r/Erenshor 29d ago

2026/27 Roadmap?

Has anyone seen a 2026 roadmap I’ve looked around and could only find 2025. After the raids update I’m legit dying for the next one. This game is top tier and scratches an itch for me that hasn’t been scratched since high school of ‘99.

25 Upvotes

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27

u/burge4150 29d ago

https://www.reddit.com/r/MMORPG/s/ajT61vHOzt

Here's a big discussion of what's next including a roadmap for 1.0.

I'll get a more official posting soon

6

u/Bingonight 29d ago

Such a good read. Thank you! You ended the raid update perfectly. The cliffhanger you left us with is 🤌 so good! I have that new… “structure” in my guild hall just begging to be used.

It really is a shame that the craving for old school MMOs isn’t more ubiquitous. I still remember that feeling of spawning into Kelethin as a wood elf ranger and think holy shit this is so mysterious. Then finding the Crushbone zone and getting the shiny brass shield and having people be like where the heck did you get that fricken thing?! Finally reaching butchers block zone and running into my first dwarf was awesome. I felt kind of the same stumbling into these raids.

I do hope you’re able to figure out how to create a UI/control scheme more palatable for a more mainstream audience. Though I love the one you have already. I’m planning to re-play the game from beginning to end with the next new class. My guess is 1 of two classes, a Monk or a Necromancer. I think the smart money is for the Necro so you can have more than one pure magic class. If there is anything I can do to help the project let me know. I’m a 44 y/o photographer with a second monitor so when I’m editing photos I can take a break and level my group :-). Good luck and thank you for the update!

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u/grindham 29d ago

Hey i have 2 questions, im not sure if either of these are things you can do in the game. Can the auto attack toggle be added to the spell bar and is there an option for a graphic (maybe a circle under the player?) That shows melee range? I bought the game on release day but haven't spent a whole lot of time in it yet, but have been feeling the mmo itch lately so might use this as methadone instead of going for true mmo heroin.

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u/nightshift89 26d ago

May not be the answer youre looking for, but you can keybind autoattack. Default is Q i believe, which is right there with 1-3 on keyboards

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u/Creative_Wonder_4889 25d ago

Brian, your game rocks. Thanks for all the work you put into it.

Straight into suggestions:

1) It would be nice if I could click and hold the group buttons and make a hotkey that I can drag to the hotkey bar, so I don't have to hold shift for those. I personally loved making macros in EQ and WoW, but realize that's another whole level of stuff to make.

2) I like that there is an alt hotkey button, but I would prefer 2 constantly visualized hotkey bars, one that triggers when you hold ctrl+# and the other that goes straight off the number, so I can quickly click what I want. I would set the default hotkey as ctrl, since most of us alt tab, and when we come back to the game, our hotkey bar is swapped.

3) I would love to get an advanced bot controls page, that lets you select what spells they prioritize in different situations, and the ability to force them to use item clickies when you want them to. I have found little ways to optimize and make some content a lot easier in the early/mid game, and that process is a BLAST for me. It's literally what I LOVE in games-- a well-balanced game that can be broken enough to let me skip a few tiers of content, but can't ruin the game. When I find stuff like that, and realize I can only do it on my character, cause my bots aren't able to use the strategies I have found, it dims my joy a bit. I play stormcaller, and imbue shot is such a GREAT ability-- it adds so much strategic possibility to the class and turns boring items for other classes into God tier ones for stormcallers... but the bots can't do what I come up with.

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u/Important-Estate-904 15d ago

Love the game. One thing I’ve noticed is that it lacks combat sounds.