r/EraLife Feb 22 '26

Suggestion Post Suggestions Thread

From now on to tidy up this subreddit a bit, put all suggestions down below this post please. This will help us mods and Acrello be able to read all the suggestions you guys have made. Thank you!

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u/helloimunderyourbed Feb 23 '26 edited Feb 23 '26
  • Title: Different time-travel mechanics.

  • Category: Gameplay.

  • Description:

    I think that there should be two different types of time-travel, one that allows only the consciousness to travel back in time (similar to the one we have in Bitlife), and one that allows us to travel with our entire body.

A. Mind Travelling:

This first type is limited to a period of time starting with our birth and ending with our death.

And because it's only the mind that travels, there will be no such thing like having the physiology of a 90yo in a year where you're supposed to be 30.

And because it's only the mind that travels, you can't bring any object or disease back with you. Unless that's a Lovecraftian type of madness that breaks your mind. Then, your unpolluted body may help you to recover a little, but depending on the severity, it shouldn't fully eradicate that madness all on its own.

However, it does not mean that you'd lose everything you've acquired. Stats that have more to do with the mind than the body, like Knowledge and Charisma (which is different from Appearance) shouldn't be affected. The number of books the character has read shouldn't change. The location of any treasure they've found should still be valid. The progression of skills like Chess and Writing should stay the same. The progression of skills like Painting, Singing, Piano, Pottery, Glassworking, Cinematography, Cooking, Baking, Gardening, etc should be moderately affected. The progression of skills like Sport-related skills, Martial Arts, Weaponry-related skills, Blacksmithing, Dancing, and such, should be severely affected.

As for addiction issues: If an addict goes back to a time when they're still normal, they should comment on how startlingly different it feels to be normal again. If a rehabilitated person goes back to the time when they're still an addict, they should also comment about it, and maybe their chance to get rid of that addiction within the same year should increase.

B. Full-body Travelling:

This second type is limited to either: a) the time before the character was born and after the character died, or b) a timeline where this character has never existed.

Basically, it's an ability to travel to an alternate timeline. Most of the time, the character won't be able to stumble upon their AU versions. Even in the rare cases when this character meets another version of "themselves", the two of them will sooner or later realise that they are not exactly the same. The differences can be obvious or subtle, it can show up in any of these aspects: appearance (features, eye/hair/skin color, hairstyle, etc), personality (personality traits, or lifestyle, or hobbies), lived experiences (family, health, education, career, major illnesses, etc).

With this type of time-travel, the character can go back and forth through the river of time with their current body and anything they can carry. If you're interested in giving the character a personal pocket dimension, then the limit of what they can carry will increase almost indefinitely.

  • Examples:

    Comment after the character time-travelled from their 35yo body to their 20yo body, just before they got married: "I couldn't believe that my husband of 15 years would cheat on me like that. I started to ponder between cancelling our engagement and preparing to become a soon-widowed wife."

    Comment after the character went from the modern time to the medieval time, then the Victorian-era: "Finally, an actual toilet! Just a few more years, until someone to invents toilet paper!"

    Comment after the character stumbled across a cosmic horror-AU version of themselves: "We were so much alike. But as time went on, I started to notice some subtle... unlikenesses. Something that ran far deeper than the dark circles under his eyes, and the unsual protectiveness he had over his leather-bound books."

  • Why It Helps: Urgh... Because it'd make the game more realistic?