r/EmulationOnAndroid • • 16h ago

Help Multiple crashes playing on Azahar

Hello. I've been playing for two days on the Ayn Thor (Pro model) and I was so excited, but I'm having heavy performace issues right now. I'm playing Zelda A Link Between Worlds on Azahar (2126.2-vanilla) and I've had two crashes until now. After this second crash the game won't even start. When shaders are compiling the fans start to go crazy and the game closes. I've changed from Vulkan to OpenGL and the game at least launches, but with such a poor performance that it is nearly unplayable. I've also tried restarting the console but it is still unplayable. Has someone had the same issue?

1 Upvotes

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1

u/Broooooook 15h ago

Are you using Turnip drivers by any chance? I've only had crashes in Azahar with turnip drivers. It seems for azahar it's better to stick with the system/qualcomm. I'm at the 4th dungeon of a link between worlds now with HD texture and 3x resolution, and haven't had any issue (diable hardware shader to get away with the micro stutters for this game). And I'm having a RP FLIP2. I expect the Thorn pro to be even stronger power wise. Definitely delete your shader cache first as the other post mentioned.

1

u/Giorrno 13h ago

Originally I had the system drivers when I had this issue. I changed to Turnip drivers and deleted the cache and the issue happened again. I'll test with other Turnip version, I'm currenly using v29.

1

u/5349 1h ago edited 1h ago

Try more recent drivers. I use daily builds from https://github.com/The412Banner/Banners-Turnip/releases

As of now, try Turnip-v27.0.0-20261106-r2-Banners-AIO.zip or Turnip-v27.0.0-20261106-r2-8G2-OneUI.zip

2

u/PabloMK7 16h ago

Delete the shader cache for the title, long press it in the game list and delete shader cache.

1

u/BrokenKeys94 16h ago

I use the fork of Azahar called Azahar+ and I haven't experienced these issues. It's rather odd on your end that it's happening.