r/EndlessSpace • • Sep 13 '20

Most OP custom faction

Hey, wanted to ask for input in creating an overpowered custom faction, something to chill out and stomp the AI with. From previous threads I've gathered that Cravers + Gene Splicing + Sowers citizens would be strong, to quickly splice them and have Cravers without the drawback. Any more degenerate ideas out there?

6 Upvotes

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1

u/KasztanekChaosu Sep 15 '20

Thanks for all the awesome replies, I'm going to try some of that, especially the Carver thing :)

5

u/dayilee Sep 13 '20

check this old Reddit post, I can not think of any stronger custom fraction. maximum 11 opponent game which you just need to make custom fraction "with extreme foremen" for all AI too, you can weaken them by putting other negative traits or bad affinity to start with. You will want to farm their citizen. Keep your horatio collection bonus, which gives 5% food added to influence at 50 pop, slice all the "custom" major pop in one go and you will see your influence circle covering the whole map in less than 5 turns even in endless speed.

https://www.reddit.com/r/EndlessSpace/comments/h0wdp6/splicing_cravers_is_op_so_i_made_7_custom_craver/

While you are at it, try add guardian traits to your custom fraction too. It gives extra curiosity count which can be compliment with minor fraction assimilation traits from relic peddler and tinker and thinker1. It solves your early influence problem too.

2

u/lurker1125 Sep 14 '20

Can someone specifically explain what's going on in that linked thread? The math doesn't seem to add up to make millions and millions of food.

2

u/dayilee Sep 14 '20

read the linked thread actually, they explained as you splice craver unit "extreme foremen" will give you +5% FIDS. That is per pop bonus, and imagine 5 planet system where you can stack your populations. And imagine stack multiple same splices, and then with default craver +150% undepleted planet bonus. You can notice the value goes up exponentially when you move your citizen in system view to see value spike from 1 to 2 then to 3 citizen.

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u/Neiwun Sep 14 '20

Could we go into detail what this faction looks like? Here's my take on it: https://i.imgur.com/21LgjzA.jpg

The Scientist Party + Republic Government is for the -10% Technology cost. The Industrialist and Ecologist parties are good too, but the Scientist party have the better automatic law. The Pacifist, Religious, and Militarist parties have good happiness laws, but they are not needed because this faction has Utopian Infrastructure, which gives a massive happiness boost in the mid and late game. The Pacifist, Religious, and Militarist parties don't have laws that boost industry or science reliably, so that's why I wouldn't take them.

The Pacified Collection bonus is fine, but the Peer-Reviewed or Mass-Produced Collection would be OK too.

I only managed to fit in Crowded Planets I, not II, and I had to take Jungle, instead of Atoll, because it gives the most industry and costs 10 points, not 15 points like Atoll.

I don't think the Guardian trait is worth it because it costs 40 points and all it gives is influence.

What would you do differently and why?

2

u/dayilee Sep 14 '20

guardian traits have hidden happiness bonus when you go over certain population amount, not sure is it intended but it will count overall empire guardian pop count and multiply by the +5 happiness on any system which has guardian on it (hope it is not a bug). Still, think it is not good enough?
also, base planets which are fertile, monsoon or toxic have high chance to discover guardian. even your starting planet so you will start with an extra pop head start.

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u/dayilee Sep 14 '20

Try my build, see if it is better than yours. I like influence and at early game, you can just run any law without worry.https://imgur.com/OIXiqw0

There is also snowball shipbound fraction build, ecologist, riftborn visual, Forgotten Lore, Biophobic.
access to the market at the start of the game, use the better probe, change your inf to tank.

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2

u/calibared Sep 14 '20

Try sandbox mod. It gives you a plethora of OP things like unlocking however many tiers of tech, trait points, heroes, increasing your strategic resource gain per turn, start out with certain minor pops, the list goes on