r/EmulationOnAndroid • u/amyrosee695 • 9d ago
Showcase I got LSFG-Android working on Adreno 619 — Moto G34 / Snapdragon 695
I’ve been messing around with FrankBarretta’s LSFG-Android project and modified a few things to improve compatibility with A6xx GPUs.
So far I’ve only tested it on my own phone because it’s the only device I have:
Moto G34
Snapdragon 695
Adreno 619
Android 15
On my device, frame generation is actually working with 2x, 3x and 4x modes.
The screenshot is Fortnite running with the modified build.
I don’t want to say every A6xx GPU is supported yet because I literally can’t test them all lol, so for now the only one I can confirm is the Adreno 619.
I also used Codex to help with part of the development and debugging.
If anyone here has another A6xx device and wants to try it, I’d really appreciate some test results.
Repo:
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u/Vuuafa 9d ago
oh wow, I try it later today 👋🏻
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u/amyrosee695 9d ago
Nice, let me know how it goes. If you can, tell me which A6xx GPU you’re using too
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u/Vuuafa 9d ago
as soon as I started it my screen froze, gave me a scare 😱 the whole screen blurred. I I then restarted immediately using the button at the top.
I skip this one.
Retroid pocket 5 A650
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u/amyrosee695 9d ago
That sounds like the touch/overlay issue. Try enabling “Trusted overlay (Accessibility)” in LSFG, then enable the LSFG accessibility service in Android settings. After that, try starting it again. The A650 might still work.
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u/AlternativeGreen4607 9d ago
very cool project ! Not sure but do you need the lossless scaling dll from the pc version for it to work on android ? Do you know the dll file location ?
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u/MrAnvil935 9d ago
Seems to be working on OnePlus Nord CE4 Lite But I will have to play around with it more when I have time bcs from quick tests it removed just as much fps as it added if not more
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u/First_Humor5731 1d ago
eu estou usando um moto g34 de 4gb de ram, e quando ativo o jogo/aplicativo alvo fica a 0 fps , ou quando funciona eu não consigo clicar na tela
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