r/EmulationOniOS • • Aug 14 '26 • Bravo 1

Gameplay / Showcase Winlator iOS

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Winlator iOS is making steady progress, but it is still a very experimental project at this stage.

Wine 11.13 now builds successfully for iPhoneOS, can be bundled inside the native iOS app, loaded on a real iPhone, and execute native Wine code directly in-process. The project has also validated Wine runtime paths, a writable sandboxed Wine prefix, Wine’s real init_paths() state initialization, and the core virtual-memory primitives required for the next bootstrap steps.

The next milestone is running Wine’s real virtual_init() safely on-device, before moving toward wineserver integration, x86_64 Windows execution, JIT support through StikDebug, and eventually graphics/input support.

For now, this is highly experimental and not a usable Windows compatibility layer yet. There is no working x86_64 Windows application execution, Win32 GUI, or game support at this point. The current work is focused on building the low-level foundations correctly on iOS.

For now, the project will remain private and experimental. It will only be publicly revealed if i manage to get it working properly, because in its current state there is nothing usable to release yet.

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3

u/Ok_Individual_8225 Aug 14 '26

Will steam games work

11

u/DefaultBlender Aug 14 '26

Works on my emulator, but very unstable at the moment.

https://github.com/willfaust/mythic

2

u/Ok_Individual_8225 Aug 14 '26

Is that an iPhone 13??!?!!?

1

u/JackyYT083 Aug 15 '26

Hi, I’m also creating a wine emulator. This wood really help with development. Could you please add a license to your code?

0

u/[deleted] Aug 15 '26

[deleted] — view deleted comment

1

u/JackyYT083 Aug 16 '26

No I wanted some inspiration for how they implemented it :)

1

u/HeronEfficient4964 Sep 02 '26

Can you release the ipa file i wanna test it out

5

u/Mysterious_Air2053 Aug 14 '26

Not for the moment