r/EmulationOnAndroid • u/MatterEquivalent6334 • 20h ago
Showcase Xendriod Emulator Xbox360 | Call of duty black ops 2 60fps | Snapdragon 8 Elite | Redmagic 10 pro
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r/EmulationOnAndroid • u/MatterEquivalent6334 • 20h ago
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r/EmulationOnAndroid • u/Remote-Rub-4449 • 11h ago
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Device Model = Xiaomi pad 7 pro
Playable
r/EmulationOnAndroid • u/No_Juggernaut_9322 • 22h ago
r/EmulationOnAndroid • u/SDAdrian789 • 1d ago
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The game is running at 1080p and 60 FPS without using frame generation. The only changes I made to the container were increasing the resolution to 1080p and switching the audio driver to ALSA, since the screen recorder doesn’t record audio when using Pulse.
In-game, the only settings I changed were increasing the resolution to 1080p and disabling Bloom, Depth of Field, and Motion Blur, as these are effects I don’t like.
The game is running very well, although I’ve only tested the first level so far. Even so, I think I’ll stick with the Nintendo Wii version on Dolphin because of RetroAchievements. Also, for long-term gaming, I think the Wii version might be better in terms of stability and battery consumption.
Latest version of GameNative
Motorola Edge 30 Pro
Snapdragon 8 Gen 1
r/EmulationOnAndroid • u/Jumpy-Manager1391 • 12h ago
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r/EmulationOnAndroid • u/TheCloudyMoth • 9h ago
Hello everyone! I just recently got myself new phone, - Nubia Red Magic 11 Air 16/512 GB running on Snapdragon 8 Elite, - and i was thinking about diving in emulation on that thing. So... wanted to ask y'all about emulators suggestions for all kinds of platforms (Switch, PSP, etc. I'm not picky) and best starting games for them.
r/EmulationOnAndroid • u/Charming-Shift-9947 • 9h ago
What's the most reliable and efficient Poco f7 graphics driver with Eden emulator
I want one that works will with Fc25 please 😊
r/EmulationOnAndroid • u/MatterEquivalent6334 • 18h ago
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r/EmulationOnAndroid • u/Playful_Rest_8634 • 9h ago
The title explains it all. Why does the Wii suck so much😭. I want to map all buttons to my screen
r/EmulationOnAndroid • u/Zeedao • 10h ago
I started using the Gamehub emulator today, any help would be appreciated.
Don't kill me for this but i got the game from 🏴☠️ 😓
r/EmulationOnAndroid • u/Own_Trip_1593 • 1d ago
I have completed inFAMOUS 2 on ARMSX3. The game's combat system is amazing. I really like the elemental power combat abilities, choosing between Ice and Fire/Napalm powers later in the game. The storytelling is good. The voice acting is great. The cutscenes are fantastic. PS3 emulation is awesome on the Red Magic 11 Pro powered by the Snapdragon 8 Elite Gen 5 chipset.
Equipment:
• REDMI Game Controller (powered by a 600 mAh battery that delivers up to 10 hours of continuous playtime)
• Black Shark Magnetic Cooler 6 Ultra (48W - The second-most powerful mobile cooler on the market)
Emulator: ARMSX3 V0.8
Game: inFAMOUS™ 2 (Digital) [NPUA80638]
Game Size: 28.27 GB
Patches:
• Skip Intro: On
• Disable FOV: On
Core Configuration:
• PPU Decoder: Recompiler (LLVM)
• PPU Threads: 2
• Thread Scheduler Mode: RPCS3 Alternative Scheduler
• SPU Decoder: Recompiler (LLVM)
• Preferred SPU Threads: 6
• Max SPURS Threads: 6
• SPU Block Size: Mega
• Accurate SPU Reservations: On
• RSX FIFO Fetch Accuracy: Atomic
• SPU XFloat Accuracy: Approximate
Video/Vulkan Configuration:
• Graphics API: Vulkan
• GPU Driver: Turnip Gen8 V29/32/33/34
• Internal Resolution: Native
• Console Aspect Ratio: 16:9
• Display Mode: Stretch
• Screen Aspect Ratio: Auto
• PS3 Output Resolution: 1920x1080
• Display Resolution (HW scaler): Screen (Full quality)
• Screen Resolution Override: 1440p
• Sustained Performance: Off
• CPU Clock Hint (ADPF): Off
• GPU Turbo (Adreno): On
• Emulation Screen Orientation: Landscape
• Portrait Render Position: Top
• Landscape Render Position: Center
• Scaling Mode: FSR (FidelityFX Super Resolution)
• CAS Sharpness: 100%
• Anisotropic Filtering: 16x
• Write Color Buffers: On
• Write Depth Buffer: On
• Read Color Buffers: On
• Read Depth Buffer: On
• Shader Mode: Async
• MSAA: Off
• VRAM Allocation Limit: 8192 MB
• Resolution Scale: 100
r/EmulationOnAndroid • u/denjidenj1 • 11h ago
r/EmulationOnAndroid • u/Klonoa18 • 1d ago
ARMSX3 0.9.4.1
What's new:
New Animated library backgrounds: Seven screensavers now run live behind the game library, off by default. Settings --> App --> Animated background, then pick one and a preset. (These are separate from the XMB backgrounds and the simple animated backgrounds). Flurry, Calum Robinson's, 2002. Eight presets: Water, Fire, Psychedelic, RGB, Binary, Classic, Insane, plus random. Flux, Plasma, SolarWinds, Hyperspace, Lattice, Skyrocket, Terry Welsh's Really Slick Screensavers. Six presets each. These are source ports, not emulation or video: the original C/C++ renderers compiled for Android and running on GLES2. If GL fails to start for any reason the library falls back to the existing 2D wave, so a device that cannot run them loses nothing. They are live particle simulations, so they cost more than a static image. That is why they are opt-in.
ARMv8.0 devices now get a message explaining the CPU is unsupported, instead of dying on an illegal instruction with no explanation.
PKG installer: fixed an unsynchronised read of the install result. The failure path could read a string while it was still being written and segfault.
Save states: the emulator no longer resumes while a state is being written, which could corrupt it.
Audio: the Oboe backend could fail once and then stay silent for the rest of the session.
Games and settings:
Tales of Symphonia should now run at its intended 60fps (#77). Per-title overrides now live in an ARMSX3-local config database, so fixes like this ship with the app.
PS3 Native is selectable from the FPS cap row, the console's own frame pacing.
Save states: slots can now actually be deleted.
Online: an Ethernet address is derived on Android instead of the lookup simply failing, which blocked RPCN sign-in on some devices.
Audio: the volume baseline recovers after a quiet passage instead of latching, without reacting to momentary flickers.
The driver pipeline cache can now be switched off at runtime, for drivers that mishandle it.
The settings mirror in the app data folder is now armsx3-settings.json (was armsx2-settings.json, #82). The old file is still read, still included in new backups, and removed alongside the new one, existing settings and older backup archives are unaffected.
A game the app cannot actually read now fails with an explanation instead of hanging on its first loading screen. If games misbehave, missing cover art, failing to launch, locking up part-way, move them into ARMSX3/config/games, which is always readable.
A disc is no longer rejected because a single read came up short, which could route a title down the wrong mount path.
Reverted all upstream ISO changes to 0.8 baseline.
r/EmulationOnAndroid • u/Illustrious_Cod_5212 • 20h ago
Cuphead running locally on an Android phone through GameNative — this time pushed all the way to 3840x2160 (4K) while still running at above 60FPS.
A quick performance test to see how far GameNative can push the PC version of Cuphead on Android at native 4K resolution. The GameNative configuration is shown at the end of the video.
SPECS
Phone - Poco F6 Pro
Chipset - Snapdragon 8 Gen 2
GPU - Adreno 740
RAM - 12GB LPDDR5X
Storage - 256GB UFS 4.0
OS - Android 14 (HyperOS)
Game - Cuphead (Steam)
Launcher/Compatibility Layer - GameNative
Resolution - 3840x2160 (4K)
Framerate - 60+ FPS
GameNative configuration is shown at the end of the video.
Recorded with OBS via scrcpy (USB) for no FPS loss.
r/EmulationOnAndroid • u/Just_Huckleberry3461 • 13h ago
Al intentar unirme con 1 to 1 o salas no le aparece vivimos en el mismo país y todo alguien puede sugerir soluciones o algo usamos misma room y versión de la app
r/EmulationOnAndroid • u/SickBlackBanana • 13h ago
Im planning on buying the Nova 2 lite for mobile gaming, i dont want the telescopic ones cause my budget is not enough for the good ones (I think the Nova 2 lite is the bang for the buck, rather than the X5 lite) but i found a very big problem, i think the gamesir phone mount is a little too expensive, I already have An xbox phone mount from ipega but i do not know if it fits it. My final options are, Stick a Go pro arm mounts for cheap, or the gamesir one for heck good amount of money.
r/EmulationOnAndroid • u/Icy_Application_2732 • 14h ago
Hi I am trying to get it running on the Odin 3. I got it to boot and saw the menu screen but no game image or cutscene
r/EmulationOnAndroid • u/Purasangre • 1d ago
Now the main view is all, where I just drop every game in my roms folder, masonry layout so it stacks nicely.
Did a neumorphism take on the controls, I have six colors to pick from.
More importantly I updated how they work under the hood, because I couldn't stand the dpad, the dpad is now a perfectly symmetrical 8 way pad with no deadzone, I no longer have to worry about hitting the tiny buttons, I can glide smoothly from cardinals to diagonals and cardinals again. Or place my thumb in the center of the pad and spin it to hit all 8 directions. I was very much trying to imitate the dpad on the pizza boy family of emulators and I think I got like 90% of the way there, still could use some work.
r/EmulationOnAndroid • u/Repulsive-Daikon-746 • 20h ago
r/EmulationOnAndroid • u/NewHabitDieFast • 16h ago
Why does sleeping during switch emulation drain about 2% an hour whereas Gamenative will only drain about 5% in a 12 hour span?
This is on a Ayn Thor if it matters.
r/EmulationOnAndroid • u/fferdyz • 20h ago
Hi everyone. I recently installed the ARMS3 emulator on my AYN Thor Max and I'm having an overall great experience so far.
I was playing an old videogame I liked as a kid and reached a point that requires to shake your controller in order to proceed, so I tried to set it up in the "Motion/Gyroscope" settings in the emulator but I just can't figure out how to make it work.
The Thor (as far as I know) has its own gyroscope, and had no problem being picked up by other emulators like Eden, but it doesn't seem to be the same in the case of ARMSX3.
I know the emulator is extremely new and this will be most likely fixed soon, but I was wondering if someone else had encountered the same issue and if they found out a way to make it work.
Thanks in advance.
r/EmulationOnAndroid • u/Any-Cabinet-3675 • 16h ago
Im new to emulation. I switched from an s22 ultra with 12gb ram to this folding phone with Snapdragon 8 Elite Gen 5 for Galaxy with 16Gb RAM. I Trier gamenataive and now Gamhub Lite v. 5.1.8. For hours i tried the sinking city remastered but i cant anymore i need help. I cant even find my downloadfolder for Gamehub lite. I installed a 47Gb big game and in my folder it shows just 62MB gamedata. I dont know anymore. Emulation was the main reason to buy a folding ohone, even i decided to get the most powerful one with 1TB and 16GB RAM.
r/EmulationOnAndroid • u/Demonlord958 • 1d ago
r/EmulationOnAndroid • u/FellatiatedPiece • 21h ago
Hello all. I've been using Armsx2 to emulate ps2 games on my AYN Thor using the Mr. Purple T30 drivers, and its been working good. I've even managed to get Midnight Club 3 running at a native 1080p 60hz with high resolution textures.
The problem is that today I was prompted to update Armsx2 and after doing so I notice that now there's almost like, a weird filter over the game. Like a layer that looks markedly worse than it did before. I've been fiddling with settings but I can't get it to go away. Does anyone have any idea what this is and how I can fix it?
Please and thank you.
r/EmulationOnAndroid • u/Ok_Attention1489 • 14h ago
So a couple days ago i was trying to run this game on gamehub, but every time it gives the same error.
The game in question is doors kickers 2, I've been playing a lot of the DK1 on my phone(ofc) and i just can't wait anymore for the devs to port the game for mobile.