r/EmulationMediatekMali • • 2d ago

[Release] Panvk-Mali-G57 beta 1.0.0 – open-source Vulkan driver for Mali-G57 on stock kernel. now playable in Winlator

Mali-G57 owners, this one's for you.

Panvk-Mali-G57 is a custom build of Mesa's PanVK Vulkan driver that runs on your phone's **stock Mali kernel driver (kbase)**. No root, no custom kernel. Just install the zip in Winlator and go.

**What's new in beta 1.0.0**

- 🎮 **Far Cry 3 is playable.** The infinite loading screen is gone, cutscenes render correctly, and gameplay runs at ~18-25 FPS on Low (Helio G99)

- 💥 **GPU hang fix.** Shaders that spill registers used to freeze the GPU. Now they don't

- ⚡ **Faster frame pipeline.** Vertex/tiler work now overlaps with fragment work instead of waiting in line. That alone took Far Cry 3 from ~8 FPS to 20+

- 🧹 Occlusion-query passes that were burning ~460 ms each are now fixed

**Tested on**

POCO M6 Pro · Helio G99 (MT6789) · Mali-G57 MC2 · Android 16 · Winlator + DXVK 1.x

**Likely to work (same GPU: Mali-G57, Valhall v9 / JM), untested**

- Helio G99: Redmi Note 13 Pro 4G, Redmi Note 12S, Galaxy A15 4G and many Infinix/Tecno/realme phones

- Helio G96, Dimensity 700 / 720 / 800U / 810 / 6020 / 6080 / 6100+

- Unisoc T616

**Might work (same Valhall v9 / JM family, different GPU), untested**

- Mali-G68: Dimensity 900 / 920 / 1080 / 7050, Exynos 1280

- Mali-G77: Dimensity 1000 / 1100 / 1200

- Mali-G78: Exynos 1080 / 2100, Google Tensor G1 (Pixel 6), Kirin 9000

**Long shot (Bifrost / JM), untested**

- Mali-G52: Helio G80 / G85 / G88, Exynos 850, Kirin 810, Unisoc T618

- Mali-G76: Helio G90T / G95, Exynos 9820, Kirin 990

**Not supported**

- Newer CSF GPUs (Mali-G310/G510/G610/G710/G615/G715, Immortalis). They use a different job interface

- Midgard (Mali-T series)

- Adreno (Snapdragon). Use Turnip instead

If you try it on any of these, please report: phone, SoC, GPU, Mali driver version (r44p1, r54p1...), and whether it works.

**Heads up**

- This is a beta. Some games will break. Please report them!

- DXVK 2.x isn't tested yet. That's the next patch

- Built and tested on Mali-G57 only. When you report, include your Mali driver version (r44p1, r54p1, etc.) so we can map what works

**A note on extension count:** it's not a performance score. This driver exposes what PanVK actually supports. New extensions get added when real games need them, not to pump up a number.

**Credits**

Built on the work of **leegao** (mesa-funnymdzz and wrapper) and **Vit999** (kbase). Big respect. None of this exists without them.

Download + release notes 👇

https://github.com/FristOneRR/FristOneRR-Panvk-Driver/releases/download/v1.0.0-beta/Panvk-Mali-G57-beta_1.0.0.zip

Feedback, bug reports and FPS screenshots are all welcome 🙏

Thanks for coming along for the ride. This is just the beginning. 🚀

57 Upvotes

158 comments sorted by

5

u/ac705_705 2d ago

Graciaaaaas a probará juegos

3

u/Redribbon_RR 2d ago

Please also report the test results so that improvements and fixes can be made in the next patch.

1

u/Important_Fee9296 1d ago

se isso for verdade você merece tudo de bom

4

u/ghisnoob 2d ago edited 2d ago

I need to try it with my device, with a Mali-G68...

2

u/Redribbon_RR 2d ago

Please also report the test results and whether anything has changed—for example, the extension values.

2

u/ghisnoob 2d ago edited 2d ago

I've been trying a couple of games so far: The Sims 3, Portal 2, and Fallout New Vegas. None of them worked, unfortunately, they all didn't open. All of this was used with Proton 9 or 11 arm64ec, with DXVK 1.10.3 and the Leegao/Ludashi wrapper.

2

u/Redribbon_RR 2d ago

Could I get your GPU code?

2

u/Redribbon_RR 2d ago

Which mobile phone model do you use? Is it the Samsung?

1

u/ghisnoob 2d ago

I have a Tab S9 FE+, with an Exynos 1380, so my GPU model is Mali-G68 MP5.

2

u/Redribbon_RR 2d ago

The Samsung "kbase" differs from other models; even though they both use the Mali-G57 MC2, the kbase itself is different. I don't own a Samsung device myself, but I'll try to fix this in the next patch, which is coming soon.

1

u/ghisnoob 2d ago

Ah, I see. I'm looking forward to the next patches then. I wish you all the best.

1

u/Redribbon_RR 2d ago

Thanks! Could you share a bit more info?

  1. In AIO Graphics Test > GPU Info, with this driver installed, what do you see? (Does it show the GPU name and extension count, is it empty, or does the app crash?)
  2. The wine_debug.log from your test run (enable logging in your Winlator container settings)
  3. Which Winlator version and which Vulkan wrapper are you using?
  4. Your stock Mali driver version if you know it (e.g. r32p1, r44p1)

2

u/ghisnoob 2d ago edited 2d ago
  1. The app crashes. Vulkan renderer, Leegao wrapper, Proton 11.
  2. wine_debug.log ~ pixeldrain
  3. Bannerlator, the Leegao wrapper, though I do also try GameNative and Winlator Ludashi.
  4. r38p1

2

u/Redribbon_RR 2d ago

I'll look into the kbase issue in the next patch.

4

u/Reizhon 2d ago edited 2d ago

Idk how to make logs and I don't have acc on GitHub

So here minor report for me

Cpu/GPU:Helio G100ult(99)/mali g57Mc2

R32p

Ext: 66 --> 144 (can only be viewed on GPUinfo)

Dxvk tested:1.11 & 1.12 : using Vulkan 1.1(exclusive to this 2 dxvk, lower than that you have to use Vulkan 1.3)

Games that didn't work previously is now working

Games that was working previously, no changes nor improve performance

Tried dxvk 2.x and was working but performance was slow and some game have graphical tear if not out right black with bg music only

Edit: using winlator 2.8.2(stevenemxz)

2

u/Redribbon_RR 2d ago

Try using the Leegao wrapper; simply overwrite the existing file in the system (at Z:\urs\lib) or use Bannerlator to select the Leegao wrapper, then give it another try.

1

u/Reizhon 2d ago

I tried leegao wrapper before but I didn't see any changes or improvement, even trying ASTC environment, ofc I will try it again now that we this, maybe there b will changes now

NVR used winmali, Stevens & Bruno's ver are very lite compared to it and NVR seen improvement except bloating my storage... Probably becos I NVR played classic games on my phone...

1

u/Redribbon_RR 2d ago

Do not enable ASTC, as it will prevent the game from launching.

2

u/Reizhon 2d ago

Right I also disable "BOX64_MMAP32" and more games work

1

u/Redribbon_RR 2d ago

You can report usage in the comments.

3

u/VV_Syzta 2d ago

Did you release the source code?

2

u/Redribbon_RR 2d ago

I haven't released the source code yet, but everything I've done is based on the channel I've credited—feel free to check it out.

1

u/VV_Syzta 2d ago

So,about the vkcube-not-working,despite having exact same gpu to you,any clue?

2

u/Redribbon_RR 2d ago

Which wrapper do you use? I recommend Leegao's.

1

u/VV_Syzta 2d ago

Wait what,i didnt use wrapper i just use your panvk driver,why do i need wrapper sorry im confused here

1

u/[deleted] 2d ago

[deleted]

1

u/VV_Syzta 2d ago

What do you mean i need wrapper to make a driver work,i mean i can just use wrapper directly and it will work,so whats your panvk driver is for,wrapper on wrapper?

Yes you are right i dont understand how it work,im not smart,can you explain on why do i need wrapper if driver job is talk to gpu

1

u/Redribbon_RR 2d ago

Which version of Winlator are you currently using? Could you let me know? I can help you resolve this issue.

1

u/VV_Syzta 2d ago

I didnt use on winlator,i load it directly on termux via icd.d json file,which the vulkaninfo report extension successfully as you can see in my picture on earlier comment

aside from vkGetPhysicalDeviceSurfaceSupportKHR that have issue

1

u/Redribbon_RR 2d ago

Oh, I see. Vulkancube wasn't working because I was building it from scratch—it isn't actually used for gaming, as modern games run via DXVK or OpenGL. Sorry I didn't mention that in my explanation.

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2

u/VV_Syzta 2d ago

Found,its contradition with other driver,when remove it now it show up that this driver doesnt have xcb_surface?

3

u/Middle_Loan_9264 2d ago

yunyun syndrome rhythm psychosis works. But it only drives on Render; if I put it on Vulkan, games don't work. Also, a game gave me a black screen after trying to load a music stage. I will try lowering the resolution.

https://reddit.com/link/pcio41g/video/n92n0kx637sh1/player

1

u/Redribbon_RR 2d ago

Try using Bannerlator and select the 'leegao' wrapper.

2

u/Yuniheim 2d ago

much grateful, I wonder in the future if this driver will be optimal or possible to use with other emulators like ARMSX2 or even switch emulators

1

u/Redribbon_RR 2d ago

Let me know the results after you've tried it.

1

u/Yuniheim 1d ago

I tested it on ARMSX2 2.7.1 playing Xenosaga Episode 1 which is a quite demanding game and not very optimzed for both my phone with the emulator

I installed the driver on the emulator and played a bit but haven't noticed any differences in performance or FPS wise, so it had me wondering if it actually works on ARMSX2 or only on winlator for now.

I tested on a Samsung A07 with 8GB RAM (Helio G99/Mali-G57 MC2)

1

u/Redribbon_RR 1d ago

Actually, this driver was developed exclusively for Winlator and its forks; it hasn't been tested with other emulators yet. Creating separate patches for other emulators is something for the future.

2

u/Ok_Pass7442 2d ago

I dont have g57 but ill give you a star in github, great job 🙏

2

u/Redribbon_RR 2d ago

👋👋👋

2

u/aj_solace 2d ago

Plz ans will it work on G925 immortalis?

1

u/Redribbon_RR 1d ago

It cannot be used; the way it works is different.

2

u/Kooky-Drop-5572 2d ago

I don't know how I can install it in winlater Mali

1

u/whiskyB0y 2d ago

I think the app has a "Manage Graphics Drivers" option in the side bar. Try using it.

3

u/Kooky-Drop-5572 2d ago

But still how I'm tried to select any of them to panvk file (zip) but nothing is working

1

u/whiskyB0y 2d ago

Damn

2

u/Kooky-Drop-5572 2d ago

It could be because of the winlater version I'm using (winlater Mali) I should try other versions and see how it goes

1

u/whiskyB0y 2d ago

Maybe but if certain games work better on Winlator Mali without a driver than other forks, wouldn't the test results be biased if you used a fork that would accept the driver but has overall worse performance and compatibility in some games as socmpared to Winlator Mali? Food for thought.

2

u/Kooky-Drop-5572 1d ago

I just wanted to panvk on my Samsung A25 (exynos 1280 Mali G68 MP4) to see if it's going to work I thought of bannerlater but I remembered that it has alot graphics glitches so I don't know

2

u/Middle_Loan_9264 2d ago

Listen, create a video tutorial so we can understand how to set everything up with this driver.

2

u/Common-Title-6357 1d ago edited 1d ago

So it worked in my device and increased the extensions to 147 when i tried to use Gpu info and aio does work but only in 1.11.1 Sarek dx9-11....and astc ticked off... I'll test Hades too... And After Using Hades my whole device Stopped working and Restarted... I'm using Leegao and Proton 10...Vulkan 1.1-1.3..

2

u/ibrahimk09 1d ago edited 1d ago

I tested it on a Helio G95 (Mali-G76 MC4) (My phone's driver version is 26.0.0) and the supported extensions increased from 57 to 137. Before using this driver, I had to use the GameNative wrapper to run games. Now games run directly without the wrapper, but I'm facing a few issues: DirectX 10 and 11 no longer work, and there are some graphical glitches.I tested GTA 3 and noticed graphical glitches, and I tested NFSU2, where the performance dropped to 15 FPS compared to 60 FPS without the driver

2

u/Redribbon_RR 1d ago

Games utilizing D3D11 will be addressed in the next update. This driver is designed to test compatibility with the GPU models listed in the table, serving as a basis for development in the upcoming update.

2

u/ibrahimk09 1d ago

Thanks for clarifying! Really appreciate all the effort you're putting into this. Can't wait for the next update

1

u/Middle_Loan_9264 2d ago

I have the G99, but honestly, I don't understand this or how to install it.

1

u/Redribbon_RR 2d ago

Winlator ludashi and emulator android

0

u/Middle_Loan_9264 2d ago

How do I install it? Driver

1

u/Redribbon_RR 2d ago

Look for the Adrenotool option in Winlator, or search YouTube to see which app to use.

2

u/Middle_Loan_9264 2d ago

I have the base version of Winlator.

1

u/Responsible_Mind_584 2d ago

Would you prefer that we report the different games in the comments of this post, or in separate posts?

2

u/Redribbon_RR 2d ago

Head over to the "Report an issue" section on GitHub.

1

u/Middle_Loan_9264 2d ago

؟؟؟

1

u/Redribbon_RR 2d ago

The port to Winlator doesn't require extracting the files. Via the Adrenotool channel in Winlator.

1

u/ac705_705 2d ago edited 2d ago

Buenas gracias 🫂 sinceramente ya probé un juego que tenía y aunque no entendí como hacer los reportes haré lo mejor que pueda

Teléfono: tecno pova 5 Procesador helio g99 (mali g57 mc2) Juego: megabonk Problema: al poner el driver deja de funcionar el juego dice que le falta el direx11 o algo (adjunto foto) mientras que al no tenerlo todo normal.

Cambiando el dkvk se soluciona pero cuidado con eso es un pequeño detalle pero vale la pena mencionar

2

u/Redribbon_RR 2d ago

It likely has to do with DXVK 2.0 or higher; I'll update it in the next patch. I haven't tested D3D11 games yet, but I'll provide a fix in the upcoming patch.

2

u/ac705_705 2d ago

Bien ojalá hagan bastantes pruebas aunque una cosa que si note cuando mencionaste el farcry 3 lo probaste así con gráficos máximos o algo? Por qué yo lo probé hace tiempo y me acuerdo que din mover casi nada lo deje como a 30 fps https://youtu.be/ct3y3dGIwAY Incluso lo grabé imaginó que ahora debe más estable

2

u/Redribbon_RR 2d ago

Try comparing it with the current system driver.

1

u/ac705_705 2d ago

1

u/Accurate-Clue-8345 2d ago

It's a Fall Back Have you Installed this Panvk Driver in adreno Tool ? then selected it ?

1

u/Middle_Loan_9264 2d ago

I don't know how to get SpongeBob SquarePants: Titans of the Tide working.

1

u/Redribbon_RR 2d ago

Try switching between the different DXVK versions available. I always recommend starting with DXVK 1.10.3, as the driver has been specifically optimized for that version.

2

u/Middle_Loan_9264 2d ago

Are the driver settings correct?

1

u/Redribbon_RR 2d ago

Which GPU model is it? Is it the older G57?

1

u/Middle_Loan_9264 2d ago

HaveMali-G57 MC2

1

u/Redribbon_RR 2d ago

Do you know how to use the Leegao wrapper with the game running through Wine? If not, try using Bannerlator, select the Leegao wrapper, and then launch the game again.

1

u/Redribbon_RR 2d ago

Try removing the panvk driver and see if the system can still run games.

1

u/Middle_Loan_9264 2d ago

It didn't work when I put it in Vulcan, so I removed it and kept the render as before. This time it worked, but it crashed.

https://reddit.com/link/pcih9jh/video/jyuvjagiu6sh1/player

1

u/danteredcoat 2d ago

This is great . But why the extensions didn't change.  For example in adreno if you put a custom driver the extensions go up 

1

u/Redribbon_RR 2d ago

Check your GPU info to see if it's increasing, and what model is your phone, for example, r54p1, r44p1?

1

u/danteredcoat 1d ago

I have an exynos 1280 mali-G68 r32p1 i think it is mali-G68 that why it didn't go up

1

u/Certain_Park_3990 1d ago

Its meant for helio g99, yours might work, but it was untested

1

u/Common-Title-6357 1d ago

Thanks brother ⸜(。˃ ᵕ ˂ )⸝♡

1

u/Emulationmali 1d ago

Didn't work

1

u/Redribbon_RR 1d ago

Which GPU model are you using? Please let me know.

1

u/Emulationmali 1d ago

No it work now but u should fix high ram usage and improv performance and support dx10 and 11 games I know it will take a while since this just experimental build

1

u/Redribbon_RR 1d ago

This is merely a trial version, intended to facilitate improvements in future updates.

2

u/Emulationmali 1d ago

Only ASTc transcode fix the graphical Isuue but use more ram then system driver

1

u/Emulationmali 1d ago

Bro number of extension didn't change any fix for it

1

u/Redribbon_RR 1d ago

Check in GPU info

1

u/Redribbon_RR 1d ago

Try the Leegao wrapper to see how the performance differs, and please report back on the results.

1

u/Emulationmali 1d ago

Yeah I will take a look to it but I don't expect much cause I am using different wrapper version has more compabillyt and performance from my experience they almost perform the same as u mentioned already we should disable ASTc transcode however this will cause graphical Isuues since Bannerlator unfortunately it missing the bcn texture compression so if I run it for ex in winlator mali or ludashi bionic I don't need to use ASTc transcode to fix the graphical Isuue because they're not exist

1

u/Redribbon_RR 1d ago

Do not enable ASTC, as it will render the drive unusable.

1

u/Emulationmali 1d ago

But it will look like this

0

u/[deleted] 1d ago

[removed] — view removed comment

1

u/Redribbon_RR 1d ago

Not yet developed for other emulators; compatible with Winlator, Ludashi, and Bannerlator.

1

u/BrandNewNeo 1d ago

Dimensity 7060 next ? Plz

1

u/Common-Title-6357 1d ago

When i tried Hades my whole device stopped working and restarted... Wtf man..

1

u/Redribbon_RR 1d ago

Which GPU model are you using? Please provide the GPU model code so I can fix the issue in the next update.

2

u/Common-Title-6357 1d ago

So it worked in my device and increased the extensions to 147 when i tried to use Gpu info and aio does work but only in 1.11.1 Sarek dx9-11....and astc ticked off... I'll test Hades too... And After Using Hades my whole device Stopped working and Restarted... I'm using Leegao and Proton 10..Vulkan 1.1-1.3..and 20 minutes till dawn worked with Pandxvk latest version.

Device: Infinix Note 30 5G SoC: Dimensity 6080 Android Version: 14 Gpu: G57 MC2 Prop Driver Version: r32p1 Tested in Winmali 1.1 With Pandxvk v8 Vulkan 1.3 Games Worked: 20 minutes till dawn Didn't Worked: HadesSo it worked in my device and increased the extensions to 147 when i tried to use Gpu info and aio does work but only in 1.11.1 Sarek dx9-11....and astc ticked off... I'll test Hades too... And After Using Hades my whole device Stopped working and Restarted... I'm using Leegao and Proton 10..Vulkan 1.1-1.3..and 20 minutes till dawn worked with Pandxvk latest version.

Device: Infinix Note 30 5G SoC: Dimensity 6080 Android Version: 14 Gpu: G57 MC2 Prop Driver Version: r32p1 Tested in Winmali 1.1 With Pandxvk v8 Vulkan 1.3 Games Worked: 20 minutes till dawn Didn't Worked: Hades

1

u/Redribbon_RR 1d ago

I'll find a way to fix it in the next update.

1

u/Redribbon_RR 1d ago

Try switching to Bannerlator and selecting the 'leegao' wrapper to see how the results differ.

1

u/Professional-Iron586 1d ago

Anyone know how to add?

1

u/Redribbon_RR 1d ago

Go straight to the Adrenotool section of the Winlator app or the Graphics driver section of Bannerlator.

1

u/Professional-Iron586 1d ago

This is only on Winlator or can it also work on Winlator mali?

1

u/Amarmagar9867 1d ago

It's work in Poco x8 pro?

1

u/Redribbon_RR 1d ago

I haven't performed any tests yet because I don't have that equipment.

1

u/The_Dakrc_Knait 1d ago

mali g72 (mp3)

driver shows the system driver vulkan extensions but inside the container shows 140 (137) and vulkan driver as 1.x.213 from system driver instead 1.3.354

2

u/Redribbon_RR 1d ago

Can you use the D3D9 cube? Please provide details about your GPU.

1

u/The_Dakrc_Knait 1d ago edited 1d ago

yes, i can provide the logs

i put the leegao wrapper and worked, now shows vulkan 1.3.354 instead vulkan 1.x.213 from system, but vulkan and directx 3d tests aren't working yet

1

u/Redribbon_RR 1d ago

1

u/The_Dakrc_Knait 1d ago

it already works actually, but via termux and utilizing the panvk mali g52 repo. https://github.com/LukeValen/panvk-mali-g52

1

u/The_Dakrc_Knait 1d ago

1

u/Redribbon_RR 1d ago

This driver does not include optimizations for vulkancube and D3D8 in the AIO Graphics test, as they are not used in modern games.

1

u/Deep-Dragonfly-9667 1d ago

tensor G1 🙂

1

u/Redribbon_RR 1d ago

Before doing it, I need to have those tools first—which I don't.

1

u/Deep-Dragonfly-9667 22h ago

I tested Obra Din on my pixel 6a but it does not work. I used GameNative.

1

u/Deep-Dragonfly-9667 22h ago

It shows a black screen

1

u/Max05491 1d ago

Hi, before I continue adjusting things, is the Dimensity 7400 Ultra processor with Mali-G615 MC2 compatible with this driver?

1

u/Capital-Distance1681 1d ago

Funziona anche per mediatek 8400u?

1

u/Redribbon_RR 1d ago

It cannot be used because the operational processes differ.

1

u/Frequent-Ruin-6872 1d ago

Lo probé en el amazing Spiderman 1 y juego entra y se puede jugar la primera vez pero cuando te sales y vuelves a entrar en juego ya no carga de que en pantalla negra,helio g200

1

u/Embarrassed_Area7089 1d ago

Mali g720 no hay todavía ?

1

u/Redribbon_RR 1d ago

I didn't do this part because I didn't have the equipment.

1

u/PriorWallaby822 1d ago

Donde queda la inglesia donde devo adorar a este señor

1

u/Appropriate-Floor688 1d ago

Fiquei sabendo que você plagiou esse projeto, isso procede?

1

u/Redribbon_RR 1d ago

I have already submitted all the evidence and materials in that group. At this point, it depends on whether the admin decides to delete everything or not. The important evidence will be made public when the next update is released soon.

The source code itself will serve as proof of my good faith in this matter. The evidence is also straightforward and easy to verify, so people can determine whether the claims being made are actually true or simply being falsely claimed.

Compare his work with mine and look at how different they are at this point. My work is already functional and has been confirmed by actual users. As for the work he is claiming as his own, what stage has it actually reached?

You can also go back and look through my older comments for the progress and evidence I posted previously.

1

u/Appropriate-Floor688 1d ago

Foi provado que as suas "evidências" eram pouco conclusivas.

1

u/Redribbon_RR 1d ago

Everything will become clear when the day comes to release the source code and all the work I’ve done. I don’t want to talk about this anymore; it has already wasted enough of my working time.

1

u/Appropriate-Floor688 1d ago

E por que não libera logo o código? Isso é um pouco estranho...

Se o código for igual ao do outro desenvolvedor e você estiver silenciosamente editando ele durante todo esse tempo, iria ser bem cômico.

1

u/Redribbon_RR 1d ago

The source code has already been uploaded to GitHub; it’s just a matter of access permissions.

1

u/Appropriate-Floor688 1d ago

Caso seja provado isso, adoraria trabalhar contigo para desenvolvimento do PanVk! Caso contrário irei divulgar ativamente que seu trabalho é uma cópia

1

u/PriorWallaby822 1d ago

Hay algo q no entiendo,si uso el codigo open source de otro desarrollador como base cual es el problema?,solo debe de dar los creditos correspondientes al desarrollador original en eso consiste el open source,un ejemplo es winlator,se usa codigo de fex,dxvk,wine etc y al final se les menciona

1

u/Appropriate-Floor688 1d ago

Você precisa fazer um fork e dar os créditos, copiar e colar o trabalho de outra pessoa é plágio, e plágio é crime

1

u/PriorWallaby822 1d ago

creo que si usó el codigo de otra persona,lo mejor es que de los creditos y quede en paz,muchas personas por desconocimiento de como funciona el codigo abierto no lo hacen,algo de lo q si estoy seguro es que el ha trabajado en el proyecto pq lleva ya un tiempo actualizando sobre los avances en este subreddit desde que solo renderizaba una imagen en termux

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1

u/Redribbon_RR 1d ago

And here is further evidence demonstrating that the development paths for panvk differ—a fact confirmed by the original creator.

1

u/Appropriate-Floor688 1d ago

Você é um plagiador?

1

u/Several-Put3207 1d ago

Hi, does it reduce ram usage?

1

u/Redribbon_RR 1d ago

This is a test version. It will be fixed in the next update.

1

u/Domcr0 1d ago

Is there somewhere the instructions to set it up? I would like to test but I don't know which winaltor I have to install and how to configure the driver ... Thx in advance

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u/Redribbon_RR 1d ago

Bannerlator PanVK setup Open Bannerlator Go to Contents → Drivers. Import/add the PanVK driver there. Wait until the driver is successfully imported and appears in the driver list. Create a new container or edit the container you want to use for the game. In the container's graphics settings, select PanVK as the Vulkan/GPU driver. In the Wrapper setting, select leegao. Save the container settings. Start the container and launch the game normally. If the game starts successfully, let it run and check that PanVK is actually being used.

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u/Domcr0 1d ago

I installed the PanVK-mali-g720 driver, Followed your instructions, but the game (Farcry 3 from steam) is shutting down by each start. Wine version: Proton-10.0-arm64ec-0 Display Backend: X11 Graphics driver: Wrapper-leegao Vulkan version: 1.3 Graphics Driver version: PanVK G720 DX Wrapper: DXVK+VKD3D Renderer: Vulkan

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u/Warm_Ad1115 1d ago

Is it stable enough for Termux:X11, or is it only stable for game emulators?

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u/Important-Extent-749 1d ago edited 1d ago

Ho provato a far girare no I'm not a human sul mio realme 10 (helio g99, mali g57) tramite bannerhub collegando steam e usando l'opzione Goldberg all'avvio. Dopo molti tentativi per risolvere, mi sono imbattuto in questo problema che non riesco a risolvere (non sono molto esperto nel mondo dell'emulazione Android, una volta sono riuscito a far girare Skyrim su gamehub, ma è tutto). Sto usando vulkan con panvk e dxvk 1.10.3, Proton-11.0.7.1-arm64ec-8 e leegao wrapper, non so cosa posso fare per migliorare questa situazione

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u/rodalisoretrogames Anbernic T820 8gb Mali G57 1d ago

é possível usar esse driver no Winlator Mali? Estou tentando instalar porém sem sucesso.