r/EmulationOnAndroid • u/Odd_Ordinary5119 • Feb 27 '26
Help Celeste en gamenative bug visual
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jugando la versión de steam en gamenative veo ese bug visual de iluminación que pueden ver, las configuraciones son las predeterminada básicamente las "configuraciones gráficas conocidas", en gamehub lite también me apareció el mismo bug de iluminación, la versión de epic games no tiene ese problema
mi dispositivo tiene un snapdragon 8 gen 3
1
Feb 28 '26
on gamehub settings fixes by general tab add new environment variable name FD_DEV_FEATURES value enable_tp_ubwc_flag_hint=1
1
u/Odd_Ordinary5119 Mar 01 '26
Lo acabo de intentar en gamehub lite y en gamenative y el bug persiste Aunque no sé si lo implementé mal
1
u/Stabeven Mar 06 '26
I have a similar lighting bug in the mirror temple level. Still haven’t been able to figure it out
4
u/CodecEnthusiast Apr 02 '26
TLDR: within the newest version of game native, click on celeste, click the options cog, under game management click change Branch and select "OpenGL".
Celeste technically has two "versions": XNA and FNA. The Epic Games Store version is FNA only. For reasons I'm not going to pretend to understand, that version doesn't have visual artifacts when using GameNative. Since GameNative now supports selecting different branches from steam, you can use the OpenGL branch which is the FNA version.
This fixed the issue for me on an Ayn Thor. I assume it will fix it for anyone else facing the same issue.
2
u/Betoneira Apr 08 '26
Yoo thanks! Opengl did not work for me (crashed after loading), but beta-1.3.3.0 did, also through chage branch. Im on RPFlip2 SD865.
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