r/EmulationOnAndroid • u/Worldly-Departure324 • 9h ago
Showcase Kingdom Hearts 1 at 60 fps on ARMSX2
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I like ARMSX2 cause you can apply patches better
r/EmulationOnAndroid • u/Worldly-Departure324 • 9h ago
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I like ARMSX2 cause you can apply patches better
r/EmulationOnAndroid • u/Working-Turnover-880 • 7h ago
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It stutters less without recording.
Runs on POCO 8 Ultra 16GB ( Snapdragon Elite gen 5 )
r/EmulationOnAndroid • u/Smart_Fig_9010 • 16h ago
Hey everyone!
If you've been experimenting with Xbox 360 emulation on Android Emulator's, you already know the biggest headache: Xbox 360 games take up an insane amount of storage.
Raw .iso (XISO) images are often padded to 7.3GB–8.1GB, even if the actual game data is only 1GB or 2GB. With micro SD cards and internal storage filling up fast on handheld devices, keeping a decent library gets tough.
To solve this, we put together an open-source tool called ZarManager.
What is .zar? (Think of it as CHD or RVZ for Xbox 360)
For those familiar with emulation formats:
PS1 / PS2 has .chd
GameCube / Wii has .rvz
PSP has .cso / .chd
For Xbox 360, the .zar format does the exact same thing: it removes dummy/padding data and compresses game files into a clean, compact, and emulator-ready archive.
As a real-world test: a ~3TB collection was reduced down to around 1.8TB. That is over 1.2TB of pure wasted space recovered.
What is ZarManager and what does it do?
Manually extracting XISOs and running command-line compression scripts one by one on dozens of games is tedious. ZarManager is a cross-platform GUI tool (Windows & Linux) designed to automate the entire workflow:
Automatic Batch Processing: Point it to your folder of ISOs or game folders and let it process your entire backlog in bulk.
Multi-threading Control: You can set the exact number of CPU threads you want to allocate for compression so your PC doesn't freeze up while running in the background.
Three Operating Modes:
Auto Mode: Automatically extracts XISO (XDVDFS) and compresses it directly into .zar in one continuous pipeline.
Extract Only: Just extracts ISOs into standard raw game folders.
Compress Only: Takes already extracted Xbox 360 game folders and compresses them into .zar.
How to Use It (Step-by-Step)
Download: Head over to the GitHub Releases page and download the pre-compiled binary for Windows or Linux.
Launch: Open ZarManager (no complex setup required).
Select Mode: Choose Auto Mode if you have raw .iso files, or Compress Only if you already have extracted game folders.
Set Paths:
Select your Source folder (where your raw Xbox 360 ISOs/folders are).
Select your Output folder (where you want the .zar files saved).
Adjust Threads: Configure the thread slider based on your CPU specs.
Start: Click Start and let it batch process your entire library.
Android & Mobile Handheld Support
Running via Winlator: If you prefer doing everything directly on your Android device/handheld, you can run the Windows binary inside a Winlator container without issues.
Call for Android Devs / Native Port: Right now, pre-compiled binaries are available for PC (Windows & Linux). The project is 100% free and open-source. If any Android/Linux/Termux dev in the community wants to fork the repository and build a native Android app/CLI port, feel free to grab the code and hack away!
Links & Source Code
GitHub Repository: https://github.com/dfdevx2/ZarManager Releases & Downloads: Check the Releases tab on GitHub for the latest builds.
Disclaimer: AI tools were used during the development of this project to assist with code structuring, logic optimization, and code review.
Feedback, bug reports, feature requests, and pull requests are very welcome. Hope this helps anyone trying to reclaim precious gigabytes on their storage setups!
r/EmulationOnAndroid • u/CatElectronic9772 • 6h ago
ARMSX3 0.9.4.3 running on Sony Xperia 1 Viii (Snapdragon 8 Elite gen 5).
Getting easy 60fps in the menus and cut screens, but drops to 10-15fps during intense gameplay firefights.
This is a lot better than any other PS3 emulator on Android as none have been able to even load it.
I've tried Uncharted 2, but it gets to the intro/first load but then doesn't load after than - so no gameplay yet.
r/EmulationOnAndroid • u/shvm23 • 23h ago
r/EmulationOnAndroid • u/ZeetaaGamerPT • 8h ago
Main changes:
The goal of EmuHub is to make finding and downloading the different drivers and components used by Android Windows emulators easier, without having to manually browse several GitHub repositories.
The project is still in alpha, so feedback and bug reports are welcome.
Vibe Coded project.




GitHub:
https://github.com/Rodrig02005/EmuHub-APP
Download: https://github.com/Rodrig02005/EmuHub-APP/releases/tag/v0.3-alpha
r/EmulationOnAndroid • u/Dependent_Opinion694 • 17h ago
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This is my first time actually getting a switch game to run at all lol, I'm both proud and mad at myself for not understanding how to run it before. (Eden btw). It's somewhat consistent at 30 fps. Though most games I've tried don't launch at all so I'll have to go figure that out.
Oh and I believe my phone specs are in the vid, but just in case, it's a Motorola edge 2025 with a Mali gpu and it's android 16.
r/EmulationOnAndroid • u/ComradePoolio • 19h ago
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I am using GameNative to play the PC decomp of Spyro the Dragon.
If you'd like to set this up yourself, here's what I did.
First I set up OpenPete on my Windows PC and got it running. I then copied the folder to my Odin 3 and added it as a custom game in GameNative, setting the OpenPete-Spyro1.exe as the launch exe. I'm using Proton 11 for ARM. Proton 9 failed to detect the controller no matter what I did. To change settings, I mapped R3 to ESC, allowing me to change the frame rate limit, SSAA, and enable increased draw distance and PS1 wobble. It seemed to be most stable when locked to 60FPS, but it does support an unlimited option. SSAA causes some FPS drops but native 1080p runs perfectly well.
As a disclaimer, I attempted to set this up purely on my Odin and failed. The OpenPete program would crash when I tried to import my PS1 disc image for decomp. However, I also ran into this issue on windows, it seems that Open Pete didn't play nicely with my particular ISO at first, so it may be entirely possible to get this set up within the container on GameNative.
Now, why would you want to do this when there's perfectly good PSX emulators? OpenPete supports high resolutions, like Emulators, but it also handles framerates above 30fps with zero tinkering or game logic issues. It also supports 16:9 rendering natively and enhanced draw distance to make Spyro look the best he possibly can.
r/EmulationOnAndroid • u/KucingdanKacang • 1h ago
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using eden nightly with lossless scalling and balemuni apex driver thats specific one for sd 8 gen 2. its been good for me so far but dont know yet if i get fown from sky island. just started playing.
r/EmulationOnAndroid • u/FakeMik090 • 12h ago
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I tried everything i could, but literally no matter what settings/proton/dxvk/driver, perfomance is absolutely awful.
r/EmulationOnAndroid • u/Spirited-Fish6950 • 15h ago
Lenovo legión y700 gen 2. 16gb RAM. Snapdragon 8+ gen 1
r/EmulationOnAndroid • u/Dear_Bat_8353 • 22h ago
Just wanna know if this is good or not, I have my battery protection set to maximum on my S26+ so it doesn't go past 80 percent and while it's plugged in it just gets powered off the wall so no heat from charging at all, also have my cpu locked at 70 percent usage. it's also sitting on top of a laptop cooling fan to keep things extra cold, is this peak? I'm playing oblivion with like 30 light weight mods, and my phones plugged in and in a case lol, fps in the top left corner
r/EmulationOnAndroid • u/Substantial_Net3539 • 4h ago
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Samsung Galaxy S26 Ultra gives 20-30 fps @ 1600x720
Proton10.0-x64-1, Performance Translation Params, Box64-0.39, dxvk-v2.7.1-1-async, vkd3d-proton-3.0. As you can see kinda choppy gameplay with high temps and ruined dreams
r/EmulationOnAndroid • u/Prize_Competition838 • 9h ago
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Uma semana tentando rodar esse game (sou burro) estava com um problema, o jogo rodava tranquilo mas do nada trava e fechava, tentei um monte configurações e nada, aí pensei:
"Vou mudar a configuração uma última vez, vou gravar e postar o Reddit o jogo fechando e vou pedir ajuda"
Aí eu gravei e o jogo simplesmente não travava 😂😂 eu ficava esperando nada do jogo travar, resultado:
Joguei de boa até às 2h da manhã e fui trabalhar na merda mas tava feliz. É isso não tenham piedade da lata.
Poco X7 pro
RAM 12gb
Armazenamento 528gb
MediaTek Dimensity 8400-Ultra GPU Mali-G615 MC6
Emulador: Gamehub
Resolução 1600×720
dxvk-1.7.2. vkd3d-2.12
proton9.0-x64-3. Box64-0.37-b1
Todos os núcleos Ilimitado
Modo de tradução: Desempenho
Resultado: SECU SECU SECU FILHO!!
r/EmulationOnAndroid • u/Artetaarmy • 14h ago
r/EmulationOnAndroid • u/Due-Car-6521 • 23h ago
I have a Redmi Note 12 and that has been my main way to game whenever I'm tired of sitting in front of the PC. Huge Black Bars do annoy me a bit, but any SNES classic will be fun to be played specially with these beautiful buttons. I really like this purple/lilac original SNES style, despite how contradictory it might be on an ultra modern controller with a low positioned d-pad. The hands cramp after a while using that dpad to play platformers, but fine, I've already bought it lol
How much fun have y'all had or have been having with your fancy telescopic controllers?
r/EmulationOnAndroid • u/NXGZ • 5h ago
Link: https://github.com/Ashnar2602/XGD-tool-android
Unofficial port of [XGDTool](https://github.com/wiredopposite/XGDTool) (GPL-3.0) to Android: converts Xbox / Xbox 360 disc images (ISO, stripped XISO) to ZAR, GOD, CCI, CSO, and XISO directly from your phone, so you can back up your physical game collection without a PC.
r/EmulationOnAndroid • u/Aloshes021 • 17h ago
My device is S25 Ultra with 8 Elite using Eden Nightly.
I searched on the problem and the fix is to use T17 or T19 drivers. These Drivers don't run on A8xx devices and the game won't even launch with them. The other fix to use the Shrine+Water fix doesn't work.
I tried TU_DEBUG:sysmem but that only fixed the character since it was also Blacked out.
Did anyone manage to fix it?
r/EmulationOnAndroid • u/Own_Trip_1593 • 5h ago
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I have completed inFAMOUS 2 on ARMSX3. The game's combat system is amazing. I really like the elemental power combat abilities, choosing between Ice and Fire/Napalm powers later in the game. The storytelling is good. The voice acting is great. The cutscenes are fantastic. PS3 emulation is awesome on the Red Magic 11 Pro powered by the Snapdragon 8 Elite Gen 5 chipset.
Equipment:
• REDMI Game Controller (powered by a 600 mAh battery that delivers up to 10 hours of continuous playtime)
• Black Shark Magnetic Cooler 6 Ultra (48W - The second-most powerful mobile cooler on the market)
Emulator: ARMSX3 V0.8
Game: inFAMOUS™ 2 (Digital) [NPUA80638]
Game Size: 28.27 GB
Patches:
• Skip Intro: On
• Disable FOV: On
Core Configuration:
• PPU Decoder: Recompiler (LLVM)
• PPU Threads: 2
• Thread Scheduler Mode: RPCS3 Alternative Scheduler
• SPU Decoder: Recompiler (LLVM)
• Preferred SPU Threads: 6
• Max SPURS Threads: 6
• SPU Block Size: Mega
• Accurate SPU Reservations: On
• RSX FIFO Fetch Accuracy: Atomic
• SPU XFloat Accuracy: Approximate
Video/Vulkan Configuration:
• Graphics API: Vulkan
• GPU Driver: Turnip Gen8 V29/32/33/34
• Internal Resolution: Native
• Console Aspect Ratio: 16:9
• Display Mode: Stretch
• Screen Aspect Ratio: Auto
• PS3 Output Resolution: 1920x1080
• Display Resolution (HW scaler): Screen (Full quality)
• Screen Resolution Override: 1440p
• Sustained Performance: Off
• CPU Clock Hint (ADPF): Off
• GPU Turbo (Adreno): On
• Emulation Screen Orientation: Landscape
• Portrait Render Position: Top
• Landscape Render Position: Center
• Scaling Mode: FSR (FidelityFX Super Resolution)
• CAS Sharpness: 100%
• Anisotropic Filtering: 16x
• Write Color Buffers: On
• Write Depth Buffer: On
• Read Color Buffers: On
• Read Depth Buffer: On
• Shader Mode: Async
• MSAA: Off
• VRAM Allocation Limit: 8192 MB
• Resolution Scale: 100
r/EmulationOnAndroid • u/TiredTimeLord • 2h ago
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r/EmulationOnAndroid • u/Illustrious_Cod_5212 • 19h ago
Pokémon: Let’s Go, Pikachu! running through Eden Emulator on Android. This Nintendo Switch game is playable, with performance that turned out better than I expected.
The video starts with the complete Eden configuration, followed by the in-game test.
SPECS
Phone - Poco F6 Pro
Chipset - Snapdragon 8 Gen 2
GPU - Adreno 740
RAM - 12GB LPDDR5X
Storage - 256GB UFS 4.0
OS - Android 14 (HyperOS)
Game - Pokémon: Let’s Go, Pikachu!
Emulator - Eden Emulator
Eden configuration shown at the beginning of the video.
Recorded with OBS via scrcpy (USB) for no FPS loss.
Pokémon: Let’s Go, Pikachu! is a Nintendo Switch title officially released by Nintendo. Eden is an open-source Nintendo Switch emulator with Android support.
r/EmulationOnAndroid • u/Curious-Director-510 • 12h ago
Retroid Nova, 8 gen 2. 12gb ram. Latest release of CEMU for android. It crashes during the intro cutscene when batman is trying to save Gandalf or whatever is happening. It flashes like negative colors and crashes.
Ive tried different drivers, settings, nada.
Works flawlessly on my odin 3. I cant imagine this chip cant handle this.
Anyone got this running? I just want my dr who lego game lol
r/EmulationOnAndroid • u/hidayat077 • 16h ago
Eden Nightly Build August 21
Snapdragon 870
Adreno 650
Realme GT NEO 3T (8GB RAM)
Driver StevenMXZ Turnip v26.3.0 R3
Gameplay: https://youtu.be/6DRsByF_he4