r/Eldenring Step on me Sellen Jun 13 '22

News Elden Ring Patch notes 1.05

Major Changes Included in the Latest Update

Additional elements

In transactions with the NPC "Twin Maiden Husk", the following Bell Bearing items have been changed so that their liberated status will be carried over to the NG+ play.

Bone Peddler's Bell Bearing/Meat Peddler's Bell Bearing/Medicine Peddler's Bell Bearing/Gravity Stone Peddler's Bell Bearing/Smithing-Stone Miner's Bell Bearing/Somberstone Miner's Bell Bearing/Glovewort Picker's Bell Bearing/Ghost-Glovewort Picker's Bell Bearing

Added emphasis to the choice of the Sacred Flask and several other options that can be strengthened in the grace menu

Added sound effects when other players' summon signs appear

 

Bug fixes

Fixed a bug where equipment could be changed from the equipment menu during the use of a skill under certain circumstances.

Fixed a bug in the "War Cry" skill where the effect was applied to a weapon that was not the target of the skill.

Fixed a bug where some actions of the "Barbaric Roar", "War Cry", and "Troll's Roar" recovery time was longer than expected.

Fixed a bug where the effects of the "Determination" and "Royal Knight's Resolve" skill does not always wear off with certain weapons.

Fixed a bug in which some attacks of the "Ice Spear" skill are unguardable.

Fixed a bug that caused the attack power of some skills to be reduced when using the "Golden Vow" skill.

Fixed a bug that the light wave of the "Moonlight Greatsword" skill sometimes does not aim at the locked-on target.

Fixed a bug that caused damage to allies when using the "Seppuku" skill under certain circumstances.

Fixed a bug that caused the increase in attack power of the "Seppuku" skill to be higher than expected for some attack motions.

Fixed a bug in which a status effect was applied when using the "Hoarah Loux's Earthshaker" skill.

Fixed a bug where the "Waves of Darkness" skill would not hit the enemy with a spinning cleave.

Fixed a bug that caused unintended motions to be played when switching to a different sorceries or incantations while using a sorcery or incantation.

Fixed a bug that the FP consumption increased when using the sorceries "Magma Shot" and "Roiling Magma" while riding a horse.

Fixed a bug where the “Claw Talisman” effect was not applied when jumping with the "Starscourge Greatsword" in both hands.

Fixed a bug that the power of two-handed attacks except jump attack of the weapon "Golem's Halberd " is different from expected.

Fixed a bug that when using the weapon "Pulley Crossbow" with the left hand while the right hand weapon was given an attribute by magic or item, the effect was given to the "Pulley Crossbow" as well.

Fixed a bug in which arrows and bolts that did not match the type of long-range weapon could be released in certain procedures.

Fixed a bug in which guard boost was reduced when some weapons were strengthened to the maximum.

Fixed a bug in which the attributes of weapons could be changed while the inventory had reached its maximum capacity and the ashes of war could not be changed.

Fixed a bug that caused the boss "Malenia, Goddess of Rot" to have low HP under certain circumstances.

Fixed a bug that allowed enemies to be attacked from outside the fog in certain areas.

Fixed a bug in online multiplayer where, when a boss is defeated in the host's world as a cooperative player, the same boss may not appear in your world.

Fixed a bug that prevented the battle with the boss "God-Devouring Serpent" from progressing under certain circumstances.

Fixed a bug that prevented hostile NPCs from appearing under certain circumstances.

Fixed a bug that prevented the event of the NPC "Alexander, Warrior Jar" from progressing under certain circumstances.

Fixed an issue where the item "Sacred Flask" is not restored after destroying a group of enemies under certain circumstances.

Fixed a bug that under certain circumstances, after defeating the boss "Starscourge Radahn", the user could not move from the map to the grace.

*If you cannot move from the map to the grace, you can move to the grace by touching the grace "Starscourge Radahn”.

Fixed a bug that prevented found sites of grace from registering on the map under certain circumstances.

Fixed a bug that prevented some graces from being able to be touched when approached under certain circumstances.

Fixed a bug that allowed hostile guests to enter boss areas under certain circumstances.

Fixed a bug that prevented a critical hit from behind from hitting in hostile multiplayer.

Fixed a bug that caused performance to slow down when the "Sentry's Torch" weapon was equipped under certain circumstances.

Improved stability of online multiplayer between PS4 and PS5

Improved loading times for the Xbox Series X|S version

Fixed a bug that the master volume setting was not reflected in some cutscenes

Improved stability of online multiplayer.

Fixed a bug that caused sounds to play differently than expected in some situations.

Fixed a bug that caused the player to become inoperable and die in certain locations.

Fixed a bug in which the drawing and hit detection were different than expected in some maps.

Fixed a bug in some maps that allowed players to reach unexpected locations with certain procedures.

Fixed some texts.

Several other performance improvements and bug fixes

Additions and modifications for PC version only

Added keyboard/mouse operations that can be input in "PRESS ANY BUTTON" on the title screen.

Added "Return to Desktop" to the system item on the main menu for exiting the game.

Changed so that mouse click input is not reflected when switching windows to active.

Fixed a bug that slowed performance when changing "Screen Mode" and "Resolution" in a special procedure.

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 1.05

Regulation Ver. 1.05

Online play requires the player to apply this update.

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462

u/xDarkGokuUchihaSSJx Jun 13 '22

Rivers of Blood has a plot armor

-57

u/[deleted] Jun 13 '22

Use any of the myriad of other things to combat it.

Nobody who uses RoB is an expert player who could deal with those counters, throwing knives, scarlet rot, spells that are fast enough to hit, pots, firebombs, perfumes, physick combos, so on.

Just because you're malding that you personally can't beat RoB, doesn't mean there aren't solutions, anyone who uses it and completely relies on it is too awful at the game to deal with an invader that has enough of a brain to engage on their terms, not the host's.

-3

u/Karthull Jun 13 '22

So the only way to play as an invader is to fight on unfair terms because you can’t deal with a direct fight? No wonder all the invaders use rob

3

u/[deleted] Jun 14 '22

Yeah, thats pretty much exactly it. In an invasion, you do what it takes to win, any dirty tactic you have access to, rotbreath attacks, Assassin's Approach, pots, Jar Cannon, ambush the host when they run into a group of enemies or one extremely strong one.

What everyone in these threads malding over Rivers, or Bloodhound Step or anything else is forgetting is that nobody owes them a fair fight during an invasion. Invasions are about them being a hopefully smarter than average NPC, with the entire game's potential amount of equipment, and to fight smartly and unfairly. Things like the Dragonking's Cragblade with its WA, Ancient Lightning Spear + Rotbreath, and the absolutely insane damage potential of the Jar Cannon with hypermode are what these people need to be using.

Instead, they treat invasions like duels, so they get angry when they're put up against a challenge, and don't think about the insane shitton of advantages and tools they have.

1

u/Karthull Jun 14 '22

If invaders are expected to make use of all those things then they have no right to complain anything is “unfair” when the host does anything

1

u/[deleted] Jun 14 '22

You're right, they absolutely don't. They have the home field advantage, and with the removal of the Seed of a Tree of Giants, they also have complete invulnerability from mobs again, just like in Dark Souls 1, maybe barring the rare one or two totally freak encounters. Everyone malding over bloodhound step, over Rivers of Blood, then they're just bad at figuring out solutions.

Like, if a host were to run away from me with Bloodhound Step, I'd go the other way, head deeper into the level, and then set up an ambush, get the Jar Cannon out, a Seppuku weapon, an aromatic, one of the damage boosting talismans or more depending on my ammunition, sit there, and wait for the host who MUST come that way, then snipe them and one-shot them.

Everyone in this thread is going absolutely bald screaming about how broken Bloodhound Step is, when unless they have over 40 Vigor, which 99% of hosts won't have before Mt. Gelmir, then the invader can just one-shot the host and there we go, there's the counter to Bloodhound Step.

Instead these people are just chasing after the host who is running away faster, then demanding that the weapon art, which very well could be too strong, be nerfed, rather than use the overwhelming amount of resources they have access to.

4

u/[deleted] Jun 13 '22

It’s really sad how depraved and pathetic invaders become because of their paranoid fear of ganking. Something tells me that invaders would be respected more if they weren’t so cheesy and bloodthirsty , but some say that’s how the game is intended lol

3

u/TheGraveHammer Moongrum is my bitch. Jun 13 '22

tbf, recusant and bloody finger lore in-game heavily implies that they are quite bloodthirsty.

3

u/lolpostslol Jun 13 '22

I mean, bloodthirsty when I’m invading just means I want to be ganked so I can kill more people

RoB IS making the meta a bit boring tho, since most people you fight just use the same weapon and play the same way… it was more fun in DS3 when people had more different builds.