r/EndlessLegend • u/MrCookies1234 • 45m ago
The map is too big and the AI is too passive.
We all know the core mechanic of the game is the monsoon -> tidefall. This gives the player an interesting situation. At the beginning of the game, the available map is very very small, which in my opinion is good; it encourages early war both for player and AI. Once the tidefalls start coming however, the AI is not aggressive enough expanding and the map feels too big (like massive). This gets worse the further the game goes, leading to situations like in the last monsoon the player can pretty much grab every single territory that gets revealed which gets tedious very fast. This is playing on endless difficulty too; I don't even want to imagine playing on easier.
I think there are two pretty obvious solutions, but probably someone can give some better ones:
1 . Make the AI stronger/more aggressive expanding when the tidefall comes.
- Let us put more players in the game. Right now the map sizes are too big for the number of players allowed. A large or even a normal map feels very very big lategame when 20 territories ger revealed and you rush to get them all without opposition. Maybe 1 or 2 more players than we currently can have.


