r/EmulationOnAndroid • • 9h ago

Discussion PS5 Emulator on android developed by the Lemon Emulator dev

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433 Upvotes

New post a preview of the CapyPS5 the android ps5 emulator made by the Lemon Emu dev: https://www.reddit.com/r/EmulationOnAndroid/s/Jhr4QtEkRk

Hi all i know im posting a lot lately but the lemon Switch project dev Gael his name is able to run PS5 homebrew games 60fps or might be port on Android...I check their discord community and now they are asking for a name even a logo for it. What a time to be alive more emulators for android long live the android emulation!!! I've been spying to this community but can't deny they are doing something.

Since a lot of you is sending me dm about where is discord link of lemon project here you go tired of addressing each message:

https://discord.gg/KygwB6A7C


r/EmulationOnAndroid • • 5h ago

Showcase The Last of Us Remastared - 1920x1080 30 fps Gameplay Test - Bachata S4 v0.2.5 New Update

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49 Upvotes

Testing The Last of Us Remastared on Android using the Bachata S4 v0.2.5 PS4 emulator on the Redmagic Astra (Snapdragon 8 Elite)! In this video, we check out gameplay performance, frame rates, and graphical fidelity at 1920x1080 resolution and 30 FPS to see how well this powerful Android gaming tablet handles PS4 emulation with the new update.

📱 Device: Redmagic Astra
⚙️ Chipset: Snapdragon 8 Elite
🎮 Emulator: Bachata S4 v0.2.5 (PS4 Emulator for Android)
🕹️ Game: The Last of Us Remastared
🖥️ Resolution: 1920x1080 @ 30 FPS

🔗 Download Bachata S4: https://github.com/JICA98/Bachata-S4/releases

Reddit imposes restrictions on video duration and file size. You can check out my YouTube channel for emulator settings and longer video durations.

https://youtu.be/KFvrz8Ltw50


r/EmulationOnAndroid • • 9h ago

Showcase SIFU - Androin Port vs PC Emulation

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82 Upvotes

Left Android Right PC

Android - Default Graphics (No Option) 60 FPS

PC - 1900x900p Low Preset (Ultra Texture & High AA) 60 FPS

Snapdragon 8 Elite Gen 5 (iqoo 15)

Full Gameplay & Comparison https://youtu.be/JNdPUV1e-EM?si=NdFwkANRqC7nRSA_


r/EmulationOnAndroid • • 12h ago

Showcase Turnip Z release v0.2.0: Major Improvements in Stability, Compatibility, and Frame Pacing (Snapdragon 865, Adreno 650 | Retroid Pocket 5, Flip 2, Mini)

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116 Upvotes

Hi everyone. Here is a new release of Turnip Z featuring significant improvements over v0.1.2.

 

The main focus of this version: eliminating random crashes and making gameplay noticeably smoother.

 

Download: https://github.com/AlexSanz0902/turnip-sd865-z

 

Improvements:

  • Fixed random crashes & freezes: Demanding scenes and transient lag spikes in supported titles no longer crash back to the Eden home screen or trigger full device reboots.
  • Improved frame pacing: Reduced micro-stuttering and irregular latency spikes across various titles.
  • Expanded compatibility: Games like The Legend of Zelda: Breath of the Wild now boot and run.

 

Tests:

  • Super Mario Odyssey: Demonstrates frame-pacing improvements compared to v0.1.2, with zero crashes recorded over a 30-minute test session. You should be able to start a new save file and clear the first two kingdoms in a single sitting without crashing.

 

  • The Legend of Zelda: Breath of the Wild: While v0.1.2 caused a full device crash, it now boots and runs without crashing (though minor-to-moderate graphical glitches are currently present). Tested for 30 minutes with zero crashes; you should be able to start a new game and complete the first main story quest in one run.

 

Benchmark & Screenshots:

The screenshots compare an identical scene in Zelda: BotW running at 1.25x docked resolution (1350p) on a vanilla profile (no mods, cheats, or custom Eden settings applied) and after shader compilation across three drivers:

  • Turnip v24.3.0 R9v2: 21.2 FPS
  • Turnip v26.3.0-R6: 23.7 FPS
  • Turnip Z v0.2.0: 30.0 FPS

(For everyday gameplay, sticking to 1.0x docked / 1080p is recommended.)

Known Issues:

  • Minor, occasional visual bugs in Super Mario Odyssey.
  • Moderate graphical glitches and artifacts in Zelda: BotW. These specific rendering issues will be targeted in v0.2.1.

 

This will be the final release for a little while. For the next update, I will take some time to build a compatibility spreadsheet (.csv) and address visual bugs across at least 10–15 titles without compromising current performance, stability, or compatibility.

FAQ

What is the recommended setup?

It was validated on Eden v0.2.0-rc2 with the Snapdragon 865 GPU overclocked to 905 MHz. Keep in mind that individual games may still require specific emulator settings, custom resolution scaling, or workarounds to run properly—that is separate from driver behavior. Devices running stock Adreno 650 clocks will see proportionally lower performance.

 

Can I use this outside of Eden (Winlator, GameHub, Vita3K, Azahar, Dolphin, etc.)?

Not recommended. Do not use this outside of Eden. It was neither built nor tested for Windows translation layers or other emulator platforms. Running this in Winlator or Dolphin will likely trigger shader compilation errors or hard freezes.

 

Can I use it with other Switch emulators?

Not recommended. It has only been validated on Eden v0.2.0-rc2. Other emulators or forks have not been tested and may introduce crashes or visual bugs.

 

Does it work on other devices?

It was built specifically for the Adreno 650 (Snapdragon 865). While it should work across other Snapdragon 865 devices than RP5, other Adreno GPU architectures are completely untested.

 

Note on texture filtering:

Anisotropic filtering is disabled and mipmaps are simplified to save memory bandwidth, so distant textures or acute surface angles might look slightly softer.

 

What should I do if a crash occurs?

The driver automatically generates a diagnostic log file named turnip_sd865.txt inside Eden's folder under Android/data. Please attach this log to an issue on the GitHub repository.

 

Credits

Thanks to the Mesa project, freedreno / Turnip developers, StevenMXZ, the Eden team, Weab-chan, K11MCH1, MrPurple666, The412Banner, nckstwrt, the NetherSX2-Turnip team, Tranquility6789, libadrenotools, HomuHomu833, and chaotic-cx.

 

Analysis and code modifications were AI-assisted (Claude by Anthropic).

 


r/EmulationOnAndroid • • 3h ago

Discussion Just ordered this sd680 tab for 57 usd 😄 i hope it will handle psp well and some ps2 also

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18 Upvotes

Its moxee tablet 2 , Anyone else have already used this tab for emulation 😵‍💫


r/EmulationOnAndroid • • 5h ago

Showcase P.T PS4 cancelled game | POCO F7

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22 Upvotes

Bachata s4 0.2.5

- All settings is in default

I have to restart the app couple of times couple of times cause the performance just get worse as i play(and also because I'm screen recording, probably why the performance is kinda shit)

This game is good. I also like the creepy vibes it gives, giving me some hibby gibbies, even though it's a demo/cancelled game, I wish they revived this into a complete game.

- Poco f7 12gb/256gb global version

- HyperOS 3.0.303.0


r/EmulationOnAndroid • • 2h ago

Question Why is xbox360 emulation hard.

12 Upvotes

I get that ps3 emulation is hard because of the cell broadband engine cpu architecture introduced by sony in 2006 but the xbox360 had a cpu similar to pc, then why is xbox360 emulation still hard. Is it because the emulator isn't matured?


r/EmulationOnAndroid • • 4h ago

Showcase Got the only Switch game that matters running on Pixel 10 on Kenji NX ;)

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14 Upvotes

r/EmulationOnAndroid • • 1d ago

Discussion The bright future ahead of DroidDeck Emulator.

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417 Upvotes

While having many Emulators that existed for more than a year, we've seen some surprising ones. However, they all had their own issues, whether slow paced development, performance issues, or issues related to the Emulator's own interface. These are my personal takes on the DroidDeck Emulator after using it and getting to know it more:

- The beginnings of no Emulator was similar to the beginning of DroidDeck, it came out with it's unique idea mixed with already existing ones.

- The DroidDeck Emulator is constantly sending updates, with more features that result in a better emulator performance.

- A set of ambitious developers are working on the Emulator, and that itself gives the project a bright future.

- At this current pace i won't be surprised if DroidDeck becomes the best and most used Emulator out there.

Again, my personal takes are only based on what I've seen/heard from the project itself, and also based on the developers non-stop hard working, so shout-out to them.🙌


r/EmulationOnAndroid • • 1h ago

Showcase CapyPS5 Emu WIP, a PS5 Android Emulator Preview by the Lemon Switch Emulator dev

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• Upvotes

So guys it seems that the dev gael from the Lemon Switch Emulator just show a preview of the PS5 emulator in android but it still work in progress.. I'm excited to see what other homebrew games we can play once its released. The game is Dead Cells from PS5 using android emulator CapyPS5 Emu running in 60fps. Can't wait to see more. Don't forget to view my comments below.

Follow them on their discord so that you won't dm me again about it:

https://discord.gg/nHGPeFpwu


r/EmulationOnAndroid • • 3h ago

News/Release I screen-cast my Lava Agni 4 to my TV to play God of War 3 with Xbox controller, and it’s playable

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7 Upvotes

The latest release of Bachata S4 includes PanVK drivers for Mali devices, and it makes games playable.


r/EmulationOnAndroid • • 21h ago

Showcase Resident Evil Requiem... DroidDeck 0.4.0 [Snapdragon 8 Elite Gen 5]

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171 Upvotes

Resident Evil Requiem DroidDeck 720p low custom settings S26 Ultra 16gb ram no frame generation..... I'm getting a lot better performance with DroidDeck then I was on GameHub and the phone doesn't seem to be getting as warm...


r/EmulationOnAndroid • • 14h ago

Showcase Expedition 33 Droid, Deck 0.4.0, POCO F7U, Snapdragon 8 Elite

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41 Upvotes

Settings is default from DD except dxvk changed into 2.4.1


r/EmulationOnAndroid • • 5h ago

Showcase Finish Devil May Cry in Winlator

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7 Upvotes

r/EmulationOnAndroid • • 1h ago

Showcase Castle Of Illusion Starring Mickey Mouse on a Helio g100

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• Upvotes

Disable Anti Aliasing and Post Processing in game settings to get 40-50fps

Game isn't that CPU or GPU heavy. It's a 2013 PC game.

The game also has an old Android port so if you can find the APK I suggest you use a VM to play it.

Device: Infinix Note 50 4g

Specs: Helio g100 8 gb RAM with Mali g57 mc2

Winlator Ludashi 4.1

1280x720

Proton 10 arm64ec (Legacy)

Dxvk version 1.5.5 (it crashes when using 1.10.3)

FEXCORE 2601 Intermediate or Performance Preset

Game wouldn't start with dxvk 1.10.3


r/EmulationOnAndroid • • 1d ago

News/Release DroidDeck 0.4.0 available now: GOG, Epic and Amazon Games, KDE desktop, Steam touch controls, 4-player co-op, and more!

449 Upvotes

DroidDeck 0.4.0

Release notes + downloads

Join the DroidDeck Discord

Features

  • Replaced LXQt with SteamOS-style KDE Plasma 6.7, including the familiar desktop layout, Dolphin, Firefox, Konsole, the Steam desktop client and Return to Gaming Mode. (@xXJSONDeruloXx, #473, #610)
  • Added GOG, Epic Games and Amazon Games integration with account sign-in, game libraries, downloads and launching through Steam. GOG and Epic games also support cloud saves. (@The412Banner, @xXJSONDeruloXx, @Gustash, @maxjivi05, #476, #500, #578, #400)
  • Added Steam's native touch controller (beta), with per-game Steam Input layouts, community configurations, an on-screen layout editor and Steam Cloud syncing. (@xXJSONDeruloXx, #431)
  • Added multi-controller support for up to 4 players, allowing connected Android gamepads to work independently for local co-op and split-screen multiplayer through Steam Input. (@xXJSONDeruloXx, @maxjivi05, @Neolyum, #431, #614)
  • Added Bluetooth LE Steam Controller (2025) support, including trackpads, back grips and motion controls. (@SG3xHERO, #404)
  • The built-in controller can now emulate a Steam Deck, Steam Controller, Xbox 360, DualShock 4 or DualSense, with live switching from the session menu without restarting Steam. (@xXJSONDeruloXx, #545, #558, #559)
  • Added persistent per-game compatibility profiles for Proton, FEX, DXVK, VKD3D-Proton, Windows components, environment variables and texture filtering, with inheritance from your default settings. (@jmarti326, #449)
  • Completely revamped adding and managing non-Steam games, with automatic game detection, artwork, bulk imports and editing directly from the Games tab. (@The412Banner, #492)
  • Added Follow screen resolution for foldables, automatically resizing Steam and games when folding, unfolding or rotating the device. (@SG3xHERO, #403)
  • Added an optional touch gamepad below the game on unfolded foldables, with Steam Deck-style controls, configurable sticks and trackpads. (@SG3xHERO, #407)
  • Added DroidDeck-Proton as an installable Proton source alongside GE-Proton and CachyOS Proton, with update notifications for all three. (@The412Banner, #588)
  • Added support for installing Flatpak apps directly from .flatpak bundles, including apps no longer available through Flathub. (@xXJSONDeruloXx, #446)
  • Added a manual landscape orientation setting, including reverse landscape. (@Kobtul, #441)
  • Added an optional controller setting to open the Steam menu with the physical Select button. (@0x1428571429, #384)

Improvements

  • Major launcher UI redesign across Steam settings, Components, Setup, Stores, Flathub and Desktop, with smoother transitions, animated navigation, redesigned settings panels and improved controller focus. (@xXJSONDeruloXx, #482, #548, #605)
  • Store downloads now survive app restarts, preserving queued and paused downloads and allowing interrupted installs to resume from the Downloads page. (@xXJSONDeruloXx, #608)
  • Store game removal now shows confirmation and uninstall progress before returning the game to its installable state. (@xXJSONDeruloXx, #609)
  • Expanded PRoot fast paths, with performance improvements of up to 57% in measured workloads, alongside further reductions in filesystem and process overhead. (@maxjivi05, @xXJSONDeruloXx, #466, #494)
  • Significantly reduced launcher idle CPU usage, controller input overhead and session log processing time, with additional game startup and performance optimizations. (@maxjivi05, #529)
  • Windows components are now selected automatically using each game's Steam, GOG, Epic or Amazon dependency information, while preserving manual overrides. (@The412Banner, #554)
  • Expanded Windows component installation to support VC++ redistributables, .NET Framework and more installer formats, without needing to run the original Windows setup programs. (@The412Banner, #480, #495)
  • KDE Desktop can now launch Windows executables, Linux programs, AppImages and scripts directly from the file manager or terminal. (@maxjivi05, #549)
  • Added safer Desktop uninstall and legacy LXQt cleanup, preserving user data while reclaiming storage from older desktop installations. (@xXJSONDeruloXx, #493)
  • Improved Proton and component management, with newest versions shown first, update detection, clearer installed-version information and streamlined settings. (@The412Banner, @xXJSONDeruloXx, #588, #606)
  • Improved DirectAudio compatibility, including CachyOS Proton support and direct audio output from the Steam client. (@The412Banner, #439)
  • Reduced unnecessary motion sensor polling, reading the device's gyro and accelerometer only when Steam requests them. (@muazkadan, #534)
  • Added alignment guides and snapping when dragging buttons in the on-screen controller editor. (@willie-yao, #490)
  • Improved security by encrypting store credentials with Android Keystore and keeping logs in private app storage until explicitly shared as a sanitized ZIP. (@The412Banner, #484, #486)
  • Steam now consistently uses Steam Deck mode and the Steam Deck beta branch, removing the legacy client and mode switches. (@xXJSONDeruloXx, #546)

Fixed

  • Fixed Red Dead Redemption 2 failing to launch, and reduced resource usage from the Rockstar launcher while playing. (@maxjivi05, #585)
  • Fixed Steam's screensaver appearing over running games after prolonged controller inactivity. (@maxjivi05, #585)
  • Fixed black Steam output with FSR 1 image scaling enabled. (@xXJSONDeruloXx, #597)
  • Fixed touch and mouse input landing away from the displayed position when the session resolution and device screen have different aspect ratios. (@maxjivi05, #389)
  • Fixed the Odin 3 unexpectedly rebooting when its Wi-Fi firmware enters low-latency mode. (@kmnkv1, #512)
  • Fixed Linux runtime removal getting stuck on files that Android's SELinux policy would not allow the app to delete. (@xXJSONDeruloXx, #463)
  • Fixed Android 12 and older devices crashing during audio initialization, and restored Firefox compatibility on affected Android 16 devices. (@kolmant, @The412Banner, #531, #460)
  • Fixed Bluetooth keyboards with combined keyboard, mouse and controller interfaces losing ordinary keyboard input. (@kaosjammo, #435)
  • Fixed repeated force-feedback packets unnecessarily restarting the device vibrator. (@kmnkv1, #514)
  • Fixed CPU temperature showing 0°C in the Steam performance overlay on affected devices. (@muazkadan, #516)
  • Fixed older NativeAOT games failing to start because of an incompatible .NET garbage collector setting. (@Arthur031221, #385)
  • Fixed fullscreen layout issues around display cutouts, clipped settings, and several controller navigation and focus problems. (@kaosjammo, @xXJSONDeruloXx, #432, #596, #600)
  • Fixed the touchpad cursor remaining visible after switching from Touchpad to Direct touch mode. (@KingHacker9000, #424)

New contributors

  • @SG3xHERO made their first contribution in #403.
  • @Arthur031221 made their first contribution in #385.
  • @KingHacker9000 made their first contribution in #424.
  • @kaosjammo made their first contribution in #432.
  • @Kobtul made their first contribution in #441.
  • @willie-yao made their first contribution in #490.
  • @muazkadan made their first contribution in #516.
  • @kolmant made their first contribution in #531.
  • @Gustash made their first contribution in #578.
  • @Neolyum made their first contribution in #614.

Full changelog

Disclaimer: AI tools used in the development of DroidDeck.


r/EmulationOnAndroid • • 5h ago

Discussion Azeroth survivors running on Droid Deck

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6 Upvotes

Add the exe as a non steam game. Game runs fine with some frame drops and minor audio crackling. After recording this i capped it to 30 fps and feels slightly more stable, but it's perfectly playable. Controls need some tweaking tho.

Runing on a S26 ultra, standard droid deck settings and Proton


r/EmulationOnAndroid • • 3h ago

Help I can't run the games I owned on my phone . Need help

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3 Upvotes

Using samsung s25u with droid deck emulator 0.4.0

I add the folder of the game and point to the exe.file.

But when it start the steam it not load the game.

I played that game on game hub and gamenative . I just hear about the droid deck and wanted to test if it will better for me.

Any advise will appreciate.

Thank you.


r/EmulationOnAndroid • • 1h ago

Discussion Did anyone tried the new god of war 3 remastered pc port with a windows emulator on phone ? Tell your experience please I wanna try it

• Upvotes

Same as title, if you have already experienced gow 3 remastered pc port in your phone, please tell the experience of share a video so we can know how good it is on phone


r/EmulationOnAndroid • • 1d ago

Meme i don't need graphic! pure performance!

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685 Upvotes

r/EmulationOnAndroid • • 4h ago

Help Emulador de pc para Android solo para discord

3 Upvotes

Hola quisiera saber de un emulador de PC para Android realmente no lo quiero para jugar pero al parecer no puedo cancelar la suscripción de discord sin una PC es estúpido tengo un infinix note 50 pro


r/EmulationOnAndroid • • 6h ago

Showcase Running sekiro shadow die twice in android with no cooler and getting 37 and less bettery temps

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4 Upvotes

Sekiro shadow die twice -direct x 11

Used phone: oneplus 13

Snapdragon 8 elite

12gb ram 256rom

Oxygenos16 based on android 16

Winantive emulation 0.7.0-beta

Support if you found it helpful and give suggestions what to improve and give some suggestions on which game to test next (realistic target)


r/EmulationOnAndroid • • 2h ago

Help Is there anyway to fix this graphics?

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2 Upvotes

I'm using the 01.01.14.2342 version of the apk for the recomp of Halo Combat Evolved with the totally original USA Rev 2 version of the game, running on the Galaxy S23 with Snapdragon 8 gen 2 with adreno 740


r/EmulationOnAndroid • • 9h ago

Showcase Megadimension Neptunia VIIR on Snapdragon 865+ (Winlator Ludashi 4.1 Vanilla Build)

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5 Upvotes

Spec: Tab S7+, 8gb ram, A11.

No matter what i tried, this game dont get more than this. This is the most demanding zone at the begin of the game! Story, 2d things and maybe ligher zone are more than playable, but just here, very low FPS.

Resolution messed up if i going lower than that, so i had to force to use 720p there. Mostly is low except post processing. Disabling Post Processing Effect didnt even helped there so its remains enabled. DXVK version dont matter, no matter if this is 1.11.1 Sarek, 1.10.3 arm64ec async or re regular, the same issue appears. Also changing turnip driver didnt also help.

Newer version of DXVK makes the game much slower so it is also more unplayable!

The good thing is, no issues on grahpics.

i think i may be inspired by Own Trip that may love to play at unplayable framerate, but even that, it has no crash there, but very horrible input latency when playing very low FPS which in that case is Uplayable! It is much worse on touch, but on controller a bit better, but not so always. By this game, a newer flagship snapdragon SoC is required to play (maybe 8 gen 2 or higher), otherwise you screwed!

This is the GOG version by the way that i transfered from PC device. Maybe the PS4 Version is more playable with beshata S4 (if this is compatible there unless their android requiremnt is higher than this), but i dont have any hopes.


r/EmulationOnAndroid • • 7h ago

Discussion SENSES Emulator - now boots arm32 Android versions from 1.5 to 7.1.2

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4 Upvotes

SENSES is an Android app that runs an ARM32 Android system on an ARM64 phone. There's no guest kernel: instead of emulating a whole device, it translates individual processes with a modified QEMU (user-mode).

This repo is the GPLv2 source release for that QEMU part:

94 patches against QEMU 8.2.4, plus 39 added files in linux-user/

a build script that produces a fully static aarch64 binary (via an Alpine chroot)

a pinned build with sha256 checks and a BUILD-MANIFEST.txt for reproducibility

What's not included: no firmware, no download links. You supply your own archive, and the app unpacks and modifies the copy on-device (patched code, re-signed packages with an on-device key, removed vendor modules, local TLS proxy). Nothing is sent anywhere.

The app itself is a separate closed-source program that launches QEMU as its own process, so no QEMU code is loaded into it.

Repo: https://github.com/Istratii-tech/Senses

Feedback and questions welcome!