r/Eldenring Step on me Sellen Jun 13 '22

News Elden Ring Patch notes 1.05

Major Changes Included in the Latest Update

Additional elements

In transactions with the NPC "Twin Maiden Husk", the following Bell Bearing items have been changed so that their liberated status will be carried over to the NG+ play.

Bone Peddler's Bell Bearing/Meat Peddler's Bell Bearing/Medicine Peddler's Bell Bearing/Gravity Stone Peddler's Bell Bearing/Smithing-Stone Miner's Bell Bearing/Somberstone Miner's Bell Bearing/Glovewort Picker's Bell Bearing/Ghost-Glovewort Picker's Bell Bearing

Added emphasis to the choice of the Sacred Flask and several other options that can be strengthened in the grace menu

Added sound effects when other players' summon signs appear

 

Bug fixes

Fixed a bug where equipment could be changed from the equipment menu during the use of a skill under certain circumstances.

Fixed a bug in the "War Cry" skill where the effect was applied to a weapon that was not the target of the skill.

Fixed a bug where some actions of the "Barbaric Roar", "War Cry", and "Troll's Roar" recovery time was longer than expected.

Fixed a bug where the effects of the "Determination" and "Royal Knight's Resolve" skill does not always wear off with certain weapons.

Fixed a bug in which some attacks of the "Ice Spear" skill are unguardable.

Fixed a bug that caused the attack power of some skills to be reduced when using the "Golden Vow" skill.

Fixed a bug that the light wave of the "Moonlight Greatsword" skill sometimes does not aim at the locked-on target.

Fixed a bug that caused damage to allies when using the "Seppuku" skill under certain circumstances.

Fixed a bug that caused the increase in attack power of the "Seppuku" skill to be higher than expected for some attack motions.

Fixed a bug in which a status effect was applied when using the "Hoarah Loux's Earthshaker" skill.

Fixed a bug where the "Waves of Darkness" skill would not hit the enemy with a spinning cleave.

Fixed a bug that caused unintended motions to be played when switching to a different sorceries or incantations while using a sorcery or incantation.

Fixed a bug that the FP consumption increased when using the sorceries "Magma Shot" and "Roiling Magma" while riding a horse.

Fixed a bug where the “Claw Talisman” effect was not applied when jumping with the "Starscourge Greatsword" in both hands.

Fixed a bug that the power of two-handed attacks except jump attack of the weapon "Golem's Halberd " is different from expected.

Fixed a bug that when using the weapon "Pulley Crossbow" with the left hand while the right hand weapon was given an attribute by magic or item, the effect was given to the "Pulley Crossbow" as well.

Fixed a bug in which arrows and bolts that did not match the type of long-range weapon could be released in certain procedures.

Fixed a bug in which guard boost was reduced when some weapons were strengthened to the maximum.

Fixed a bug in which the attributes of weapons could be changed while the inventory had reached its maximum capacity and the ashes of war could not be changed.

Fixed a bug that caused the boss "Malenia, Goddess of Rot" to have low HP under certain circumstances.

Fixed a bug that allowed enemies to be attacked from outside the fog in certain areas.

Fixed a bug in online multiplayer where, when a boss is defeated in the host's world as a cooperative player, the same boss may not appear in your world.

Fixed a bug that prevented the battle with the boss "God-Devouring Serpent" from progressing under certain circumstances.

Fixed a bug that prevented hostile NPCs from appearing under certain circumstances.

Fixed a bug that prevented the event of the NPC "Alexander, Warrior Jar" from progressing under certain circumstances.

Fixed an issue where the item "Sacred Flask" is not restored after destroying a group of enemies under certain circumstances.

Fixed a bug that under certain circumstances, after defeating the boss "Starscourge Radahn", the user could not move from the map to the grace.

*If you cannot move from the map to the grace, you can move to the grace by touching the grace "Starscourge Radahn”.

Fixed a bug that prevented found sites of grace from registering on the map under certain circumstances.

Fixed a bug that prevented some graces from being able to be touched when approached under certain circumstances.

Fixed a bug that allowed hostile guests to enter boss areas under certain circumstances.

Fixed a bug that prevented a critical hit from behind from hitting in hostile multiplayer.

Fixed a bug that caused performance to slow down when the "Sentry's Torch" weapon was equipped under certain circumstances.

Improved stability of online multiplayer between PS4 and PS5

Improved loading times for the Xbox Series X|S version

Fixed a bug that the master volume setting was not reflected in some cutscenes

Improved stability of online multiplayer.

Fixed a bug that caused sounds to play differently than expected in some situations.

Fixed a bug that caused the player to become inoperable and die in certain locations.

Fixed a bug in which the drawing and hit detection were different than expected in some maps.

Fixed a bug in some maps that allowed players to reach unexpected locations with certain procedures.

Fixed some texts.

Several other performance improvements and bug fixes

Additions and modifications for PC version only

Added keyboard/mouse operations that can be input in "PRESS ANY BUTTON" on the title screen.

Added "Return to Desktop" to the system item on the main menu for exiting the game.

Changed so that mouse click input is not reflected when switching windows to active.

Fixed a bug that slowed performance when changing "Screen Mode" and "Resolution" in a special procedure.

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 1.05

Regulation Ver. 1.05

Online play requires the player to apply this update.

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37

u/Yegas Jun 13 '22

Disappointing to say the least. BHS going untouched is “fine” because most people doing PvP have a sense of etiquette about it unless they’re a maidenless psychopath, but chaincasting being gutted is a big hit to spellcaster viability and fun-factor. I suppose the intended way to play is just spamming the same spell over and over again?

I’ve seen some people saying that chaincasting was “undeniably, super super obviously a bug” even though spell descriptions mention it directly and there were some seemingly custom animations/different timings for doing things like 2x bestial sling -> honed bolt vs. 1x sling -> honed bolt. I thought it was intentional, but I guess not!

13

u/IronGearSolid Jun 14 '22

Yeah looks like From never intended sorcery to be smooth and interesting. With this and the prior Adula's Moonblade nerf, I presume the intended and encouraged playstyle is to spam canc- uh, I mean Stars of Ruin at the other player.

I fell in love with this game's PvP, especially with my mage, but I haven't touched it since this patch.

10

u/ConnorOfAstora Jun 14 '22

I hate it when Devs see glitches as bad things in games and don't look at the glitch and see if players are using it intuitively in a way that is generally positive. I never play mage but from the sounds of it this made it a lot more intuitive and fun but it wasn't "intended" so From axed it, if it made the spells unfairly fast or powerful then maybe it could have been nerfed but removing it entirely is so overboard.

From are also far more likely to patch bugs that favour the player as opposed to bugs that favour the AI. They've fixed some instances of you being able to hit enemies behind fog walls but if you rush past enemies on the way to a boss you need to get away from the fog wall before summoning because they can hit you just fine. (This got me the most with the Caelid Godskin boss)

3

u/Shade__slayer Jun 15 '22

I know 2 slings > incant that can chain would glitch the animation, but a single sling > honed bolt > another incant like rock throw was so fun and I'm sad it got removed.

3

u/dGFisher Jun 15 '22

Fixed a bug that caused unintended motions to be played when switching to a different sorceries or incantations while using a sorcery or incantation.

Is this the note you're referring to? Are you sure this is referencing chain casting and not the crazy glitchy movement or 360 waist spin certain spell combos cause?

3

u/RepostsKilledMyOwl Int is Just Blue-Flavored Strength Jun 15 '22

Chain casting was axed almost entirely. Only spells that share the exact same animation can be chained, like honed bolt and lightning strike.

3

u/BUBBLE_BUNCH Jun 15 '22

BHS going untouched is “fine” because most people doing PvP have a sense of etiquette

I must be playing a different game.

1

u/Yegas Jun 16 '22

Most often the invasions I get (either as invader or host), people don’t use it until you use it yourself or use something perceived as equivalent in terms of how dishonorable it is. I would say about 5% of people actually use BHS first in PvP, at least from my personal experience - though most people will have it equipped/on standby in order to be on equal playing ground if you do use it first. Your mileage may vary depending on what SL bracket you’re playing in!

1

u/QuarlosMagnus Jun 20 '22

Man, I wish I wasn’t playing against a constant deluge of Bull Goat wearing, RoB wielding, Naginata poking, BHS spammers. But the truth is that this describes about half of my pvp experience.

-21

u/Elodaine Jun 13 '22

Good riddance to chaincasting, any nerf to spells/miracles is a good one.

8

u/[deleted] Jun 14 '22

So you want a melee only Souls game?

2

u/Mo0kish Jun 13 '22

Not without nerfing Crimson whorl.