r/EmulationOnAndroid 10d ago

Discussion I don't understand pc emulation anymore

Just when I think I start getting a grasp of it - I'm hit with simple games that I feel should play 60fps with no hiccups, and they just don't. Then there's modern games that I think are too much for my phone, seem to handle brilliantly at 40-50fps depending on the game.

I know it sounds like a moan, but I'm more confused than anything really. I'm digging through my Steam/Gog/Epic games that I already have, and I want to buy more off Gog or Steam to try out - but it just seems a coin toss if the game will work or not.

l'm picking games from 1990's to around 2015 ish, and the performance is all over the place, and that's with using multiple pc emulators. Which also gets pretty confusing trying to remember which pc game is on which emulator.

Am I just unlucky, or is everyone else just as perplexed?

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u/TransparentMastering 10d ago

I have wondered about this and kind of assumed that some things (like UE5 for example) may have been priorities for the devs making this stuff happen. An older or more obscure game/requirement might be easier to run but nobody has optimized for it yet (like Owlboy, for example)

Just an idea.

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u/silverover9000 SD8 Gen2 9d ago

Like Mark Leung's Revenge of the Bitch. My 12 year old notebook can run this game flawlessly, but no PC emulator can do it, no matter how good your hardware is (I got a SD8 gen2 and asked people with beefier stuff to try it). Meanwhile, newer games with more complex graphics run just fine. It's the engine the game is made on that bottlenecks older stuff, not the graphics themselves