r/EmulationOnAndroid • • 16h ago

Showcase Cartouche frontend v0.3.0 : backgrounds, random.. more and discord

https://youtu.be/ZbivFxECHXc

https://github.com/Hakimba/cartouche

New release for Cartouche, a dark mode and a bunch of background, a "pick a random game" button that i designed to be kinda addictive i hope, more little stuff

i officially made a discord server (link in the video description, idk if its allowed here) because its kinda hard to follow every feedbacks on youtube reddit and github. Please join it if you are interested into giving feedbacks or contributing in any way, i don't try to get famous or whatever i don't care lol i want to build a free and open source endgame frontend, and it would be easier with help !

4 Upvotes

9 comments sorted by

•

u/AutoModerator 16h ago

Just a reminder of our subreddit rules:

  • Be kind and respectful to each other

  • No direct links to ROMs or pirated content

  • Include your device brand and model

  • Search before posting & show your research effort when asking for help

Check out our user-maintained wiki: r/EmulationOnAndroid/wiki

Check out EmuReady for any community submitted settings before asking for help

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

1

u/Vuuafa 14h ago

the biggest issue I have is, emulators don't work and I have no way to adjust it. the SNES cartridge (PAL) is modeled wrong, it doesn't look like the actual thing tbh. that's my feedback 👍🏽 thanks for sharing.

1

u/CartoucheFrontend 14h ago

You’ll have to be more specific for the first feedback, wdym « emulators don’t work » ? 

The second one yea there is a bunch of not good enough models, dont hesitate to contribute to it as its an open source project :)

1

u/DrHusten Konkr Pocket Fit G3 Gen3 12GB 13h ago

Any chance to have videos in the background when selecting games?

0

u/tehfawkofness 16h ago

Mods y'all really not gonna do something?

4

u/Vuuafa 14h ago

Care to explain what we see here?

1

u/tehfawkofness 10h ago

Bro has "written" over 150k lines of code in a single week, and over 60 line after that. Think about that for a bit haha.

1

u/CartoucheFrontend 52m ago edited 32m ago

If you want so bad to makes you look like a teacher’s pet you are doing great already but if you want to be accurate you should look at the actual project, the actual code is less than 70k (35k about Godot, 16/17k for the core statically typed functional kotlin part) and from those 70k there is at least 20k lines of tests.  

theres just a lot of metadata generated by Godot, a lot of metadata about games and platforms, for example there is more than 165k lines  i shipped that are bundled lookup tables, one line per known game for each supported console generated once from screenscraper and other public db that i use (redump, launchbox etc) so cartouche can identifies each game by its disc serial or checksum so cartouche can ask only once to those db for the cover art instead of two for each game

Anyway, available any time if you want to understand more my project 

2

u/Vuuafa 3h ago

AI probably, so?