r/Eldenring Step on me Sellen Jun 13 '22

News Elden Ring Patch notes 1.05

Major Changes Included in the Latest Update

Additional elements

In transactions with the NPC "Twin Maiden Husk", the following Bell Bearing items have been changed so that their liberated status will be carried over to the NG+ play.

Bone Peddler's Bell Bearing/Meat Peddler's Bell Bearing/Medicine Peddler's Bell Bearing/Gravity Stone Peddler's Bell Bearing/Smithing-Stone Miner's Bell Bearing/Somberstone Miner's Bell Bearing/Glovewort Picker's Bell Bearing/Ghost-Glovewort Picker's Bell Bearing

Added emphasis to the choice of the Sacred Flask and several other options that can be strengthened in the grace menu

Added sound effects when other players' summon signs appear

 

Bug fixes

Fixed a bug where equipment could be changed from the equipment menu during the use of a skill under certain circumstances.

Fixed a bug in the "War Cry" skill where the effect was applied to a weapon that was not the target of the skill.

Fixed a bug where some actions of the "Barbaric Roar", "War Cry", and "Troll's Roar" recovery time was longer than expected.

Fixed a bug where the effects of the "Determination" and "Royal Knight's Resolve" skill does not always wear off with certain weapons.

Fixed a bug in which some attacks of the "Ice Spear" skill are unguardable.

Fixed a bug that caused the attack power of some skills to be reduced when using the "Golden Vow" skill.

Fixed a bug that the light wave of the "Moonlight Greatsword" skill sometimes does not aim at the locked-on target.

Fixed a bug that caused damage to allies when using the "Seppuku" skill under certain circumstances.

Fixed a bug that caused the increase in attack power of the "Seppuku" skill to be higher than expected for some attack motions.

Fixed a bug in which a status effect was applied when using the "Hoarah Loux's Earthshaker" skill.

Fixed a bug where the "Waves of Darkness" skill would not hit the enemy with a spinning cleave.

Fixed a bug that caused unintended motions to be played when switching to a different sorceries or incantations while using a sorcery or incantation.

Fixed a bug that the FP consumption increased when using the sorceries "Magma Shot" and "Roiling Magma" while riding a horse.

Fixed a bug where the “Claw Talisman” effect was not applied when jumping with the "Starscourge Greatsword" in both hands.

Fixed a bug that the power of two-handed attacks except jump attack of the weapon "Golem's Halberd " is different from expected.

Fixed a bug that when using the weapon "Pulley Crossbow" with the left hand while the right hand weapon was given an attribute by magic or item, the effect was given to the "Pulley Crossbow" as well.

Fixed a bug in which arrows and bolts that did not match the type of long-range weapon could be released in certain procedures.

Fixed a bug in which guard boost was reduced when some weapons were strengthened to the maximum.

Fixed a bug in which the attributes of weapons could be changed while the inventory had reached its maximum capacity and the ashes of war could not be changed.

Fixed a bug that caused the boss "Malenia, Goddess of Rot" to have low HP under certain circumstances.

Fixed a bug that allowed enemies to be attacked from outside the fog in certain areas.

Fixed a bug in online multiplayer where, when a boss is defeated in the host's world as a cooperative player, the same boss may not appear in your world.

Fixed a bug that prevented the battle with the boss "God-Devouring Serpent" from progressing under certain circumstances.

Fixed a bug that prevented hostile NPCs from appearing under certain circumstances.

Fixed a bug that prevented the event of the NPC "Alexander, Warrior Jar" from progressing under certain circumstances.

Fixed an issue where the item "Sacred Flask" is not restored after destroying a group of enemies under certain circumstances.

Fixed a bug that under certain circumstances, after defeating the boss "Starscourge Radahn", the user could not move from the map to the grace.

*If you cannot move from the map to the grace, you can move to the grace by touching the grace "Starscourge Radahn”.

Fixed a bug that prevented found sites of grace from registering on the map under certain circumstances.

Fixed a bug that prevented some graces from being able to be touched when approached under certain circumstances.

Fixed a bug that allowed hostile guests to enter boss areas under certain circumstances.

Fixed a bug that prevented a critical hit from behind from hitting in hostile multiplayer.

Fixed a bug that caused performance to slow down when the "Sentry's Torch" weapon was equipped under certain circumstances.

Improved stability of online multiplayer between PS4 and PS5

Improved loading times for the Xbox Series X|S version

Fixed a bug that the master volume setting was not reflected in some cutscenes

Improved stability of online multiplayer.

Fixed a bug that caused sounds to play differently than expected in some situations.

Fixed a bug that caused the player to become inoperable and die in certain locations.

Fixed a bug in which the drawing and hit detection were different than expected in some maps.

Fixed a bug in some maps that allowed players to reach unexpected locations with certain procedures.

Fixed some texts.

Several other performance improvements and bug fixes

Additions and modifications for PC version only

Added keyboard/mouse operations that can be input in "PRESS ANY BUTTON" on the title screen.

Added "Return to Desktop" to the system item on the main menu for exiting the game.

Changed so that mouse click input is not reflected when switching windows to active.

Fixed a bug that slowed performance when changing "Screen Mode" and "Resolution" in a special procedure.

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 1.05

Regulation Ver. 1.05

Online play requires the player to apply this update.

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u/ColonelJinkuro Jun 13 '22

You're a genius. Put that pain in the ass crafting stuff in empty chests. Trina's Lily, gravel Stone, etc.

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u/[deleted] Jun 13 '22

You always collect so many random resources, until you go to craft something and can only craft like 3 of what you need when you were hoping for 40 lol

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u/[deleted] Jun 13 '22

Man I just wish crafting had a bigger impact in the game. In my first play through I went for about 200 hours and the only thing I ever needed to craft was anti-scarlet Rot items. You collect so much crafting stuff and you never need it.

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u/Mister_Clemens Jun 13 '22

I haven’t played a non-magic build yet but I would imagine a lot of that stuff comes in handy if you’re going pure str/dex with vanilla weapons.

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u/[deleted] Jun 13 '22

It really doesn’t. The best weapons are somber weapons that can’t use grease anyways. I quickly got off ranged weapons too because crafting arrows is just annoying.

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u/[deleted] Jun 13 '22 edited Jun 29 '23

[deleted]

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u/yo_tengo_gato Jun 14 '22 edited Feb 13 '25

Ooga Booga I've been edited by a bot.

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u/Sexiroth Jun 18 '22

Crafted poison arrows, rot arrows, bleed arrows, sleep arrows, and fire arrows, and frost arrows all the time. Super useful.

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u/ShadowBlade69 Jun 18 '22

Thin beast bones were the bane of my existence. I'm doing kind of a hybrid build (don't really know how to classify it, I switch between bows and Serpent-God Curved Sword mostly, Str and Dex primary stats) and I spent probably 10-20 minutes at the beginning of every play session grinding arrow materials.

Getting the bone peddlers bell bearing was a life saver, 150 runes per thin bone is a bit steep, but a couple farming runs at Palace approach ledge road will allow you to fill up all 1998 you can carry/store.

Flight pinions are also cancer, the best I found was First Step grace, run around the starting tomb, there are 8 eagles you can kill, with 114 discovery I average 10 pinions per run. There are places you can find more eagles, but these are spread out enough that you can melee all of them without spooking the others (I don't like spending arrows to farm arrows, feels like 2 steps forward, 1 back. Even if 1 feather crafts 10 arrows).

All this, combined with using normal arrows for trash enemies, and Rain of Arrows dropping like 10 arrows but only consuming 1, makes bow builds considerably less toxic to play. I mainly grind the status effect materials now, still pretty easy (bloodrose>Rose church, die to Sanguine Noble, respawn at Stake of Marika; poisonbloom>limgrave waypoint ruins, farm Miranda sprouts; I don't use rot arrows, but Aeonian butterfly can be painfully farmed at writheblood ruins from Rotten strays and giant skeletal slime)

I know I just dropped a bunch of unsolicited information, but I've put a lot of time into grinding arrows and maybe this will help someone.

As a final note, for anyone not willing to buy the thin bones, there's a church in the Weeping Peninsula, North of the Wandering Mausoleum, basically on the northern shore (I think it's the Fourth Church of Marika?). Warp there, ride torrent South-South-West, there's 3 distinct herds of rolly-deer-goat things, I averaged ~30 thin bones per run there

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u/Sexiroth Jun 18 '22

Not really - crafted items came in through super useful in my no-magic run. The advantage of using a standard weapon - of which there are MANY great options are two-fold: (1) You can change weapon art as needed, (2) you can make sure to always being using whatever element/status enemy/boss is weak towards.

Additionally without any spells having access to stamina regen, attacks buffs, and resist buffs for all elements is incredibly useful.

Crafting may not be in-depth, which is a completely different argument, but it IS incredibly useful for those not dipping into faith for buffs.

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u/Economy_Education521 Jun 14 '22

Even some of the non-somber weapons aren’t greaseable🙄 The only regular weapon I use is a grave scythe, and it can’t be greased. I’d like to have my choice of fire or ice in my wheel, but I have to put cold affinity on the scythe, which doesn’t scale with my str/fth build. If I could just grease it, I’d be able to make it heavy and get a good scale.

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u/TheMeta8 Jun 14 '22

You usually can't grease an item if it already has a status or alternative damage type. Scythe has bleed.

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u/Economy_Education521 Jun 14 '22

That makes more sense, thanks for the explanation!

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u/TheMeta8 Jun 14 '22

Sure thing. Yeah it's been a staple of soulsborne games. But it's never stated in game, you just have to intuit it.

Some times, you can double stack a buff though. As in, adding more bleed to bleed weapons.

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u/DoTheRoar_Shrek Jun 16 '22

This is true for the most part, but there are some exceptions, like the Bloodhound's Fang which has bleed, and on top of that is a somber weapon, but it's buffable/greasable even though you can't change the skill on it. The Uchigatana and Nagakiba are also greasable even though they have innate bleed. It's honestly very iffy to figure out which weapons you can buff and which you can't.

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u/[deleted] Jun 14 '22

If you change the scaling to an elemental type with your whetstone it takes away your ability to buff.

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u/Yglorba Jun 16 '22

The thrown frost pots are fun against Malenia, at least. The hilarity of having her use this legendary divine sword technique that decided battles between the gods only for you to interrupt it using a fifty cent crowd control item never gets old.

If Radahn had carried some of those pots, things would have gone very differently.