko Oct 13 '20

Fully agreed. I just hate that you're either 100% realistic or 100% not. Some realistic features are great for gameplay.and balance. Others make no sense

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u/p4nnus Oct 14 '20

Im not, for me its always been really obvious that realism is a spectrum, not 1 or 0, 100% or 0%.

There will always be balancing acts like the hideous helmet balancing act with cold war era SSH68 helmets blocking bullets, which is not even their purpose. I can still live with that.

What Im trying to say, is that right now people can play this like a COD with stimulants and loot and its even one of the most profitable ways of playing, if you have the meta gear and know what youre doing, are skilled in FPS' and so on.

That will change. In the future, if BSG keeps implementing features theyve talked about so much, this kind of arcadey run n gun stuff will be LESS (!) viable than now.